84
« on: October 12, 2014, 09:54:09 PM »
I finished the concept of team, but still not sure about stats of some members. What do you think?
Title: The Pack
Numerous: 5 active members
Activity: racketeering, extortion, blackmail. Also they "taxing" of others gungs, who want to work within their territory
The banch of young capes, who considering themselves as "Robin Hoods" (in their territory, nobody can sell drugs and guns teens and involve them in prostitution, their victims - unscrupulous businessmen, part of the money they spend on charity).
Members-list
The leader, bad-ass normal (of DC Red Hood-level, as I see his stats)
The Flayer
Main Aspect: Surrogat father of his team
Problem aspect: Nouble monster
Other aspects: I'm the less evil!, Street-Smart, Coldblooded
Skills
Fists: Superb (+5)
Athletics: Superb (+5)
Alertness: Great (+4)
Weapons: Great (+4)
Guns: Great (+4)
Stealth: Great (+4)
Scholarship: Great (+4)
Investigation: Good (+3)
Contacts: Good (+3)
Driving: Good (+3)
Might: Good (+3)
Intimidation: Good (+3)
Might: Good (+3)
Survival: Good (+3)
Burglary: Fair (+2)
Craftsmanship: Average (+1)
Deceit: Fair (+2)
Discipline: Great (+4)
Endurance: Great (+4)
Intimidation: Good (+3)
Stunts
-Acrobat: Gain +1 on Athletics when using it to survive a fall. Also, gain +1 to attempts to dodge ranged attacks (throwing and guns), so long as you describe it colorfully.
-Fleet of Foot: When sprinting (page 212), gain a +2 to Athletics.
-Fast Reload: Provided that you have a supply of ammunition, reloads are rarely an issue. You take no penalty when reloading as a supplemental action (page 213); if you’re in a race to see who reloads first, or anything else having to do with your speed or ability to reload, gain a +1 on the roll.
-Scene of the Crime (Investigation): Gains +1 to his roll and arrives at his findings one step faster than usual on the time table when investigating a crime scene.
-Linguist: You may speak (and read) additional languages as if your Scholarship score was 4 higher than it is. You may take this stunt multiple times, adding four more each time. Up to half of the languages you speak may be obscure, rare, or dead, provided you can establish an opportunity to study them.
-Killer Blow: Add 3 to the damage of a Fists attack on a successful hit, once per scene, for a fate point. This stacks with any other damageincreasing stunts for Fists.
-Leadership: When you talk, people listen. When using Presence to command a group, gain +1 on the effort. Further, your efforts to coordinate a group are efficient, moving one time increment (page 315) faster than normal.