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Messages - Korwin

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196
DFRPG / Re: How Do You Get Effect 'X'?
« on: April 09, 2010, 11:18:37 PM »
I thought about an Anti-Gravity Spell, directly out of an eastern.



Anti-Gravitas [Earth Magic]:
You turn off Gravity, while its turned off you can make jumps like in an eastern space station.
You need 3 Shifts (Maneuver rules say 3 shifts is basic) for one exchange, more shifts gain you longer Anti-Gravity.
Also usefull if you find yourself falling from an plane bridge.



Workable? Did I miss something?

197
Not Lore 12?

I thought that -1 is at the end?

(12 / 2 = 6 / 2 = 3 -1 = 2)

198
Which would result in an max. +4 Bonus at Char. Generation.
If thats possible, I would be - as an player - thinking about layering that +4 Armor Bonus.
One Item against Metall Weapon.
One Item against Death vegetable Matter. (like Wood)
One Item against NeverNever Goo

But even without this, for an Changeling with Supernatural Recovery: Catch Iron...
An +4 Armor against Metall Weapons would be a must have. (+3 is still very nice).

If the Char. in question doesnt have X Recovery or X Thoughness, then its not as big a problem.
But the moment you have such a Char...

199
DFRPG / Re: Knights...... an awesome Idea but GM and Player struggling
« on: April 09, 2010, 06:45:44 PM »
Item of Power: Templars Sword
  • One Time Discount +2 (very obvious high powered sword)
  • Sponsored Magic: Soul Fire -5
    • Evocation (included)
    • Thaumaturgie (included)
Total -3

[edit] Belmonte is right. Changed the cost.
@Codex The cost is the same, but you get (almost) full Evocation and Thaumaturgie

Quote
Sponsored magic is subject to the limitations of evocation and thaumaturgy, which it emulates (or supplements). In order to gain the benefits of sponsored magic, the spell you’re casting must align with the agenda of the sponsor (page 289) and fit into the theme and scope of the sponsor’s particular “flavor” of power



200
DFRPG / Re: Item of Power/Sponsered Magic Question
« on: April 09, 2010, 06:41:27 PM »
I think he would get the items slots, but could use the items only if he has the Hammer.
But if thats so, what about items who can be used by anyone?

For the Char. at hand,
I would suggest to take Sponsored Magic directly and for the Hammer not so open ended Powers.

201
DFRPG / Re: Knights...... an awesome Idea but GM and Player struggling
« on: April 09, 2010, 10:12:05 AM »
Why not True Beliver +Item of Power?

Quote
Options: True believers may also have Righteousness [–2] (page 188), and a select few might even carry some holy relic, warranting a custom-designed Item of Power (page 167) agreed upon with the GM.

202
It would be an nice object for an Fairie...
but I would'nt double the end result, I woul use +1 to the end result (and in this case would be the same).


203
DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: April 09, 2010, 08:37:01 AM »
Link, please?

204
DFRPG / Re: Item Crafting
« on: April 09, 2010, 08:32:39 AM »
I missed before that Armor is halfed again. So I got an crazy good result with +4 Armor.

But one question I got from your summary:
But let's go crazy, and say you used your evocation focus item slots to make an item that helps you with crafting. (It's legal, don't look at me that way.) You have to, by default, adhere to the columns, so you get +1 frequency and +1 strength.

From page YW 279:
Quote
Example: Evan Montrose has three focus item slots. He could make a single wand that takes up all three slots, giving him +3 offensive power for wind evocation only, ...
So I thought Focus Items are an exception to the column rule.

205
DFRPG / Re: Item Crafting
« on: April 09, 2010, 08:00:01 AM »
I see the halving Armor in Harries Duster example, but not in the Enchanted Items Rules at page 279...

Quote
Except you would need to take Refinement to get enough item slots to make weapon, armor, and two potions.
I was using an full Wizard.
2 Item Slots for the Focus (if RAW)
2 Item Slots exchanged for 4 Enchanted Item Slots
    1 Enchanted Item Slot for Armor
    1 Enchanted Item Slot for Weapon
    2 Enchanted Item Slots for Potion

206
Hmm, he can take Refinement for additional Items.
So one Refinement means +2 for an Focus. Maximum for his Foci is his Lore skill.
OK I see how he can get quite high...

207
DFRPG / Re: Item Crafting
« on: April 09, 2010, 07:41:38 AM »
Hmm, you are right.

It isnt clear whats the RAI, I could see it both ways.
Craft Focus:
Not possible: because of balance
Possible: because of consitency

Quote
A thamaturgy focus is specified by any of the thaumaturgic types listed in this section, whether by function or theme
implies possible.

Quote
For thaumaturgy focuses, this bonus may be applied to the wizard’s upper bound on “no-prep” complexity (Lore) for thaumaturgy or to the wizard’s control (Discipline) rolls for casting.
implies not possible.

Types of Thaumaturgy
  • Summoning and Binding
  • Conjuration
  • Divination
  • Wards
  • Crafting
  • Transformationand Disruption
  • Transportation and Worldwalking

208
Hmm, I was impressed by how much Binder could do with his focused practice...

Btw. did anyone stat Binder?

209
DFRPG / Re: An Idea: Tagging for Continuous Damage
« on: April 09, 2010, 05:42:56 AM »
I thought of an possible problem with ongoing damage.

Thaumaturgie

At the moment you need what?
>30 shifts to kill someone with thaumaturgie?
How many shifts would you need with the ongoing damage houserule?

210
DFRPG / Re: Aspect brainstorming thread
« on: April 08, 2010, 12:08:05 PM »
So I'm new to Fate-like RPG's.

My first try for Aspects for an Char.

High Concept:
Half-Blooded Council-Wizard

Trouble:
Enemies of My Unseelie-Mother

Background: Where did you come from?
Aspect: Raised in Fairie
Male Wizard, Female Sidhe. Female got the upper hand and got an ride out of it.
Childhood spent mostly in Fairie.


Rising Conflict: What shaped you?
Aspect: Don’t trust beatiful women.
After he got his magic, he spent more time with his father (learning).
Let an Red Vampire in disguise in his fathers home. Vamp got the jump on his father but failed to kill the son.


Edit: Opinions?

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