Author Topic: Refinement - Design Question  (Read 1262 times)

Offline AlanWhitelock

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Refinement - Design Question
« on: May 25, 2010, 01:30:51 PM »
When taking a new element, why do you gain a specialization with it? As opposed to gaining a specialization with an element you have known for a while.

If I know Air, Earth, and Fire... and down the road I learn Water, why am I suddenly better with Water than I am with elements I've been using for a while? It doesn't seem logical to me, but I'm probably missing something.

I suspect some people will say that I can change it in my own game to suit my own tastes, but I truly want to understand why the designers did it this way. It's entirely likely they have a very good reason I'm not aware of.

Offline Deadmanwalking

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Re: Refinement - Design Question
« Reply #1 on: May 25, 2010, 01:59:22 PM »
No, you're basically right. But I'm retty sure literally nobody will care if you take the specialty in an existing element instead of your new one.

Offline Rel Fexive

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Re: Refinement - Design Question
« Reply #2 on: May 25, 2010, 02:17:11 PM »
I guess you could say "you've been working so hard to learn how to work with this new element that your tight focus has given you extra control with it" or some such, but yeah, just assign the specialisation elsewhere if you prefer.
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RIVER SONG: What thing?
THE DOCTOR: I don't know. It's a thing in progress. Respect the thing!

Offline Wordmaker

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Re: Refinement - Design Question
« Reply #3 on: May 26, 2010, 07:45:03 AM »
It's definitely a valid houserule option, and something I'd be happy to allow. It's still the same overall increase in the character's ability.