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Messages - Mrmdubois

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46
DFRPG / Re: Statting Up Worm Characters
« on: May 09, 2013, 01:29:02 AM »
The problem is that damn near anything could be done like that with math.  Say you've been working in a bar and following mixed drink recipes, you're ability to immediately quantify things is going to make you amazing at that.  Mechanical stuff tends to be math-y too, though I guess less so up front nowadays with computers being used so heavily.

Dunno, maybe a flat bonus with a situational declaration or maneuver for tags?

47
DFRPG / Re: Red Court Infected - Feeding but not killing?
« on: May 08, 2013, 06:13:04 PM »
In response to the Bigfoot on Campus thing.

(click to show/hide)

48
DFRPG / Re: Statting Up Worm Characters
« on: May 08, 2013, 07:08:36 AM »
Ooo, using Thaumaturgy for it, I like that.

And, yeah, the Number Man is tricky, which is why I picked him.  I get the feeling his precognition is limited to extrapolating from known data but with no limit on the number of variables he can consider simultaneously, rather than simply yanking futures out of thin air like Dinah.  Though that's really not very limiting when you think about it...

Super Math would be cool to see.

49
DFRPG / Re: Statting Up Worm Characters
« on: May 08, 2013, 06:38:28 AM »
For my next challenge to you, how about the Number Man?

50
DFRPG / Re: Statting Up Worm Characters
« on: May 08, 2013, 06:32:33 AM »
Well his macrohydrokinesis can basically assault an entire section of coast line, either doing surface damage or wear and tear underneath to slide land masses under water.

We're talking off the scale in terms of weapon rating and too many zones to bother counting.

For the massive waves I'd consider just putting them on a timer then just put every pertinent zone under an automatic zone wide attack with a high weapon rating and maybe place maneuvers on the zone too, Under Water, Crushing Pressure, etc, and have players either get into the air, far away somehow or put up massive blocks, make Declarations
like High Ground.  Wash, rinse repeat whenever the timer runs out.

For stuff like destroying the sewer system his Incite Effect probably works, maybe give it a power boost if he uses it at the same time his timer runs down on the massive wave ability.

I assume the natural weaponry is his water echo?  If not the dangerous aura ability might work?  You know it better than me.

Also he can hit Mythic Speed, when he was under water Taylor momentarily thought he was teleporting he moved so fast.  Limitation I guess.

51
DFRPG / Re: Statting Up Worm Characters
« on: May 07, 2013, 05:19:01 PM »
Looks good, pretty accurate.

You know, I had never considered before that her power ended up pantomiming her eating disorder.  All I had realized was the psychological damage led to her mutating horribly based on her negative opinion of herself.

I'll have to think of another toughie, but you haven't done Leviathan yet.

52
DFRPG / Re: Statting Up Worm Characters
« on: May 07, 2013, 01:31:29 AM »
Incite Effect is nice, glad you wrote it so I can use it for some of my characters, but yeah no clue how it could be worked out for something like that.

53
DFRPG / Re: Statting Up Worm Characters
« on: May 07, 2013, 01:10:07 AM »
Thus the challenge!

Basically he creates pocket dimensions which seem to be able to absorb and redirect energy and matter, or trap people extra-dimensionally.  That was the impression I got anyways.  It's too bad he got killed off before he could get an Interlude.

How did you find the series Sancta?

54
DFRPG Resource Collection / Re: Spare Character Concepts
« on: May 07, 2013, 01:02:25 AM »
There's not really a good reason to save up skill points, Minor Milestones will allow you to redistribute some of them anyway after all, so you might as well be as good as you can be.

55
DFRPG / Re: Statting Up Worm Characters
« on: May 07, 2013, 12:29:43 AM »
Worm is awesome, hands down.

Do you have a Catch for Lung?

Not even going to bother asking if the Endbringers have one other than Scion.

As for requests, how about Myrddin or Noelle?

56
DFRPG / Re: Law Talk
« on: May 01, 2013, 05:04:24 PM »
That book was for maintaining a fae presence in our reality, not "Outsiders for Dummies."

57
DFRPG / Re: Law Talk
« on: April 22, 2013, 12:26:05 AM »
For the 4th Law I think degree and intensity absolutely matter.  It determines if, how much and how long to recover from any mental damage done.  A short compulsion/suggestion effect is going to be a lot easier for a mortal to do there thing and rationalize it away.

I agree though that even short lived effects could do some serious damage to the right sorts of people.  One of the reasons that even just avoidance suggestions like Harry built fall into a grey enough area for Morgan to bristle.

I think time scale also matters because its the difference between mugging a person at gun point and selling them into slavery.  Both are punishable offenses, one is worse than the other though. 

The reason I compared the fear spell to a minor version of becoming a Renfield is because of the long term effects.  Jason started losing his sanity and could potentially have become a gibbering wreck like a Renfield.  Also remember that more than just a fear of drugs had been implanted because Molly was pissed at him, which is why it kept getting set off even after he got out of the drug scene.  Plus he was still addicted to drugs, he was also afraid of drugs.  This paradox is what broke the minds of Molly's friends, what caused the dissonance in their subconscious, if it could have been rationalized it might have been less damaging.  If the effect was less intense, or shorter in duration then it also would have done less damage, and might just fall under the compulsion/suggestion umbrella.  Of course to get the results Molly wanted it would have required reapplication, an enough of that could have done the same damage eventually.  Who is exactly what Peabody was doing, so maybe on top of intensity, and duration a third factor of frequency should be added.

58
DFRPG / Re: Tengu Sponsored Magic
« on: April 18, 2013, 07:12:17 PM »
What's the problem with the wording Sanctaphrax?

59
DFRPG / Re: Law Talk
« on: April 18, 2013, 07:00:38 PM »
The love potion was basically really strong liquor, she even got the hangover!  In all seriousness though, what it's described as doing is lowering inhibitions.  Which means that anything she did to Harry were things she wanted to do anyway, the potion just made her more likely to act on them.  The effects were temporary and incapable of doing long term mental damage.  At most it probably would have left the imbiber with the idea that, "Man, I did something really stupid there.  What made me so desperate?"  There might be some need for recovery involved but it's not nearly as intense.  Also, keep in mind, Harry never intended to use it, so ideally there would have been no one under its influence, and since potions go stale in a day or so there would have also been no evidence.

The Fear spell Molly used on the other hand was designed with long term effects in mind, indeed as part of her standards for success.  As for the damage done, even just days after casting it Molly's bf developed paranoia and basically started going crazy.  He got the soft serve version of Black Court Renfield Creation.

There's also the question of whether or not what you do with an enchanted item counts as Lawbreaking.  Could be that because the enchanted item is one step removed from the caster doing it himself directly that serves to keep it from being a Law violation.  Though that excuse seems flimsy to me.  Especially considering that's basically what Peabody did to the entire White Council.  Actually, if what Peabody did was Lawbreaking then obviously the love potion Harry made was Lawbreaking too since both of them made the recipient of the material more likely to act on their impulses.  The difference is that Harry didn't get caught.  Also remember that mind mojo is really hard to catch without using the Sight, and even then it can apparently be done subtly enough to make it very difficult to detect.  So it's likely that most wizards with the facility for it really push the edges on this particular field of magic.

Suggestions are apparently a grey area or okay as mentioned in Turn Coat, since Harry uses suggestion laced wards to protect his little storage unit hideout. 

Ok, I'm betting Peabody didn't actually break any Laws with his ink.  He broke Laws in regards to mind controlling Wardens much more completely, and he was going to die anyway because he was a mole who betrayed the White Council.  The inks would have come up for consideration in their role of influencing the White Council and the Senior Council in particular, but any charges that they were a Law violation would have been dropped.  Any use of them as evidence of undermining the council would have stuck though.

So, love potion, basically a short term suggestion.  Fear spell, long term compulsion.  Short term suggestion is okay, long term compulsion violates the Law.  Which makes sense, enthrallment implies long term servitude.

60
DFRPG / Re: Home is Where I Hang My Hat (power)
« on: April 08, 2013, 02:09:45 PM »
Bless This House is generally considered pretty bad and gets house ruled often anyways.

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