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Topics - Seb Wiers

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DFRPG / Maneuver plus?
« on: February 27, 2011, 05:31:07 PM »
It seems like extra shifts get "wasted" when performing a maneuver.  For example, if you roll a supurb result and only needed fair... well, you still only get an aspect worth +2.  Is there any way to "make use of" the extra shifts?  Or conversely, can you make an attack that also places an aspect on the target?  I suppose if you cause a consequence, that might do, but normally the target gets to decide the consequence, right?

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DFRPG / Grappling review (and other)
« on: February 14, 2011, 05:54:11 AM »
Quick check to see if I'm doing grappling right (and efficiently, for my martial arts character):

It says you need a relevant aspect to tap.  So I attack with fists to establish the aspect "grabbed", and then next turn use might to apply the grapple?  And once established, its a block on (pretty much) ALL actions, including (most) magic use?  I just want to be sure there's no way to get a one round grapple I'm missing.  I suppose if somebody else knocked the target prone, maybe I could tap that aspect?

Somewhat related question, if you are trying to put an aspect on a target, is there any benefit to getting a better result on the attempt to do so than is required just to place the aspect?

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