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Messages - Mrmdubois

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61
DFRPG / Re: List of thematic thaumaturgy
« on: April 08, 2013, 03:42:10 AM »
Holomancy

62
DFRPG / Re: List of thematic thaumaturgy
« on: April 08, 2013, 02:04:44 AM »
A theme, by definition can't do everything because its thematic.  A function of thaumaturgy that I am expanding upon by turning it into a theme will operate under similar limitations.

Just as a necromancer cannot create gold from thin air neither can the devoted divinomancer.  Although both could creatively employ their magic to get their hands on some.  This should assuage your fears of everythingmancy I think.

In terms of contributing to the original purpose of the thread:
Avianmancy
Sludgeomancy
Geomancy
Alchemy
Crafting

Going to need time to think of others.

63
DFRPG / Re: List of thematic thaumaturgy
« on: April 08, 2013, 12:39:03 AM »
Sure, I'd be more than happy to discuss in a new thread or in PMs.

64
DFRPG / Re: List of thematic thaumaturgy
« on: April 08, 2013, 12:38:16 AM »
Or it could simply mean that your interpretation is too narrow. 

I don't see how assuming that a function can act as a theme will do anything to unbalance the game.  Do you maybe have some evidence, anecdotal or mathematical to show that this is true? 

In the case of a Divination summoning it makes sense that you couldn't bind it to any other task than obtaining or delivering information.  After all, your theme if its Divination is basically just the gathering or manipulation of information via any of the functions available to you from your theme.

Maybe you would prefer a different name, like infomancer, but divinator or whatever works just as well you know.  This system runs on whatevermancy, so it's not going to be hard to come up with themes that are basically a derivative of a "function." This isn't house ruling at all, it's just thinking creatively.

65
DFRPG / Re: List of thematic thaumaturgy
« on: April 07, 2013, 05:32:04 PM »
Ritual summoning and crafting are functions of thaumaturgy that get used as themes all the time, so I don't really see why the other functions of Thaumaturgy can't be used as themes as well if you have the creativity for it.

Also, it has to be up for debate or the discussion wouldn't even have arisen.

66
DFRPG / Re: List of thematic thaumaturgy
« on: April 07, 2013, 05:27:23 AM »
Say your bag is divination.

I can see that having the right information allows you to solve seemingly impossible problems, such as tracking a person who left no trail, could be used for summoning spirits for the purpose of gaining information, etc.

Will your methods possibly become more convoluted?  Yeah, probably, and will you be incapable of doing some things?  Yeah, definitely, but you don't have to be anymore restricted than any other theme is.

I feel like this is why someone with full blown Thaumaturgy can have both function and theme specializations.

67
DFRPG / Re: Home is Where I Hang My Hat (power)
« on: April 07, 2013, 05:11:45 AM »
I like it, but I think the thresh hold only makes you drop a number of powers of Refresh equal to the thresh hold rating, right?

68
DFRPG / Re: White Court Powers
« on: April 07, 2013, 05:10:01 AM »
Envy wouldn't really be that hard, it's the malicious desire of something that you don't have.  Apparently there's supposed to be a positive application of envy as well, but I didn't read that part too closely since I didn't figure on that being a likely thing for a WCV to be concerned about.

69
DFRPG / Re: Question about Luck Magic
« on: April 07, 2013, 05:06:33 AM »
In general, evocation is concerned with relatively brute-force, straight-line manipulation of various types of energy.  Manipulation of luck is outside of that, so it wouldn't normally be something you could do with evocation.

It depends on what you consider a straight line of manipulation.  Water is the element of entropy and as such can be justified for creating effects that lead to decay by increasing chances or the probability of something breaking or entropy being held off and used for protection.  How can that be modeled in the combat options of evocation?  Pretty easily.

Other elements can be justified for probability manipulation in much the same way with a little creative thinking.

The main thing will be to create narrative justification for it, which really isn't that hard.

The things you'll be able to do to manipulate probability or luck or entropy or whatever will be fairly straightforward and simplistic though, since you only have the four options of attack, block, counter spell and maneuver.  The effects will also be short lived, because hey it's evocation.  For more complex or longer lasting effects then yeah, Thaumaturgy will be what you're going to use.

Personally I don't see anything wrong with the caster who wants to use a touch of subtlety and roll a spell to alter the roll of some dice at a casino.  Maybe a maneuver to create an Aspect that can be used in a social conflict by fate giving him the hint about what's the right thing to say.  Cast a block that changes the "chances" of being hit offensively in combat or any number of applications.

70
DFRPG / Re: List of thematic thaumaturgy
« on: April 07, 2013, 03:37:24 AM »
Function can be a theme.

71
DFRPG / Re: White Court Powers
« on: April 07, 2013, 12:36:44 AM »
Y'know, going by the list of stuff Love isn't that Thomas rattles off it would make sense for Love to counter lots of WCV stuff.

72
DFRPG / Re: Question about Luck Magic
« on: April 07, 2013, 12:25:42 AM »
An evocation for luck magic...I could see that being every action is actually a Declaration perhaps?

I "attack" by having that passing car hit a pothole and swerve towards the target, Weapon 5 Discipline 6 or whatever.

73
DFRPG / Re: Question about Luck Magic
« on: April 06, 2013, 11:54:28 PM »
It could be a power but yeah it tends to be expressed in Aspects or affecting die rolls on the player level.

74
DFRPG / Re: White Court Powers
« on: April 06, 2013, 10:06:55 PM »
The opposite of apathy is ambition.

75
DFRPG / Re: White Court Powers
« on: April 06, 2013, 08:45:18 PM »
Envy or jealousy

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