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DFRPG / Re: What's the most munchkin character you can build?
« on: May 12, 2010, 12:25:11 PM »
The list is there as an example of existing NeverNever NPC's and their Conviction scores.
As guidline for stating other NPC's.
Even with Superb Conviction, its trivial easy for an Focused Summoner to Summon and Bind it.
(Superb +5, +4 best possible dice roll = +9 without Fate Points).
Asses two Aspects for the Containment Ritual and you have nothing to fear.
And if we use not an Fae as Parent but something other from the Nevernever it looks different.
And the Char. has two Enchanted Item Slots, an Lore of Superb and Thaumaturgy, so it would be prudent for the Char. to get an Enchanted Armor Item asap.
Better idea: Downgrade Thaumaturgy to Ritual: Summoning. Get an Extra Refinement for Enchanted Item Slots and let an dedicated summoned Item Crafter make your Magic Items.
Casually by anyone with an Sword? Even if we keep the Iron Catch. Not seeing it.
On the whole, I dont see the problem with the Char. per se, but with the Summoning/Binding rules.
So my House-Rule is: More complex NPC's need a higher complexity (Summoning-)Ritual.
(And that would fit into the Summoning of the Erling. Harry got the Summoning Ritual from Peabody [well his book], but the Containment-Spell was Harrys [and would still be based on Conviction and be possible])
Summary:
Even if you give all NeverNever NPC's an Superb Conviction, its still trivial easy for an Summoner to summon and bind them. There is no in-Game reason why had such whimps as cannon fodder.
As guidline for stating other NPC's.
Also, even assuming you go with those scores, those are alot less powerful than a -49 Refresh, and there is a clear ascending hierarchy, it just goes a bit slowly. But even by those standards (say, 1 point of Conviction every 10 Refresh, rounded down), the dragon would have a minimum of Great or Superb Conviction.
Even with Superb Conviction, its trivial easy for an Focused Summoner to Summon and Bind it.
(Superb +5, +4 best possible dice roll = +9 without Fate Points).
Asses two Aspects for the Containment Ritual and you have nothing to fear.
Quote
Yeah, that works fine. And can be killed casually by anyone with a sword or gun.Sword OK, Gun would need special munition.
And if we use not an Fae as Parent but something other from the Nevernever it looks different.
And the Char. has two Enchanted Item Slots, an Lore of Superb and Thaumaturgy, so it would be prudent for the Char. to get an Enchanted Armor Item asap.
Better idea: Downgrade Thaumaturgy to Ritual: Summoning. Get an Extra Refinement for Enchanted Item Slots and let an dedicated summoned Item Crafter make your Magic Items.
Casually by anyone with an Sword? Even if we keep the Iron Catch. Not seeing it.
On the whole, I dont see the problem with the Char. per se, but with the Summoning
So my House-Rule is: More complex NPC's need a higher complexity (Summoning-)Ritual.
(And that would fit into the Summoning of the Erling. Harry got the Summoning Ritual from Peabody [well his book], but the Containment-Spell was Harrys [and would still be based on Conviction and be possible])
Summary:
Even if you give all NeverNever NPC's an Superb Conviction, its still trivial easy for an Summoner to summon and bind them. There is no in-Game reason why
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