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Messages - Lanodantheon

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1
DFRPG / Re: What do your wizards do for a living?
« on: March 10, 2015, 03:16:21 AM »
Since the game has been released I have had a character for a Las Vegas Game ready that I have yet to use or...properly develop for a group(I develop characters to foil off other characters). His High Concept says it all: Magician by Day, Wizard by Night.


Not the most popular Stage Magician in Vegas but he doesn't need to be. He can go anywhere in his Wizard gear because the Wizard thing is a pretty tame schtick for Vegas.   


He only does live shows and never goes on TV for obvious reasons. Always starts the show telling people, "Please turn off your cellular phones and electronic recording devices." with obvious results...a pretty good opening trick.


And because it's Dresden Files the parts of his act that use Real Magic are the ones that go over the worst. Although he does do a really really good bullet catch.

2
I just finished my second feature length screenplay or the first first draft of one.


165 pages I didn't have before.


Hazzah...

3
DFRPG / Re: start it off with a bang! (your coolest campaign beginnings)
« on: September 01, 2013, 05:03:20 AM »
My group rotates GMs. Most GMs write-out their characters through "They're off training" "Getting inducted into a secret society" or "In Disney Land Paris as a cover for further Venatori Training".


One fateful session our GM decided to write out his Wizard Character by having a Potion over-dosing Hulk-like guy bounce him off a car. The session went well from there...

4
Being unemployed, feeling an itch, finding a local writing group and the online Brandon Sanderson lectures website http://www.writeaboutdragons.com/ , I took it upon myself to start writing an Epic Fantasy Caper of my own devising.



7931 Words and counting.


Checking a few boxes off the "Ideas I've always wanted to use" list.

5
Yup, you can dink around with stuff that's 5-10k and keep most or all of it in your head and scroll rapidly back to any spots you missed but you get up over that amount and unless you've got some kind of photographic memory... well I certainly can't keep up with it all.  Its easy to remember the story.  But the name of some guy you mentioned 60k words ago?  Not gonna happen unless he's a primary secondary character.

I also like to save these things in as many places as I can.  Cause you never know when your computer is going to crap out on you.  I've lost three lap tops over here in the philippines.  Thank god for flash drives and curse me for not updating them as often as I should have.



The Deposed King



I started using Scrivener and it has worked wonders organizing my writing. I second TDK's advice in following the words of the late great George Carlin, "Write everything down.". In scrivener I make separate text files for each bit of pre-writing stuff. I have a text file for each individual character, each major piece of world-building and a file for the outline material. When I write scenes I'll have it splitscreened with one window open to where the chapter is being written and one open to either the character write-up, the outline or more commonly a reference photo of some kind to keep the tone and imagery I'm trying to evoke in mind.

I also use a flashdrive with my work Laptop but I recommend backing up your stuff a lot. Don't end up like me and lose a hard drive halfway through a quarter...


Meanwhile...

In my writing life recently I did something cool:


I was spinning my wheels too much on a major project in favor of the beginnings of a new project for a 200,000 word novel. I don't have the time, energy or brainpower to work on the new novel right now because of more important projects so I had to put it to the side.


But, being unable to get it out of my head and with my previous writing projects falling apart because I hadn't planned enough I did something I had never done before. I thought a Project Plan all the way through.


To explain, I am going to school for Project Management. A big part of Project Management is thinking the steps of a project all the way through to completion and beyond. I had never approached creative work this way before taking the classes so the other day I decided to approach novel writing with a little Project Management.
I wrote up Objectives, a Mission Statement and did a Work-Breakdown Structure for the lifespan of a Novel Project from pre-writing to final draft.
I also broke the work down in Microsoft Project into hours and sometimes minutes. I had to because I usually don't have a schedule and as a result I will get distracted and never get anything done. Now I have a schedule


I ended up with a Microsoft Project Template I will use for other projects that came out to 56.7 Days of work + however long it takes to get to 200,000 words in days.


It humbled me to realize that if I started on the project now full-time I wouldn't be done with it until Christmas...

6
Spent a few hours today at a Panera Bread in Redmond and broadly outlined a Superhero Serial Killer Movie I had had in mind for a while.


It was fun...and a bit disturbing...


Even if it never gets made it'll be fun to write a first draft.

7
Cinder Spires Spoilers / Re: What we know
« on: March 25, 2013, 09:13:32 PM »
If I remember one of the interviews correctly(it was a Convention panel featured on the front of the JB site I remember) The Cinder Spires might have come from one day when Jim was driving a bunch of kids home from a LARP.  He mentioned that in his rear-view mirror he could see in the distance a tornado or something behind him and he thought, "What if that was chasing me?"


Wherever the series comes from, I'm sure it will be awesome.

8
Dusted off a shelved idea on a whim, an Epic Fantasy with a twist and a gimmick I am excited about. I have been making strides to work on the project a little bit each day so I would be writing each day.


So far I have been World-Building, researching, plotting a macroview and am working on the outline for the novel itself. Although I could hope to write a series, I'll write the first book as though it's all I'll get with room for expansion.


A total of about 65% of the pre-writing done so far. If I want to actually finish the thing then after finals next week I'm going to have to content lock the world-building so that I can actually start writing scenes and not get scope creep.

9
DFRPG / Re: The Effects of Time Travel Using Consequences
« on: January 16, 2013, 08:34:08 PM »

I'm not sure I follow...

Is the idea that for every scene somebody spends in the past they roll an attack against time with consequences manifesting as changes to history?

If so, does Time have an unlimited supply of Consequences?

Yes that is exactly it. Time doe indeed have unlimited consequences in this case.


I'm willing to clarify/change it to "Every scene where they interact with the past in a direct fashion" they roll an attack. One of the players is a Wizard who is stupidly good with Veils and I imagine their main strategy is to go everywhere under a Veil if they can. If they are passive observers for a scene I don't think they'd change anything.

10
DFRPG / The Effects of Time Travel Using Consequences
« on: January 16, 2013, 06:19:36 PM »
This past session of GMing, I took my party back in time to 1934 Seattle. My players get to get into shenanigans...with Time. I could use some help with a system I'm going to use to model the effects of Time Travel.


Specifically I want to use a Time Stress Track. At the end of every Scene the Time Travelers make an "attack" against Time and Time defends against it. However, Time can't be "taken out" instead you have to mitigate the damage with Consequences which I think will be a great way to model "ripples in the currents of time".


Also, I wanted to allow my players logically to mitigate the damage by spending Fate Points. "We're going with the flow. That was supposed to happen."


Sounds good on its own to me, but I need help with 3 things:


1. How many stress boxes should Time get and how often should they be cleared out if at all ? Along with that, how should the strength of the attack be modelled and what would be the attack score?


At this point I'm considering like 5 stress boxes and never clearing out the Stress Track.
I was thinking the strength would be arbitrary case-by-case with no empirical scale. If anyone has use or has ideas for an empirical time scale I'd love to see it.


The attack/defense rolls would be straight dice.


2. I want to let players use Fate points to mitigate damage. Should this be 1 fate point negates all damage if they come up with a good story or just some of the damage?


I'm inclined to say all of the damage since they will probably get into trouble because of compels.


3. What should be the scale of time consequences?


I'm confused on this one.


I feel a Mild Time Consequence is a change that is mostly aesthetic that doesn't really change much.
Example: The Mall in Back to The Future. Marty McFly went back in time from "Twin-Pines Mall". The first thing Marty did in 1955 was drive over the farmer's Pine Tree. When he gets back to 1985 the Mall is now called, "Lone Pine Mall." That's a small change comparatively.


But after that I'm stumped. There are only 4 levels of consequences normally but for something as big of scope as this I'm willing to make more. Note that our game takes place in 2008ish and my players are in 1934 so they will be running into ancestors of one or more important characters.


I know the consequences I need though:


1. A Consequence that affects a Major Character like the Face of a Location. Like
a. changing the Face of a location into a non-Face,
b. replacing the Face of a location with another or
c. turning a non-Face into a Face.
2. A Consequence that affects the Theme or Trouble of a single Location.
3. A Consequence that affects the Theme or Trouble of the Whole City. (I hope it doesn't come to this.) 
4. A Consequence that affects the entire family line of a character. We have a few family lines in the game.
5. Similar to 4, a Consequence that affects the "Theme" or feel of an entire Organization.


Any input on this would be appreciated.

11
Author Craft / Re: "It's nice."
« on: October 13, 2012, 10:42:15 PM »
Actually there is worse feedback than "It's nice." IMHO: None at all. No reaction. No comments. Not even a flame. Just nothing.


But that's just from personal experience.

12
Calendar Event Discussion / Re: Signing in Seattle, WA on 11/27/12
« on: October 04, 2012, 04:19:52 PM »
I'm estatic that Jim is coming to Seattle....but I have class in Bellevue at that same time and I can't miss... :'( :'( :'(

13
DFRPG / Re: PC's homes or important locations
« on: September 21, 2012, 06:46:24 AM »
In the Emerald City game I play in, we've been running player homes more as plot devices than having actual aspects. If a house does have a specific feature in it, we leave to Declarations or in one notable case we had, Invoking for effect one of the character's own aspects and weighing the fact that you're in the character's own home so you have the home field advantage.


Case-in-point: Zeb Ainar, our Out-of-Retirement Warden got surprise attacked in his own home, in front of his basement lab by a girl he was teaching magic who got possessed big time by an evil cannibal spirit thing. If the spirit's psychic assaults lasted any longer after the surprise attack, Zeb was on a one-way street to possession land. But in the first round of combat, Zeb's player invoked for Effect his aspect, When You Don't Have The Power You Have to be Twice as Clever to say, "I pull a cord from the ceiling next to where I'm standing, setting off the lab's emergency rinse."  The rinse grounded out the magic of the spirit and sent it running.


In a more recent game, my own Detective character's house's secret room was been burglerized by the other players without his knowledge(long story) and to defend against their invasion I made a couple of declarations with my Fate points because A) it made sense with the character being a detective and B) it was a secret room in my character's own house protecting an item of power.

14
On my own front, revisiting a project I had shelved a while ago. Going back to school this coming week, I still want to write everyday.


Current writing problems I need to solve:


1. How to write a "First Book" without falling into the traps that lead to readers telling their friends, "You have to slog through the first book" because I hate when I hear that and when I have to tell people that. The only solution I can think of is, "Don't save the dinosaur riding for book 7. Give to me in Book 1!"


2. Avoiding #1 while the only plot that makes sense for the beginning of the epic narrative is, "The Main Character stumbles around for a while and has to learn the tools...blah blah blah...because heroes can never find their own A** with both hands and a map at the beginning of their journey." I wish I were a fan of the gritty fantasy like Joe Ambercrombie and George Martin that throws that kind of narrative out the window...but I'm not. >_<


3. Whether or not to roll with the idea of Obi-Wan Kenobi as my main character instead of Luke Skywalker(Metaphorically speaking). It fits and I find great humor & drama in the moment of "These are the kids I have to train to opposed the Empire and take the Death Star? We are so f****ed..."

15
So can anyone tell me how they plan to celebrate when they finally finish their next book?  Fireworks?  Champagne?  A nice nap?    ;D


Naps are always good whether in celebration or not.


Me personally? Something like that I would celebrate by getting some luxury food like Pagliacci's Pizza(I live in Seattle) or a nice Porterhouse Steak from the local Butcher.

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