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DFRPG / Thaumaturgy Lore requirements
« on: September 23, 2010, 02:19:52 PM »
So I am writing up a villian for my DFRPG game and I have a question. What I'm shooting for is a dumb jock kind of guy who has either discovered a bit of magical talent in himself or has come across some sponsor/item of power/tome of eldritch lore/etc... I've started with the focused practitioner template and given him ritual (neuromancy) but I wanted to keep his Lore low for the concept. Some of the spells I've worked up for him have complexity of 8 or 12 which in his case is going to require a lot of time for prep (like, 7-11 shifts worth). I'm toying with the idea of giving him a book (Malicious Mentalism and You! or something like that) that gives him an effective Lore of 5 (Superb) but only for neuromancy. Would this be an item of power? sponsored magic? enchanted item slot? is this even a good idea? So far I'm leaning towards sponsored magic; the book gives him the Lore as well as the ability to do any neuromancy ritual with a complexity of 10 or less at evocation speeds. How does that sound?