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Messages - Andinel

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DFRPG / Using Evocation to move people
« on: August 18, 2012, 07:37:56 PM »
I'd like a character of mine to have a spell that pushes everyone in the same zone as them back a zone. How many shifts would this be? It would probably be either a force or air evocation.

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DFRPG / How can you predict the future?
« on: July 15, 2012, 02:58:35 PM »
I'm about to start running a regular game, and one of the NPCs in my city is able to predict the future. I was wondering how I would model this in the game, likely with thaumaturgy. Are there any ideas?

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DFRPG / Re: “Vol 1: Your Story” falling apart
« on: July 08, 2012, 10:04:59 PM »
Fred is fantastic at responding and helping out. My copy started falling apart recently too, and Evil Hat's already sending me a new one. I'm telling all my friends about how awesome they are.

It's nice to have a company so dedicated to customer service!

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DFRPG / DFRPG Digital GM Screens/TiddlyWikis
« on: June 26, 2012, 03:57:34 PM »
I'm about to run a new Dresden game, and I wanted to use the TiddlyWiki that someone made for DFRPG like I did for the last game I ran. The one on my hard drive has stopped working for some unexplained reason, so I want to download the newest version, but the links for the original (at http://www.dfrpgnotebook.wolfdream.net/) and the updated version (at http://offramp.endofinternet.net/DFRPG-New.zip) both seem to be down. Does anyone else have a copy I could use?

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DFRPG / Re: Inturpretting stress boxes
« on: August 22, 2010, 07:26:36 PM »
Someone with Mediocre (+0) Presence will have 0 additional stress boxes, for a total of 2. If they have Average (+1) or Fair (+2), they have 3 stress boxes. For Good (+3) or Great (+4) they have 4. For each 2 points higher than Good, don't add a stress box but do add an additional mild consequence of that type.

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DFRPG / Re: Smart Spellcasting and Tags
« on: July 28, 2010, 11:15:16 PM »
Remember that even if the attack (or spell) "connects", if the target doesn't take consequences from it, they may have barely dodged out of the way, but at the cost of getting more fatigued, etc. So unless that water evocation hits and does a consequence, I'd say there's no taggable aspect... unless there were a lot of extra shifts on the attack. Spin may justify it.

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DFRPG / Soundtracks for a DFRPG game
« on: July 16, 2010, 01:11:16 AM »
What kind of music would be good to use for background music in a DFRPG game? I have a lot in my collection for running various games, but most of it doesn't seem to work too well - it's typically more suited for high-fantasy or science-fiction, of which DF is neither.

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DFRPG / (NE)?
« on: July 07, 2010, 11:39:50 PM »
In Our World, in some of the sidebars, what does the (NE) abbreviation mean? I haven't found a meaning for it yet, and I can only assume it means something like Not Encountered or the like.

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DFRPG / Re: What would you put in a GM's screen?
« on: July 07, 2010, 08:21:06 PM »
I'm using an electronic GMs screen (TiddlyWiki running on a netbook), but my GM stuff currently has (in addition to the pages in the back of YS)
Ladder columns for lifting, breaking things, resource costs.
Skill List with summaries of all the trappings
Running conflicts, with listings of what skills are used for Initiative and the non-standard attacks and defenses (Such as using Conviction instead of Discipline if someone is trying to undermine your faith).
Spellcasting summary


Any way I could get your TiddlyWiki code to use for myself? It seems like something really useful to have.

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