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Messages - Wordmaker

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1
Author Craft / Re: Lady Raven
« on: October 28, 2014, 07:09:40 AM »
And now it's up on Amazon!

2
Author Craft / Re: Lady Raven
« on: October 22, 2014, 03:16:46 PM »

3
Author Craft / Lady Raven
« on: October 13, 2014, 01:47:04 PM »
The book is written and with my editor being formatted. We got the photoshoot done for the cover art over the weekend. In about a week I expect to announce the release date.

Lady Raven is happening!

4
Author Craft / Re: Memory War on Kindle
« on: October 03, 2014, 05:40:37 AM »
Thanks!  :D

5
DFRPG / Re: Killing renfields with magic
« on: September 09, 2014, 04:55:16 PM »
So I checked Blood Rites, and
(click to show/hide)

Still, I also need to consider that my players do have that black mark against them, and this is a potent display, not only of power, but a willingness to use that power destructively.

6
DFRPG / Re: Killing renfields with magic
« on: September 09, 2014, 03:50:23 PM »
Absolutely. What's going to be great about this is seeing how the PCs react and how their attitude to it influences any potential investigation.

I think I'm inclined to rule that renfields are still human, much in the same way a changeling or lycanthrope is human. They're controlled, and physically boosted with magic, but the Wardens would view their death by mortal magic as a violation of the First Law.

7
DFRPG / Re: Killing renfields with magic
« on: September 06, 2014, 08:42:13 PM »
Wardens willingness to obey the law...

Is pretty much the point of the thread. Regardless of the corrupting nature of magic, or lack thereof, how would the Wardens react to 32 people being killed with magic?

8
DFRPG / Re: Do you like or dislike the fate system and why?
« on: September 06, 2014, 07:58:28 AM »
For me the toughest part of Fate to get people's heads around has been that, unlike most games, Fate isn't about building powerful stats. It's about building a powerful story.

I love that Fate allows the freedom to play with things on a narrative level, and that's how I regard skills. To me, skills are not a reflection of a character's literal ability, but rather of how much of the story they can steer with that ability. This is why I'm perfectly happy with my players using Minor Milestones to swap investigation and combat skills around regularly. Early on, the story is about the characters figuring out what's going on, so they do better at finding clues but take some licks if they get jumped. Meanwhile, towards the end when they've figured out who the bad guy is, the story shifts to be about them kicking ass, and they change their skills around to suit.

I do find that magic is a real spanner in the works when it comes to presenting the group with a challenge. But there are a couple of solutions to this.

1: My favourite is conflict groups. It's an easily-overlooked section, but the rules state that you separate out characters into groups for a conflict, and that "typically" this is simply "players vs villains", but it can easily be more refined than this, with certain PCs fighting certain opponents. This is great for making sure that wizards don't dominate the whole conflict, and allowing all players a chance to shine.

2: Compels. Using magic in a city? Compel for car alarms to go off or street lights to explode, drawing attention or injuring people. A villain bursts a fire hydrant to put the aspect "doused in running water" on a wizard, and uses the free compel to stop the wizard using magic. There are all sorts of fun ways to challenge spellcasters.

That said, arguably the biggest badass in our group is the Pure Mortal. He's gone toe to toe with a Kemmlerian necromancer. And won. Twice.

9
DFRPG / Re: taking out the small fry
« on: September 06, 2014, 07:39:10 AM »
I have a large group (6 players) so it's tough keeping the climactic showdowns dramatic and exciting, providing a challenge while still keeping things moving smoothly.

Typically I'll use the lesser goons to soften up the players or give them a chance to show off how tough they are before facing the main villain. If it's just a scuffle against a few goons in the street, I'll let them take a consequence or two. For the big showdowns, I tend not to let goons take consequences, and they get dropped from the fight pretty quickly.

10
DFRPG / Re: Killing renfields with magic
« on: September 06, 2014, 07:32:49 AM »
Potestas, it's cool your own games have different setting rules. Mine do, too, in certain places. But in particular because this discussion is about whether or not the Wardens would regard the killing of renfields with magic as a violation of the Laws of Magic, and therefore is firmly based on what we've seen on their attitude in the books, I don't think it's really relevant whether or not the White Council is correct about the changing effects of magic on a person who mis-uses it.

After all, the Wardens were perfectly ready to execute a teenage girl for using magic to steer a guy away from drug use.

11
DFRPG / Re: Killing renfields with magic
« on: September 05, 2014, 09:41:42 PM »
But that's all your own conjecture and assumptions, as you've said yourself. Most of the killing done with magic is done by non-humans, done using non-mortal magic, done to non-mortals, or it's stressed that killing with magic goes against the laws of nature and inherently changes someone.

As for Harry's enemies and bad people using magic in bad ways... Has it occurred to you that the misuse of magic could have contributed to these enemies being such horrible people?

Quite late in the series Harry and Luccio even have a pretty heavy conversation about why the Wardens police the misuse of magic - it allows them to prevent wizards becoming a threat to the world in ways mundane mortals can't handle, without getting stuck in mortal politics.

Like it or not, the Word of Jim is that breaking the Laws of Magic has an inherent corrupting effect on a person. It doesn't take away your free will or make you any less responsible for your actions, but it does change you as a person, and make you more prone to doing so again.

12
DFRPG / Re: Killing renfields with magic
« on: September 05, 2014, 06:38:24 PM »
It's a little off-topic, but I'm curious about this "killing with magic is okay in self-defence" thing. I can't think of any instances where a mortal killed another moral directly using magic, and it was considered okay. Can anyone correct me?

Though I guess it's not that off-topic, since the severity of the Laws would inform how the Wardens make their decision if they find out.

Basically, regardless of whether or not your group applies the Lawbreaker stunt for a given infraction, if the Wardens decide the Laws have been broken, the sentence is death, except in the incredibly rare circumstance of the Doom of Damocles being imposed.

With the renfields, we would have to consider what "counts" as human. The typical renfield is mentally destroyed. Inhuman Strength is an option, but could easily be explained the way Butters suggests in Skin Game, that their natural preservation instinct is over-ridden. So, if we were to regard renfields as inhuman, what about humans who had suffered mundane brain damage? Is it okay to fireball someone who's insane?

13
DFRPG / Re: Killing renfields with magic
« on: September 05, 2014, 08:16:54 AM »
Yep, our group has pretty clear separation between breaking the Laws in such a way that it taints your soul (taking the Lawbreaker stunt), and in such a way that the Wardens will sentence you to death. Accidental killing or killing something that's no longer truly human using magic doesn't get you the stunt at our table, but the Wardens are still likely to judge you.

Of course, the group were attacked and fought back without any actual evidence that their attackers were renfields...

14
DFRPG / Killing renfields with magic
« on: September 04, 2014, 10:16:03 PM »
In the last couple of sessions my group make short work of a heavily-guard Black Court nest, taking out a total of 32 renfields, all of whom were killed with magic (burned with fire, sandblasted with coal dust and metal filings, and pebble-dashed with rocks). Yep, the two players responsible were happy to kill them.

Now, I've decided not to enforce the Lawbreaker stunt, given the mental damage done to the renfields by their masters.

But this group is already on shaky ground with the White Council, as two of their member had, in their backstories, been framed for violating the First Law and have, as a result, been on the run. They've currently managed to negotiate a deal for a retrial and re-investigation, having recently saved the world.

However, I'm thinking that the Wardens would come out in force against the group if they find out that nearly three dozen humans had been killed by the group, using magic to do the job. Even accounting for the fact their minds are gone, it ought to show a marked willingness to take human life on a massive scale.

Thoughts?

15
Author Craft / Re: Memory War on Kindle
« on: August 16, 2014, 03:21:20 PM »
Message sent, and thank you!

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