We'll provide ... virgins,
We'll provide support non-wizard practitioners, werewolves, white court vampires and virgins, red court infecteds (like), lesser faeries, soldiers of God, plain jane mortals, and probably some other stuff I haven't thought of.(click to show/hide)
Well, if this isn't a full service game, then I don't know what is. :P
I'm really interested in more beings like Kincaid or Glau.
So on that topic... any chance of seeing a table of contents before release? :) Although... I feel somehow like we've seen/heard something like that before. I'm just curious about layout and such... we know there will be running a game and character creation, as well as location related stuff... will there be a section on organizations, and/or one on "Monsters", perhaps? Maybe this is a question for a different post, but it's kind of on topic... right? ;)
Kincaid and Glau are classed under "Scions of Power", essentially halfbreeds (of which Changelings are a type), and will be playable as well, yes.
Glau was Madrigal's lawyer in Proen Guilty. Half human, half djinn.
Kincaid and Glau are classed under "Scions of Power", essentially halfbreeds (of which Changelings are a type), and will be playable as well, yes.
And yes, ability blocks for NPC type monsters will be part of the mix.
On the note of locations, they have said that there will be a write-up on Chicago, but that the main thrust (if I understand correctly) will be Baltimore.
All of that said, there will also be a section devoted to using your own favorite locale. There are also many books out there already that help (look up "Weird <State Name>") on Amazon.
All of that said, there will also be a section devoted to using your own favorite locale. There are also many books out there already that help (look up "Weird <State Name>") on Amazon.
We'll provide support . . . werewolves,Yay. :) Will this be for wolves, specifically, or will there be rules for other were-critters, e.g. the were-buffalo Bob mentions in Fool Moon. Or, for that matter, weregoats. ;D
Yay. :) Will this be for wolves, specifically, or will there be rules for other were-critters, e.g. the were-buffalo Bob mentions in Fool Moon. Or, for that matter, weregoats. ;D
If by "main thrust" you mean we'll have a single chapter on Baltimore that includes some adventures and campaign starters, yes.
That said, I expect the Chicago material -- especially in terms of the extensive "who's who" that we're planning for it -- will dwarf the Baltimore stuff.
Yep. We have a city creation chapter an' everything.
Playable Weregoats... Je***.
I am so making a weregoat now. ;D
What about Goat-weres then? Will they be broken too?
;D
hmmm, well i hope it isnt a purely solo game event. maybe mix it up by being able to play other PC's in a group, sans turn based, or being able to set PC's to do certain jobs pre battle and if things need changing, having the ability to change battle mechanics in the midst of battle. just a thought.I have no idea what you're saying.
I have no idea what you're saying.
Personally, I am so stoked for this game to come out... now if I can just find me a group to game with...
If not, I may have to hit the streets, sourcebook in hand and a sock of dice in my pocket, desperately looking scrounging for three to five players for the next game, a shattered hulk of my former self.:o Not sure press-ganging players and chaining them to the dice is going to work as a friendly recruiting tactic. On the other hand, it could get you players more quickly than the standard methods. ;D
:o Not sure press-ganging players and chaining them to the dice is going to work as a friendly recruiting tactic. On the other hand, it could get you players more quickly than the standard methods. ;D
Does a sock of dice count as an offensive weapon?
I think Fred has said it will be ready when it is ready... I know it sounds like a smart assed answer but I really don't want them to rush something to market and it BOMB because of play ability issues or any other reason... I am Jonesing as much as the next person to get my hands on it..
Correct me if I'm wrong Fred, but isn't the bleeding alpha just about, or already done?
From what I have gleened from reading blogs and other material, it looks like the beta is about to start soon.. how soon is the question
just wondering any estimate on how long it'll be in beta?Who knows?
Who knows?
Pure MortalI just realized something. The sneak peeks for character types is going in the same order as this list. Looks like we have a long time to wait for wizards. :'(
Champion of God
Changeling
Emissary of Power
Focused Practitioner
Knight of a Faerie Court (* Might be a maybe, depending on what all's entailed here)
Lycanthrope
Minor Talent
Red Court Infected
Sorcerer
True Believer
Were-Form
White Court Vampire
White Court Virgin
Wizard
The alphabet is a harsh mistress.I just realized there all in alphabetical order after Pure Mortal. *Face Palm* Well at least i know what groups are probably going to be on the sneak peeks.
The alphabet is a harsh mistress.
Since the books have never been to Japan, and how we've seen the Fae so far mostly reflects the Western perception of such beings, there is no reason at all why magical/spirit beings from other culture's folklore shouldn't exist somewhere, somehow. I would imagine much of the system-based nature of the Fae could work for these others too.
Today's post -- Knights of the Faerie Courts:Very nice! There are going to be so many interesting and fun options for character types - I'm glad I'll be GMing and won't have to choose ;D
http://www.dresdenfilesrpg.com/2009/02/16/fae-knights/
Since the books have never been to Japan, and how we've seen the Fae so far mostly reflects the Western perception of such beings, there is no reason at all why magical/spirit beings from other culture's folklore shouldn't exist somewhere, somehow. I would imagine much of the system-based nature of the Fae could work for these others too.
What about non-staff foci/focuses?
There's a few in the books somewhere, are you including rules for that?
What TheMouse said, Squeek.
Man, that's funny.
What TheMouse said, Squeek.;D ;D That is good stuff!
Man, that's funny.
I have a Japanese fox spirit character I use in our homebrew modern supernatural campaign, I'd very much like to port him to the Dresden Files RPG when it comes out. Only problem is, I'm not sure whether fox spirits exist or not in Dresden canon. If not, I guess they'd probably be some variety of Fae, right?
The Lycanthrope went up on www.dresdenfilesrpg.com today, for what it's worth. :)
Great stuff as always! I didn't realize that lycanthrope powers were tied so explicitly to the lunar cycle. I'd just assumed that they were that scary all of the time.
Great stuff as always! I didn't realize that lycanthrope powers were tied so explicitly to the lunar cycle. I'd just assumed that they were that scary all of the time.
At the least, deciding that the full moon is not forthcoming may be worth a compel every time it’s relevant.
The lycanthrope is interesting, but the restriction on their power might be a little odd. Wouldn't the lycanthrope be picking up Fate chips for every fight that he couldn't use his Inhuman powers in?
Offhand, what kind of Refresh reduction does the basic Lycanthrope package entail?
There are a small handful of "conditional rebates" like the feeding dependency idea, but not many of them. Most restrictions, when manifest, are built into the powers themselves.
I like to hope that the car we build has a hood you can lift and look under, yes. :)
So is Binder a Focused Practitioner or a Minor Talent(I would assume the first, but I figured I'd ask)?
Okay, I'll put this in spoiler tags, I don't think it'll give anything real away, but for those who haven't read TC be warned(click to show/hide)
That absolutely rings of a playable character type to me :)
Let's just hope that we lose that "page XX" in editing. (;What, you have something against roman numerals? :p
More seriously though, it looks pretty cool. It looks as though Sorcerers pretty much have three paths in terms of supernatural power:
1. Stand in place.
2. Become a full on Wizard, with all the pain to one's bottom that entails.
3. Go Dark Side (ie break some Laws, get the associated Stunts, get better at breaking those Laws).
What, you have something against roman numerals? :p
Hmm... come to think of it, if you dramatically increase the skill caps, you could probably use the Dresden system for the Nightside series as well. John "Bloody" Taylor is an extremely gifted focused practitioner, the walking man is basically a Knight of the Cross on massive steroids...
you could probably use the Dresden system for the Nightside series as well.
The power scale of Nightside seems a lot more fluid (and different) than Dresden Files, at least to my reading. I'd probably use another system I designed, Don't Rest Your Head, for Nightside.
Hmm... I have a copy (in fact, I think you gave it to me), but I'm not sure how well it really fits on a quick read through... the exhaustion/madness pool mechanic seems somewhat problematic.
Only if you keep naming them that. :)
Indeed. Bailywolf* over at RPGNet has done some very interesting DRYH conversions. For example, he did a clever one for Vampire where exhaustion became hunger and madness became beast; he called it Don't Feed Your Thirst. Your hunger talent was just some mundane skill, while your beast talent was essentially a Discipline.
At my joking suggestion, he also did a Venture Brothers conversion called Can't Best Your Dad. I can't remember madness, but exhaustion was snark. Whenever snark filled up, you had to storm off in disgust.
* Ben Baugh, I think. I suck with remembering people's real names.
Not sure what to do with exhaustion. Most of the stuff that goes wrong in Harry's life would fall under pain already. Hm.Obligations. :)
Obligations. :)
There's a "true shapeshifter" upgrade from the were-form basics, but that tends to be a pretty costly road to walk.
Playable in a "my soul works in service to the Dark Lord" or "my campaign is populated entirely by folks playing peers of the Senior Council" sense, maybe. :)
And of course the two sample "High Concepts" are "CRIME-FIGHTING WEREWOLF" and "WEREGOAT WISEASS". ;)If I ever get to PLAY this game I'm publishing instead of RUN it, "Weregoat Wiseass" is indeed near the top of my list. :)
This may have gotten answered already, but I'm to dang lazy to read through Hundreds of post just trying to Find the Answer, so I'll ask it here, Will you be Including The Phobpags, Tempal Dogs, and an Underground location of some kind?
Holy random capitalization, Batman!
I take it you're asking about the phobophages (not the Phobpags); yes, they're in there.
And the temple dogs (not the Tempal Dogs); yes, they're in there.
And Undertown? We'll at least cover it as much as Harry's seen it.
Holy random capitalization, Batman!
Hmmm. I think a few people might be interested in playing wizards:
http://www.dresdenfilesrpg.com/2009/06/22/wizard/
Cool beans.
Out of curiosity, should we expect to see a couple of examples of how supernatural power Stunts work at some point in the undefined future?
This probablly already got answered, but what about the Black Court? Will they be playible? Or just monsters you have to fight?
At some point, 'tis likely indeed.
Black Court... euuugh. Right out of the box, we aren't "supporting" the black court type as a playable PC (partly an 'expense' issue, partly a ... they're relentlessly evil issue). That doesn't mean someone couldn't hack together a home game where they were. But it's not in our current plan to suggest that players go for playing walking, stinking, dry-rotting corpses with a relentless hunger for human blood.
I'd like to know if I'd be able to play a sort of artificer - a wizard whose specialty isn't evocation, thaumaturgy, or anything else; but rather focuses on making enchanted items. Would this be possible, even if it's not an 'official' character path?
Entirely possible. You focus your refinement specializations on things like arcane item slots instead of direct spellcraft and go to town. :)
I'm curious about how the magic's going to work! That would be a great preview!
I would imagine that the functioning of magic is going to be pushed off pretty late in the preview cycle. It is, after all, one of the major selling points of the whole system. It's one of the most exciting parts of the strip tease that is the preview page, if you will.
I was thinking about Fred's last post as I was falling asleep last night, and I got what I think might be a pretty cool character idea. The idea is the child of the angel of storms (which Google reveals to be Zakkiel). The character would have some intense but very focused magic which dealt only with the components of storms -- so gale force winds, lightning, rain, etc. Then perhaps toss on a minor power or two related to being the child of an angel.Sounds good to me, there might be something of the Changeling template in there as well (such as supernatural resilience or physical immunity to electricity). Could you please post your Nephilim template when you're done.
I'm thinking something between an emissary of power and a focused practitioner.
Sounds good to me, there might be something of the Changeling template in there as well (such as supernatural resilience or physical immunity to electricity). Could you please post your Nephilim template when you're done.
Sounds good to me, there might be something of the Changeling template in there as well (such as supernatural resilience or physical immunity to electricity). Could you please post your Nephilim template when you're done.
I was on your site today looking for the scion of power you mentioned and couldn't find it. Is this going to be posted any time soon? Also can one player have multiple templates, for example could you play a minor talent who becomes a emissary of power.
No I was looking for the scion of power you mentioned in a earlier post, someone like Kincaid or that half jinn guy.
Will there be ritual magic in the rpg, by this I'm not referencing thaumaturgy but rather the rituals referenced in blood rites.
In the books if you touch a denarian coin but choose not to take it up there is still a mystical effect on you. How will this be covered in the game? Could you play an emmisary of power that is empowered by the shadow of the denarian like Harry with his access to hellfire? How would such a shadow effect a mortal or lesser spellcaster?
Also what are the descendants of a changeling like? Could I for example make a minor talent with glamour or another fae power? Could I play the grandchild of one of the siddhe who has the sight and seelie magic using the focussed practitioner template?
In the books wizards live for a long time, is this covered in the rpg? If it is covered is it limited to wizards or can the lesser spellcasters gain a longer than human life span as well?
In the minor talent template it says that you can take one refresh 1 or 2 supernatural power. What kind of things are possible with refresh 1 or 2 powers?
I was looking through my shadowrun books last night and it got me wondering if there is going to be anything like the physical adept in the dfrpg?We're only supporting canonical Dresden Files character types, but we're going as broadly with those as we can manage.
Anything "historical" included?
I'm thinking of running a modified Dresden/Steampunk mashup once the game is released.
And yes, there will be (light) rules for hellfire and soulfire.
In the novella Backup it has an antagonist that gains magical power by merging her soul with a spirit. It also mentions a group of people that gain superhuman physical abilities by grafting the limbs of beings from the nevernever to their bodies. Will there be rules for such things.
I was just reading a synopsis of Changes and it says that Susan and Harry have a kid. Will there be rules for playing the children of the red court infected in the game? If there are not, how difficult would it be to make such rules yourself?
Recall reading something that said the RPG would be stopping (in terms of content included) somewhere around white knight i think. Could be wrong on the exact book but don't believe content from Changes will be present. Hope that helps!Small Favor is our cutoff -- we figured ten books was enough!
Will you be writing up foo dogs? If you do will I be able to have one as a companion, like Mouse? Will it be possible to play a were-form foo dog?We'll write up Mouse, yes. I haven't looked at the numbers to figure out what it'd take to play what you're talking about. :)
Will there be rules for having a spirit familiar?I don't recall an explicit conversation about that, no. I don't think it'd be hard to cook up a rule to cover it, though.
a nun, a rabbi, an imam, and a reverend.
And they walk into a bar...Or in this case Neutral Grounds, a coffee bar run by a kitchen witch.
What i want to see more than anything, which I know is going to be in there, is the ability to stat up your own foci, with the ability to make them loose enough to adapt on the fly.Oh yes, that's very much in there. :)
So, it seems logical you could take something like this (http://www.telegraph.co.uk/science/science-news/5794280/Scientists-draw-squid-using-its-150-million-year-old-fossilised-ink.html) and make it into an interesting spell focus.
Are there any guidelines about how good it would be, relative to something with less mystical significance, such as a modern squid pictue drawn with india ink or a laser-printed squid?
I'm with TheMouse on this one. It's about mortal practitioners, and about enforcement... Your emissary is in interesting territory -- that's probably a mortal practitioner doing the deed, but they're under the aegis of whatever political/supernatural entity they're an emissary for. I'd say it's a violation of the law as far as the Council sees it, but diplomatic entanglements will make enforcement difficult. But, there's also a "the-reality-of-how-breaking-the-laws-affects-you" side to the laws in the RPG, so I'd say you probably still get dinged by the 'Lawbreaker' effect, mechanically, regardless of whether or not you can evade the political consequences.Heh. This relates back to an idea of mine I had...
Maybe I missed it, but was there a character type that fit in line with the "Denarius in my head" thing?You mean, like "A Person"? :)
I sure hope there are Companion rules that let you snag something like a Spirit, ala Bob.There are multiple ways to implement something like Bob. (Who could just be a "high quality library with a personality", or could be more detailed than that.) I seem to recall we talk about 'em.
I was looking through my shadowrun books last night and it got me wondering if there is going to be anything like the physical adept in the dfrpg?Hey there. I've not seen the rules. But I have two suggestions that MIGHT get you what you want.