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DFRPG / Kerberos Club Skill Power Tiers in DFRPG
« on: November 10, 2013, 06:41:34 PM »
Hi all
I am looking at starting the next chapter in my DFRPG game in the new year. One of the things I've been looking at is incorporating the Skill Power Tiers from Kerberos Club. These allow skills to work on a manageable scale (i.e. you don't need to have skill levels going into the stratosphere) while allowing supernatural individuals to be better in their specific areas of focus than a mundane.
For those unaware, a Power Tier changes one of your Fate dice to a standard d6 for each tier between opposing skills. For example an Extraordinary swordsman fighting a mundane swordsman would roll 3dF+d6, while the swordsman would roll 4dF. A Supernatural swordsman would roll 2dF+2d6 v the mundane's 4dF (for simplicity, I think you can just always roll the modified dice pool - two extraordinary swordsman would still be balanced rolling 3dF+d6, although I guess the zero weighting would be off)
Obviously this is quite an advantage.
The question how much this should cost in Refresh? In Kerberos Club it is priced as follows (all balanced against Mundanes):
Extraordinary Tier (3dF+d6) = -1 Refresh
Superhman Tier (2dF+2d6) = -2 Refresh
Ascendent Tier (1dF+3d6) = -4 Refresh
Godlike Tier (4d6) = -6 Refresh
Is this reasonable? It seems cheap as a d6 should average 3-4 on a roll. I am thinking of increasing these values (and renaming them to match DFRPG), so:
Inhuman Skill (3dF+d6) = -2 Refresh
Supernatural Skill (2dF+2d6) = -4 Refresh
Mythic Skill (1dF+3d6) = -6 Refresh (or doubling would make it -8)
[OPTIONAL] Godlike Skill (4d6) = -8 Refresh (or doubling it would make it -12)
Appreciate any thoughts.
I am looking at starting the next chapter in my DFRPG game in the new year. One of the things I've been looking at is incorporating the Skill Power Tiers from Kerberos Club. These allow skills to work on a manageable scale (i.e. you don't need to have skill levels going into the stratosphere) while allowing supernatural individuals to be better in their specific areas of focus than a mundane.
For those unaware, a Power Tier changes one of your Fate dice to a standard d6 for each tier between opposing skills. For example an Extraordinary swordsman fighting a mundane swordsman would roll 3dF+d6, while the swordsman would roll 4dF. A Supernatural swordsman would roll 2dF+2d6 v the mundane's 4dF (for simplicity, I think you can just always roll the modified dice pool - two extraordinary swordsman would still be balanced rolling 3dF+d6, although I guess the zero weighting would be off)
Obviously this is quite an advantage.
The question how much this should cost in Refresh? In Kerberos Club it is priced as follows (all balanced against Mundanes):
Extraordinary Tier (3dF+d6) = -1 Refresh
Superhman Tier (2dF+2d6) = -2 Refresh
Ascendent Tier (1dF+3d6) = -4 Refresh
Godlike Tier (4d6) = -6 Refresh
Is this reasonable? It seems cheap as a d6 should average 3-4 on a roll. I am thinking of increasing these values (and renaming them to match DFRPG), so:
Inhuman Skill (3dF+d6) = -2 Refresh
Supernatural Skill (2dF+2d6) = -4 Refresh
Mythic Skill (1dF+3d6) = -6 Refresh (or doubling would make it -8)
[OPTIONAL] Godlike Skill (4d6) = -8 Refresh (or doubling it would make it -12)
Appreciate any thoughts.