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Author Craft / So you wrote yourself into a wall...
« on: February 10, 2012, 08:47:52 AM »
how bad could it be?
Yikes... I realized tonight that I have written myself into a corner and have severely limited the amount of danger my protagonist will face. So in the world of my story there is magic and people know it exists... but its rare and the ones displaying it are almost always unhinged and dangerous people. So the counter to them is the government (and godly) mandated and approved counter group. The problem is that in scenes I've already written (and there are a lot of them) it is made abundantly clear that normal people shouldn't attempt to fight the magical powered folk or the counter govt group and doing so guarantees you a quick and painful death. But that means that unless I create an extremely large number of both I'm not going to have much for anyone to fight I need mooks, faceless minions and people for the heroes to fight but if I make too many of them then we wind up with essentially a world of badasses that for some reason common people don't realize even though the culture, religion and goverments are all built upon a foundation of magic. Ugh. I realize the solution but I'm just dreading it.
What do you do when you realize you've screwed up thoroughly in your preparation that you thought was complete?
I don't want to have an all magic world where everyone knows magic... but it might be the easiest change at this point. I also can't have a world where magic is completely hidden. It won't work. I was planning to have magic be cause for people to mistrust a character... but have the heroes using magic although in a different form that people don't recognize as traditional magic. But there are plot holes galore going about it that way. Ugh. What a mess.
Or maybe I'm just realizing the world I created doesn't match the story. That would be really upsetting.
Yikes... I realized tonight that I have written myself into a corner and have severely limited the amount of danger my protagonist will face. So in the world of my story there is magic and people know it exists... but its rare and the ones displaying it are almost always unhinged and dangerous people. So the counter to them is the government (and godly) mandated and approved counter group. The problem is that in scenes I've already written (and there are a lot of them) it is made abundantly clear that normal people shouldn't attempt to fight the magical powered folk or the counter govt group and doing so guarantees you a quick and painful death. But that means that unless I create an extremely large number of both I'm not going to have much for anyone to fight I need mooks, faceless minions and people for the heroes to fight but if I make too many of them then we wind up with essentially a world of badasses that for some reason common people don't realize even though the culture, religion and goverments are all built upon a foundation of magic. Ugh. I realize the solution but I'm just dreading it.
What do you do when you realize you've screwed up thoroughly in your preparation that you thought was complete?
I don't want to have an all magic world where everyone knows magic... but it might be the easiest change at this point. I also can't have a world where magic is completely hidden. It won't work. I was planning to have magic be cause for people to mistrust a character... but have the heroes using magic although in a different form that people don't recognize as traditional magic. But there are plot holes galore going about it that way. Ugh. What a mess.
Or maybe I'm just realizing the world I created doesn't match the story. That would be really upsetting.