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Messages - BigMrE

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16
We had 1 GM and 2 PC's, and it worked out fairly well.  I imagine finding hooks for 1 PC would be pretty easy too!  :)

17
DFRPG / Re: The Unseelie Accords
« on: March 01, 2011, 12:13:23 PM »
D'oh!  I misread the question!  Sorry guys... :-[

19
DFRPG / Re: Was just bored one day and......
« on: February 10, 2011, 11:59:17 AM »
I like it, but would like a print option?

20
DFRPG / Re: Silly Character Concepts
« on: January 28, 2011, 09:56:38 PM »
were-crab, that is all.

21
DFRPG / Re: The Laws of Magic and Loss of Refresh
« on: August 26, 2010, 10:53:39 PM »
That's why my characters tend to banish people instead of killing them. Don't like someone? Send them through a temporal rift a year or two ahead in time. Technically YOU aren not swimming against the current; somebody else is. And technically he is not swimming against; only forward.

But you are technically messing with the time stream, which is also a no-no.

22
DFRPG / Re: The Laws of Magic and Loss of Refresh
« on: August 23, 2010, 09:56:38 PM »
In the novels, Dresden is informed by Bob that they are still mortal, just really, really messed up.

They may not have control of their faculties, but they still have a soul, which is what the 1st Law boils down to RAW.

(click to show/hide)

They are just enhanced humans that are "mindless".

23
DFRPG / Re: The Laws of Magic and Loss of Refresh
« on: August 23, 2010, 08:55:13 PM »
And I have a situation where the player used magic and killed a baddie, but was using player vs. character knowledge, and didn't stop to think that it might be a mortal that had been infected by a vamp (a thrall, if you will...).  As it was our first session, I have an NPC that is going to "lay down the law" to him (as on page 235 of the 1st law, it says that the wardens have become a bit more "lenient" on breaking the 1st law, only because they are too busy).

I'm also going to make it perfectly clear that this is a 1 time only deal.

24
DFRPG / Re: Concerning shipping stuff...
« on: July 20, 2010, 07:03:50 PM »
never mind...

25
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: July 14, 2010, 06:07:05 PM »
Did your FLGS preorder any copies?
If not then they would have to order from their distributor(s) after the release.

Distributors often order only "so many" above and beyond preorders, often dependent on the history of the company and particularly within the last month or so (aka, how well their inventory moves).  Distributors also often have some sort of agreement with the publisher that either they can not reorder for 60 days or that reorders may not be filled for 60 days or more if within the initial release period,  which is arranged to encourage the distributor to preorder a higher figure.  This is important for the publisher because they need to know how many to print and often preorders account for up to 90% of anticipated sales (for some it maybe 70% or less, but those tend to be established lines with a more "word of mouth" clientelle).  Because of this distributors are often caught "flat-footed" by games that show a strong popularity surge AFTER immediate release.


I was reading the Dresden Files RPG official website and had my suspicions confirmed ... one guy wearing multiple hats is processing all the orders as well as multi-tasking a number of other things.  That and he mentions 1600+ preorders (which may or may not include distributor preorders).  Even if it does the initial distributor batches would tend to go out the 1st couple of days, then the rest would tend to take days if not weeks to process, particularly with Origins hitting at nearly the same time (taking 1-2 weeks to set up for, a week there, then half a week recovery time) which would tend to slow things down a LOT.

How do I know all this?  I used to work in the industry, help with shipping, and worked the conventions.  The shipping guy also tends to be one of the main convention organizers so I saw first hand what he went through twice a year and have heard the same thing repeated by others in the industry.

Hope that helps people understand the whys a bit.  From what I have been hearing it is about typical and understand, they are almost certainly processing things as quickly as possible.

Yes, they did, at my urging in fact.  I was the one who told them about the pdf/pre-order deal through Evil Hat.  And I do have my pdfs from the store.  In fact, at least 5 copies of both books were pre-orders, if not more (I'm positive on at least 5).
They have contacted the distributor (repeatedly when I call up and say "Is it in, or am I still disappointed this week?" )who says they did place the order w/ Evil Hat, and that they are looking into why they have not gotten their shipments yet.  Other than that, all I have to go on is the hope method - keep hoping every week that the books show up.

And I can appreciate the fact that Fred is working hard, and that the warehouse can only do so much, I really can.  But the fact still remains that I have paid my $$$ for the books, and other countries are getting their copies, and I still can't get mine?  ARGH!

The drawbacks of living in the digital age and the instant gratification of today's society.

And honestly, if there are online stores (Leisure Games?) that will send me a copy, why in the world would I wait 60 days for it to get here, when I can order from them and get it in 1 - 2 weeks?  In fact, if it were not for the fact that I am friends with the owners of the FLGS, I would probably do so.

And the only other situation I can compare this to is the 4E D&D "launch".  I pre-ordered the 3 book box set and got it the day it was released, when other places couldn't.  I understand that is not a fair comparison either, that WotC has a much bigger presence distribution wise than Evil Hat, but to the consumer, does that really matter?

26
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: July 13, 2010, 08:21:50 PM »
So 4 weeks out and still nothing at the FLGS...

27
DFRPG / Re: Wizards and Oceans
« on: July 12, 2010, 06:35:47 PM »
It is noted several times that running water drains magic, so rivers would screw up a spell, as would a costal area as the waves roll over the beaches, but once you and your target are both out on the water there's no problem.  I've just been thi9nking of it like a border to a zone that prevents magic from being effective.

I like this.  But, then again, wouldn't rain make it hard to cast (especially in a downpour or tropical storm type rain)?  Lots of running water there.

28
DFRPG / Re: Wizards and Oceans
« on: July 11, 2010, 04:54:48 PM »
I thought about this as well.  Running water neutralizes/grounds magic, as in Death Masks when Harry is being drenched in a constant stream of water.  But does all water (i.e., lakes, streams, Gulf of Mexico, etc) totally neutralize magic?  I can't see it being a relationship of distance from ground to running water, as, again, in Death Masks, Harry is only a few feet off the ground, but he can't cast.

Perhaps it is more a function of "running" water, water that is moving in a constant stream (no pun intended), instead of a "sedentary" body of water (like a lake or pond, can't justify an ocean/sea in this category personally)?

29
DFRPG / Re: [Tool] The Fudge Roller: Dice Rolling Utility
« on: July 10, 2010, 08:03:08 PM »
I like it.  May use it during our game, since we don't have any fudge dice...

30
DFRPG / Re: Downloadable scenarios
« on: July 09, 2010, 10:45:32 PM »
Very well, you can find it at: http://www.4shared.com/document/OrbPRL4v/Perfect_Storm.html I also made sure to include ntes whenever I did something people might be confused about.

Thank you very much!

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