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Messages - Khalis231

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31
DFRPG / Re: A catch of Decapitation
« on: June 08, 2011, 03:18:40 PM »
I think we're mostly on the same page as well. I agree with everything in your most recent post, but it doesn't really address my confusion with regard to your position, which stems from this quote:

you don't get to separate them, the catch applies to both toughness and regen.
Not entirely true.  See stacked catches.

We're all in agreement that a Stacked Catch (which specifically relates to Physical Immunity) can be entirely separate from the catch for Toughness/Recovery. But I don't believe Discipol was referring to Physical Immunity here, he was talking about the Toughness (the sub-power) and Recovery, which are indeed lumped together for the purposes of Catches. So I guess I'm puzzled why you think his statement was not entirely true.

Exactly, that's one obvious example of separate catches.  It's also the only way you gain the refresh rebate of multiple catches.  Stacked catches which negate each other are, of course, "strongly discouraged".

Again, I'm puzzled by your response here, because a Stacked Catch with Physical Immunity is the only example of a separate catch amongst Toughness-category powers. It's certainly not the only example of multiple Catches, but it's the only case where a Catch doesn't have to apply to the other Toughness powers. In other words, someone with Inhuman Toughness and Inhuman Recovery could specify both a Catch of "inherited silver" and a Catch of "holy objects," but that would mean that both Catches would apply equally to both powers. He couldn't specify that "inherited silver" is the Catch for his Inhuman Toughness while "holy objects" is the Catch for Inhuman Recovery, the way he could if he were taking Physical Immunity and Inhuman Recovery.

So I guess my question is this: do you believe that it's possible to have separate, distinct Catches for Inhuman Toughness and Inhuman Recovery? It's my understanding that this isn't just "not recommended," but is actually not possible given the RAW. That was the point being debated in this thread, as I perceived it. We aren't in disagreement about rebates, Physical Immunity, or Stacked Catches.

32
DFRPG / Re: A catch of Decapitation
« on: June 08, 2011, 12:48:43 PM »
Exactly, that's one obvious example of separate catches.  It's also the only way you gain the refresh rebate of multiple catches.  Stacked catches which negate each other are, of course, "strongly discouraged". 

This is how I (and at least a few others) typically build tough spirits and elemental creatures.  The book example is an immunity to fire and a vulnerability to cold for a fire demon.

I think Toturi has it right. While the book allows you to take (theoretically) as many Catches as you want for your Toughness powers, gaining refresh for only the highest-rebate Catch, it does specify that the Catch applies to both Toughness and Recovery. You can definitely take two Catches for your Toughness powers, you just can't assign one to Toughness and one to Recovery.

Stacked Catches appear to be a different situation, and apply only to Physical Immunity.

Being able to specify different Catches for Toughness and Recovery seems like it would be inherently overpowered compared to using a single Catch, because it would require additional preparation or effort by enemies to cancel out the full breadth of a character's Toughness powers. There are certain situations where it might make sense, like with a Catch of decapitation, but it would require a refresh adjustment to be properly balanced. I would give the refresh rebate for the lowest-rebate catch, rather than the highest, and possibly charge an additional -1 refresh for the ability to be able to rely more heavily on having at least one Toughness power active, even if the other's Catch is being satisfied.

33
DFRPG / Re: Need help with this catch
« on: June 08, 2011, 01:12:17 AM »
Well, I just rolled ---- on my reading comprehension. You're right. Since it's only Inhuman Toughness, that's a +1 catch. If it were Supernatural Toughness, than it'd be a +3 catch. >_<

-EF

So why not just take Supernatural Toughness then? It'll cost the same, and gets him more bang for his buck.

34
DFRPG / Re: Weak book binding.
« on: May 18, 2011, 03:45:02 PM »
Hi,

I've been lurking this forum for a while now, but this thread motivated me to actually create an account and post. I've been worried about the binding of my Your Story ever since I got it a few months ago. Several sections in the middle of the book appear to be coming loose from their bindings, and the binding makes a crinkling sound whenever I open the book to these sections - it sounds like adhesive is coming apart, and that fits with what Iago mentioned about the glue not setting properly. The actual damage is minimal thus far, due to a rather obsessive dedication to preventing book damage on my part, but according to those links the books are supposed to be able to lay flat, and I haven't opened my book completely since I noticed the binding issue a few months ago. I know it's partly subjective opinion but the book feels fragile when I open it, and that doesn't fit with what I just read about this binding type being the most robust binding on the market. My copy of Our World is perfectly healthy, and it doesn't feel like I'm killing the book whenever I open it all the way.

Now, knowing that there might be a legitimate issue here, and that my book would be replaced if there is indeed a problem with the binding, I'm going to stop handling my book like a newborn baby made of glass and cotton candy and see what happens. It would be nice to not have to worry about cradling the book in my lap at an acute angle every time I open it, or playing Book Nazi whenever a friend decides to take a peek at the book. Okay, let's be honest, I'd be playing Book Nazi anyways.

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