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The Dresden Files => DFRPG => Topic started by: TheMouse on July 03, 2008, 05:17:03 PM

Title: what playable stuff are you hoping for?
Post by: TheMouse on July 03, 2008, 05:17:03 PM
What playable stuff -- other than wizards -- are you hoping gets mechanical support in the DFRPG? That is, what sorts of things would you like to see get robust selections of Stunts and such?

I'd like to see stuff to support non-wizard level magic practitioners. I like those one trick ponies who, none the less, possess potentially useful abilities. We've seen an ectomancer, a precog, and of course the Alphas.

How about you?
Title: Re: what playable stuff are you hoping for?
Post by: iago on July 03, 2008, 08:12:44 PM
We'll provide support non-wizard practitioners, werewolves, white court vampires and virgins, red court infecteds (like
(click to show/hide)
), lesser faeries, soldiers of God, plain jane mortals, and probably some other stuff I haven't thought of.
Title: Re: what playable stuff are you hoping for?
Post by: Soulless Mystic5523 on July 03, 2008, 08:16:28 PM
We'll provide ... virgins,

Well, if this isn't a full service game, then I don't know what is.  :P

I'm really interested in more beings like Kincaid or Glau.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on July 03, 2008, 08:25:50 PM
We'll provide support non-wizard practitioners, werewolves, white court vampires and virgins, red court infecteds (like
(click to show/hide)
), lesser faeries, soldiers of God, plain jane mortals, and probably some other stuff I haven't thought of.

When you say lesser faeries, I assume you're talking about ones like those hanging around the Queens and Ladies?

Presumably,  you left out full members of the Red Court and Black Court vampires because their refresh would be at or below 0. Are you planning on having appropriate Stunts and such to fully deck out NPCs?

Well, if this isn't a full service game, then I don't know what is.  :P

No kidding, man. That's customer service I can get behind!

I'm really interested in more beings like Kincaid or Glau.

That would be very good. Even if I might not want to have them as PCs, it'd be nice to be able to stat them out with appropriate Stunts.
Title: Re: what playable stuff are you hoping for?
Post by: iago on July 03, 2008, 08:43:52 PM
Kincaid and Glau are classed under "Scions of Power", essentially halfbreeds (of which Changelings are a type), and will be playable as well, yes.

And yes, ability blocks for NPC type monsters will be part of the mix.
Title: Re: what playable stuff are you hoping for?
Post by: prophet224 on July 03, 2008, 08:53:20 PM
I think I'm most interested in the seeing the Knights of the Cross.  I have to wonder how "Guided by God" works, you know?  And how 'powerful' is that considered? :)

I'd be curious to see the gruffs statted out too.

So on that topic... any chance of seeing a table of contents before release? :) Although... I feel somehow like we've seen/heard something like that before.  I'm just curious about layout and such... we know there will be running a game and character creation, as well as location related stuff... will there be a section on organizations, and/or one on "Monsters", perhaps?  Maybe this is a question for a different post, but it's kind of on topic... right? ;)
Title: Re: what playable stuff are you hoping for?
Post by: iago on July 03, 2008, 09:13:44 PM
So on that topic... any chance of seeing a table of contents before release? :) Although... I feel somehow like we've seen/heard something like that before.  I'm just curious about layout and such... we know there will be running a game and character creation, as well as location related stuff... will there be a section on organizations, and/or one on "Monsters", perhaps?  Maybe this is a question for a different post, but it's kind of on topic... right? ;)

Things are too much in flux right now to provide that, but when we're much closer to release, I can probably be convinced.  I think our outline has something like 17 chapters in it, all of which are in varying states of written-ness.
Title: Re: what playable stuff are you hoping for?
Post by: anthro7 on July 04, 2008, 12:08:21 AM
Kincaid and Glau are classed under "Scions of Power", essentially halfbreeds (of which Changelings are a type), and will be playable as well, yes.

Beg pardon, who is Glau and what book is he/she/it from? I can't seem to bring that name to mind...

Separate note:

Will there be subsequently released material concerning things like location and spells? Obviously there's probably going to be a fair handful in an initial release, but... Advanced D & D style, I guess is what I mean. (I'm rather interested in potential settings, since I'm nowhere near Chicago and know only what I've read in Dresden about it.)
Title: Re: what playable stuff are you hoping for?
Post by: Soulless Mystic5523 on July 04, 2008, 12:10:16 AM
Glau was Madrigal's lawyer in Proen Guilty. Half human, half djinn.
Title: Re: what playable stuff are you hoping for?
Post by: prophet224 on July 04, 2008, 01:43:25 AM
On the note of locations, they have said that there will be a write-up on Chicago, but that the main thrust (if I understand correctly) will be Baltimore.  That's because Baltimore is an old city with lots of history, including some very strange things in the area.  It helps that the Evil Hat crew are from here too.

The Chicago/Baltimore balance may shift as they lean the book more towards a fan guide as well, but we'll see.

All of that said, there will also be a section devoted to using your own favorite locale.  There are also many books out there already that help (look up "Weird <State Name>") on Amazon.
Title: Re: what playable stuff are you hoping for?
Post by: Lanodantheon on July 04, 2008, 01:44:12 AM
So, are you saying that the RPG is already designed so I can gleefully play a rip off of Silent Bob from Dogma as a character with an aspect called, "Instrument of God"?
Title: Re: what playable stuff are you hoping for?
Post by: anthro7 on July 04, 2008, 01:56:16 AM
Glau was Madrigal's lawyer in Proen Guilty. Half human, half djinn.

Ah, thank you. Proven Guilty was the first Dresden book I ever read, so it's been a while since I'd looked at it. ~_~ On that note, I didn't put two and two together and realize Madrigal was in Proven Guilty as well as stirring up trouble within the white court iiiiiin... White Night? Perhaps I shall have to find a summary of PG somewhere to refresh myself... (I'd just reread it, but, I've got a pile of hardbacks from my birthday sitting here, waiting to be read.)

Thank you for clearing that up for me.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on July 04, 2008, 02:43:32 AM
Kincaid and Glau are classed under "Scions of Power", essentially halfbreeds (of which Changelings are a type), and will be playable as well, yes.

And yes, ability blocks for NPC type monsters will be part of the mix.

That, good sir, is awesome. Totally awesome.
Title: Re: what playable stuff are you hoping for?
Post by: iago on July 04, 2008, 01:59:00 PM
On the note of locations, they have said that there will be a write-up on Chicago, but that the main thrust (if I understand correctly) will be Baltimore.

If by "main thrust" you mean we'll have a single chapter on Baltimore that includes some adventures and campaign starters, yes.

That said, I expect the Chicago material -- especially in terms of the extensive "who's who" that we're planning for it -- will dwarf the Baltimore stuff.

Quote
All of that said, there will also be a section devoted to using your own favorite locale.  There are also many books out there already that help (look up "Weird <State Name>") on Amazon.

Yep.  We have a city creation chapter an' everything.
Title: Re: what playable stuff are you hoping for?
Post by: Matrix Refugee (formerly Morraeon) on July 04, 2008, 03:39:18 PM
All of that said, there will also be a section devoted to using your own favorite locale.  There are also many books out there already that help (look up "Weird <State Name>") on Amazon.

Ooh, I like the sound of that: WoD's Mage: The Awakening devotes a whole book to the Boston, MA area (including the better part of a chapter for Salem), and I'm looking forward to seeing something like this done for the Dresden-verse. I can see myself planning a lot of campaigns that have something to do with Salem: you can't swing a wand in that town without hitting something with a spooky story attached to it
Title: Re: what playable stuff are you hoping for?
Post by: Simon Hogwood on July 05, 2008, 04:46:50 AM
We'll provide support . . . werewolves,
Yay.  :) Will this be for wolves, specifically, or will there be rules for other were-critters, e.g. the were-buffalo Bob mentions in Fool Moon. Or, for that matter, weregoats.  ;D
Title: Re: what playable stuff are you hoping for?
Post by: MatthewD44 on July 05, 2008, 04:49:15 AM
were-goat.. now that would be interesting to say the least..
Title: Re: what playable stuff are you hoping for?
Post by: iago on July 05, 2008, 02:22:12 PM
Yay.  :) Will this be for wolves, specifically, or will there be rules for other were-critters, e.g. the were-buffalo Bob mentions in Fool Moon. Or, for that matter, weregoats.  ;D

It's all sketched in broad strokes, so it should not be hard to cook up a were-goat if you desire it.
Title: Re: what playable stuff are you hoping for?
Post by: prophet224 on July 05, 2008, 02:52:02 PM
If by "main thrust" you mean we'll have a single chapter on Baltimore that includes some adventures and campaign starters, yes.

That said, I expect the Chicago material -- especially in terms of the extensive "who's who" that we're planning for it -- will dwarf the Baltimore stuff.

Yep.  We have a city creation chapter an' everything.

:) Perhaps instead of "main thrust" I should have said "Main content allocation aside from book-specifics". 

Anyway... shhhaaweet.
Title: Re: what playable stuff are you hoping for?
Post by: Lanodantheon on July 10, 2008, 04:50:32 AM
Playable Weregoats... Je***.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on July 10, 2008, 05:33:22 PM
Playable Weregoats... Je***.

I'm just waiting for the inevitable Weregoats are broken argument. "Weregoat racial abilities stack with spiked chain bonuses, and the result is totally overpowered. That build is totally broken!"

(;
Title: Re: what playable stuff are you hoping for?
Post by: Soulless Mystic5523 on July 10, 2008, 08:14:37 PM
I am so making a weregoat now.  ;D
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on July 10, 2008, 08:22:41 PM
I am so making a weregoat now.  ;D

It begins!
Title: Re: what playable stuff are you hoping for?
Post by: Lanodantheon on July 10, 2008, 08:32:29 PM
What about Goat-weres then? Will they be broken too?

 ;D
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on July 11, 2008, 02:28:00 AM
What about Goat-weres then? Will they be broken too?

 ;D

ZOMG. Goat-weres are teh borked.
Title: Re: what playable stuff are you hoping for?
Post by: Kuvah on July 17, 2008, 10:55:37 PM
hmmm, well i hope it isnt a purely solo game event. maybe mix it up by being able to play other PC's in a group, sans turn based, or being able to set PC's to do certain jobs pre battle and if things need changing, having the ability to change battle mechanics in the midst of battle. just a thought.
Title: Re: what playable stuff are you hoping for?
Post by: iago on July 18, 2008, 03:35:57 AM
hmmm, well i hope it isnt a purely solo game event. maybe mix it up by being able to play other PC's in a group, sans turn based, or being able to set PC's to do certain jobs pre battle and if things need changing, having the ability to change battle mechanics in the midst of battle. just a thought.
I have no idea what you're saying.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on July 18, 2008, 04:00:34 AM
I have no idea what you're saying.

My reading is that, to some people, RPG=CRPG. It's the only way I can parse that post and have it be something that doesn't come from TimeCube.
Title: Re: what playable stuff are you hoping for?
Post by: iago on July 18, 2008, 04:39:19 AM
Yeah, let's be clear. This is a pen and paper RPG. Not a computer game.
Title: Re: what playable stuff are you hoping for?
Post by: MatthewD44 on July 18, 2008, 04:42:53 AM
Personally, I am so stoked for this game to come out... now if I can just find me a group to game with...
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on July 18, 2008, 03:40:30 PM
If you have friends who aren't gamers but who like Dresden, you might be able to make them into gamers. Such things  have been known to work.
Title: Re: what playable stuff are you hoping for?
Post by: Soulless Mystic5523 on July 18, 2008, 08:10:23 PM
I got lucky, I got my DM hooked on Dresden long before there was even talk fo an RPG. And I keep feeding him the stuff that Iago is giving us and its causing an almost Pavlovian responce. By the time the RPG is actually released, he'll be begging for people to play. ;D
Title: Re: what playable stuff are you hoping for?
Post by: Melkarion on November 07, 2008, 02:43:50 PM
Personally, I am so stoked for this game to come out... now if I can just find me a group to game with...

I actually found out through a few random quotes I dropped on game night, not expecting anyone to get them, that sometime DM, fellow gamer, and online acquantance of mine is a Dresden fan.  I'm kind of banking on him running a game, and getting some of his regular players interested.

If not, I may have to hit the streets, sourcebook in hand and a sock of dice in my pocket, desperately looking scrounging for three to five players for the next game, a shattered hulk of my former self.
Title: Re: what playable stuff are you hoping for?
Post by: Valarian on November 07, 2008, 11:21:08 PM
If not, I may have to hit the streets, sourcebook in hand and a sock of dice in my pocket, desperately looking scrounging for three to five players for the next game, a shattered hulk of my former self.
:o Not sure press-ganging players and chaining them to the dice is going to work as a friendly recruiting tactic. On the other hand, it could get you players more quickly than the standard methods.  ;D

Does a sock of dice count as an offensive weapon?
Title: Re: what playable stuff are you hoping for?
Post by: Melkarion on November 08, 2008, 02:27:00 PM
:o Not sure press-ganging players and chaining them to the dice is going to work as a friendly recruiting tactic. On the other hand, it could get you players more quickly than the standard methods.  ;D

Does a sock of dice count as an offensive weapon?

I could probably use it as a sap, but I'm not proficient.

My PC dice live in a sock; in fact, they live in whatever happens to be my most comfortable sock at any given time.  It's horribly unscientific, even superstitious of me, but it's also tradition by this point, and I am generally the sort to respect tradition, absent compelling reasons to do otherwise.
Title: Re: what playable stuff are you hoping for?
Post by: NevynK on December 25, 2008, 01:55:23 AM
Well I usually play a magic user but lately my characters revolve around brute strength so I'm hoping for equips tha support a vanila mortal taking on the baddies, basically a high tech van helsing or if not stats for a tech wiz support character hmmm maybe a junkie precog....

.... btw on a side note I'm going to be up at Goose Creek, South Carolina from the middle of march for quite a while (doing my A School  ;D ) and wondering if anybody round there's gonna be running a game or something
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on December 25, 2008, 03:12:17 AM
Unfortunately, technology and magic in the Dresdenverse don't get along well together. Perhaps you could side step this issue to some degree by making a Wizard who was really good at artifice but terrible at on the fly casting. It would lack the superficial aspects of Van Helsing, but it would hit up the gadget use.
Title: Re: what playable stuff are you hoping for?
Post by: NevynK on December 27, 2008, 01:49:18 AM
By that I assume you mean artifice as a synonym of crafting or making devices and not strategy or deciet, although as we've learned from harry assumptions are usually a bad thing lol  :P . Nah I'm trying to stay off the magic for a while the D&D/BESM/WM sessions I would play in usually ended up like this

GM: You come upon the camp of a horde of orcs/brigands/soldiers/ect so far none have noticed you and if you're careful you should be able to sneak around....

Player 1: I'll use an invisilibility item/spell/skill/sneak/roll avoidance ect

Player 2-6:"                                                                               "

Me: I'll use a reveal all to find any sentries!

Everybody else:  :-\ ......

GM: Umm are you sure?

Me: Yeah and just in case I'll use a delayed fireball/energy blast ect on the command tent!.....

50 rounds later.....

GM:Allright all 120 of the soldiers are dead now we can FINALLY move on to the story

5 rounds later

GM: You enter the cave where the tome you seek lies but directly ahead you notice a sleeping wyvern laying across the entrance to the next cave.

Free Action

Me: I sneak up to the wyvern and stick my staff up its @$$...

Everyone:  :'( .................

Its fun but I tend to end up being buried in flying soda cans and funnions bags, not cool. Me as warrior or theif preferably warrior/theif is similar but a bit more expected and the extra hp helps  ;D but in something modern I gotta go tech chrazy or just crazy crazy nothing beats taking down the forces of evil in a straightjacket!
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on December 27, 2008, 02:58:36 AM
Yeah, I meant the creation of devices. I play too much Exalted, where the word specifically means the creation of magical items in many contexts.

The problem with mundane technology is that it's fragile in the Dresden-verse. It breaks in the presence of magic. That's an issue if you plan to use it to fight supernatural things, because it'll leave you without your gadgets completely. If you make magical items which accomplish the types of effects you want, you end up with something which is functionally identical to a high tech gadget, but it happens to be a stick covered in runes. Oh, and it doesn't stop working when a wizard casts a spell nearby.
Title: Re: what playable stuff are you hoping for?
Post by: NevynK on December 27, 2008, 03:38:48 AM
Actually so far it seems to be only wizards or other human practitioners that make magic go wonkey. So far the fae and vamp magics we've seen have no effect. Also for the most part I was thinking gadgets as weapons or defenses, maybe some investigating ones but mainly instead of batman using his billions joe blow goes to the fae for help and gets more than he bargained for sure his joerangs cut through undead like Harry goes through VW parts but all the same being indebted to the fae is harsh! Something along those line and since their magic seems to not make tech go kablooe they could probably work something in there to ward against the natural hex field and powers of the human wiz's
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on December 27, 2008, 04:17:51 AM
It's not just wizards and other human practitioners. Those faeries that fed on fear also killed tech stuff, and I'm sure that other things will too.
Title: Re: what playable stuff are you hoping for?
Post by: NevynK on December 27, 2008, 05:05:16 AM
as far as I recall they made things spooky but didn't kill the tech. After they left/were killed things went back to normal. At least as far as I remember might be wrong have to go check
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on December 27, 2008, 05:12:32 PM
If I recall correctly, the lights and emergency systems went out while they were around. There's nothing definitive in the scene one way or the other as to whether they knocked out other tech, but there's definitely enough that an individual GM might interpret it that way. That's how I interpret what was going on, for example.

Still, this type of thing is one of those game contract situations where groups should discuss what they expect out of the game. I generally make my gaming suggestions assuming that things will go strictly by the rules with as harsh an interpretation as possible, as then it'll likely be a useful suggestion under a broad range of game groups.
Title: Re: what playable stuff are you hoping for?
Post by: NevynK on December 30, 2008, 12:30:40 AM
True they knocked out the lights and emergency systems but then again they probably meant to do so. Magical intent is different from a natural occurance that happens whether you want it to or not. I mean come on the myurk we saw in SmF was some major mojo and the lights didn't even burn out till harry started waving his ju-ju stick around. Every horror fan knows the lights going out and the fog rolling in is standard issue, so of course the creepy crawlies had to hit the lights and all that jazz.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on December 30, 2008, 01:11:52 AM
As I admitted above, it's somewhat open to interpretation. Clearly the vampire courts, for example, seem to get along perfectly well with technology.

Still, some things from the Nevernever seem to play havoc with tech. I believe I recall -- although I cannot back this up with text -- that some items don't work when taking into the Nevernever, or at least parts of it.

All of which is to say, tying yourself to high tech items in the Dresdenverse means that, at some point, you're going to have some major issues. I mean, the books are about a wizard. Someone in your group will want to play a wizard. It would sort of suck if, whenever that character was around, your character lost his schtick.

Of course, much of the above is a series of assumptions. And we all know what happens when one assumes.
Title: Re: what playable stuff are you hoping for?
Post by: NevynK on December 30, 2008, 01:19:10 AM
Yeah no doubt a tech based character would have some major limits but thats the point. A character that can just power through everything gets boring really fast. I rather play the guy that keeps getting his pda fried but has a pack of 50 in a warded backpack and sticks to his guns no matter what. Although the precog junkie is starting to build up in the back of my brain. Guy that's trying to get clean and suddenly the world depends on the visions he has, only thing is he only has em when he's flying higher than a necro at a warden convention. Sounds fun.....
Title: Re: what playable stuff are you hoping for?
Post by: iago on December 30, 2008, 01:48:19 AM
We've posted the second character type over on the website today:

http://www.dresdenfilesrpg.com/2008/12/29/champion/
Title: Re: what playable stuff are you hoping for?
Post by: *Matt-D* on December 30, 2008, 02:16:34 AM
Thanks Fred...
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on December 30, 2008, 02:38:23 AM
Very cool. Thanks Fred.
Title: Re: what playable stuff are you hoping for?
Post by: NevynK on December 30, 2008, 02:44:43 AM
Muchas gracias federico  ;D
Title: Re: what playable stuff are you hoping for?
Post by: Douglas on January 01, 2009, 12:38:51 AM
This is neat.  How easy would it be to approximate the general ability set and requirements of the Champion of God with either the True Believer or Emissary of Power?  I'm thinking about creating a character from a non-monotheistic religion, though I'm still deciding between some variation of Wicca or Asatru, outside but who still fits into the same kind of role as the Knights of the Cross.  Just wondering about the best way to approximate the style and variety of abilities that the knights get using one or the other of those two character types.
Title: Re: what playable stuff are you hoping for?
Post by: iago on January 01, 2009, 03:25:03 PM
The lines between those types of characters are fuzzy, and that's intentional.  You could get pretty close.
Title: Re: what playable stuff are you hoping for?
Post by: Shali on January 01, 2009, 05:25:15 PM
As far as playable stuff, I am just hoping for the RPG itself to be playable by the end of this year by the masses.  I saw something that said the release date was the end of 2007 and that is obviously not accurate.  Is there a more accurate one?
Title: Re: what playable stuff are you hoping for?
Post by: *Matt-D* on January 01, 2009, 06:08:36 PM
I think Fred has said it will be ready when it is ready... I know it sounds like a smart assed answer but I really don't want them to rush something to market and it BOMB because of play ability issues or any other reason... I am Jonesing as much as the next person to get my hands on it..
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on January 01, 2009, 06:49:54 PM
I think Fred has said it will be ready when it is ready... I know it sounds like a smart assed answer but I really don't want them to rush something to market and it BOMB because of play ability issues or any other reason... I am Jonesing as much as the next person to get my hands on it..

It is frustrating needing to wait an indeterminate amount of time, but I agree. We're waiting for them to make sure that everything is right. It should hopefully be worth the wait.
Title: Re: what playable stuff are you hoping for?
Post by: Soulless Mystic5523 on January 01, 2009, 08:45:10 PM
Correct me if I'm wrong Fred, but isn't the bleeding alpha just about, or already done?
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on January 01, 2009, 09:06:21 PM
Correct me if I'm wrong Fred, but isn't the bleeding alpha just about, or already done?

Bleeding Alpha ended a while ago. According to one of the link's in Fred's sig, Burning Alpha is also over. (Not that I'm Fred.)
Title: Re: what playable stuff are you hoping for?
Post by: Soulless Mystic5523 on January 01, 2009, 09:09:13 PM
Er, I meant burning. ;) Forgot which was first.
Title: Re: what playable stuff are you hoping for?
Post by: *Matt-D* on January 01, 2009, 10:16:56 PM
From what I have gleened from reading blogs and other material, it looks like the beta is about to start soon.. how soon is the question
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on January 01, 2009, 10:42:19 PM
From what I have gleened from reading blogs and other material, it looks like the beta is about to start soon.. how soon is the question

If you follow the DFRPG link in Fred's sig, you can find information on where they are at the moment. It looks like Burning Alpha is done and they're doing some in house rules tweaks. It also mentions the possibility of a third Alpha test phase, but I really hope that they don't need it (because it'll add a couple of months to the time we have to wait).
Title: Re: what playable stuff are you hoping for?
Post by: *Matt-D* on January 01, 2009, 11:11:38 PM
ok so we are reading things about the same way... I was thinking after they had finished these adjustments, then it should be ready for beta and not re alpha the thing...
Title: Re: what playable stuff are you hoping for?
Post by: iago on January 02, 2009, 01:17:32 AM
Folks who want to know scheduling information should perhaps check the "Schedule" link on the www.dresdenfilesrpg.com site. :)
Title: Re: what playable stuff are you hoping for?
Post by: *Matt-D* on January 02, 2009, 01:20:14 AM
thanks Fred..
Title: Re: what playable stuff are you hoping for?
Post by: NevynK on January 03, 2009, 02:32:33 AM
just wondering any estimate on how long it'll be in beta?
Title: Re: what playable stuff are you hoping for?
Post by: iago on January 03, 2009, 08:18:51 AM
just wondering any estimate on how long it'll be in beta?
Who knows?
Title: Re: what playable stuff are you hoping for?
Post by: Soulless Mystic5523 on January 05, 2009, 08:35:09 PM
Who knows?

The Shadow knows. :P
Title: Re: what playable stuff are you hoping for?
Post by: iago on January 05, 2009, 10:03:56 PM
Those of you who haven't looked at the site recently, there's a new entry up on the blog today, about changelings.
Title: Re: what playable stuff are you hoping for?
Post by: *Matt-D* on January 05, 2009, 10:14:44 PM
SWEET.. thanks again Fred...
Title: Re: what playable stuff are you hoping for?
Post by: Wolfhowls on January 06, 2009, 02:55:43 AM
Damnit! I'm behind the power curve.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on January 06, 2009, 09:52:40 PM
I like that. I especially like how the Choice is handled. I can see that having a really big impact on how the story unfolds. I imagine that many of the gains of Stunts -- and the corresponding loss of Refresh -- will come at stressful moments, probably opening characters up to yummy compels against Fae type Aspects. Tight, that.

It also looks like we have three tiers for supernatural physical umph. Also good to know.

Thanks Fred.
Title: Re: what playable stuff are you hoping for?
Post by: W1zardH@ on January 11, 2009, 02:03:18 AM
Would a lycanthrope, be a playable race?

Not sure how a lycanthrope would fall under "Free Will".  They have souls.  There not totally mad like Hexenwolf right?  The lycanthrope Parker, from Fool Moon, was as self-disciplined and determined as anyone.

And if they are playable, would they be able to use any magic?

W1zardH@

Title: Re: what playable stuff are you hoping for?
Post by: iago on January 11, 2009, 07:08:03 AM
Absolutely playable. Able to use magic? Sure, if you can afford doing that AND your lycanthropy without going overbudget.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on January 20, 2009, 07:54:13 PM
Emissaries of Power went up yesterday. It's pretty open, sort of a catch all for lots of possible weirdness. Looks to be a good way to personalize your Dresdenverse. Want lots of demon funkiness? Emissaries of demons princes sound like a good way to go.

Focused Practitioners are next. Hopefully we'll get to see what sorts of Stunts might be available for human magic users.
Title: Re: what playable stuff are you hoping for?
Post by: Jaroslav on January 23, 2009, 07:27:19 AM
Pure Mortal
Champion of God
Changeling
Emissary of Power
Focused Practitioner
Knight of a Faerie Court (* Might be a maybe, depending on what all's entailed here)
Lycanthrope
Minor Talent
Red Court Infected
Sorcerer
True Believer
Were-Form
White Court Vampire
White Court Virgin
Wizard
I just realized something. The sneak peeks for character types is going in the same order as this list. Looks like we have a long time to wait for wizards.  :'(
Title: Re: what playable stuff are you hoping for?
Post by: iago on January 23, 2009, 02:59:06 PM
The alphabet is a harsh mistress.
Title: Re: what playable stuff are you hoping for?
Post by: Jaroslav on January 23, 2009, 03:19:47 PM
The alphabet is a harsh mistress.
I just realized there all in alphabetical order after Pure Mortal. *Face Palm* Well at least i know what groups are probably going to be on the sneak peeks.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on January 23, 2009, 03:27:23 PM
The alphabet is a harsh mistress.

Tricksy tricksy Hobbitses.
Title: Re: what playable stuff are you hoping for?
Post by: iago on February 02, 2009, 05:14:44 PM
The Focused Practitioner is up today:
http://www.dresdenfilesrpg.com/2009/02/02/practitioner/
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on February 02, 2009, 05:41:45 PM
Okay, cool. It looks like the focused practitioner is a relatively low investment character type, if you're willing to keep their supernatural umph pretty low. I'm guessing that this is the most forgiving way to get a single character drawing from another non wizard type template and grant them access to mortal magic.
Title: Re: what playable stuff are you hoping for?
Post by: Douglas on February 03, 2009, 02:06:03 AM
And on that note I got my first spellslinger character concept popping into my head after reading that description.  It may sound crazy, but I think I might just play a Chloromancer.

I'm still working out how to make that work but that's OK; so long as I can make long grass trip up my enemies I can wait to work out how to make a chlorofiend.  ;D
Title: Re: what playable stuff are you hoping for?
Post by: Simon Hogwood on February 03, 2009, 04:37:03 AM
I have a distinct feeling that there will be a few people out there trying to work around the "magic-breaks-tech" rules and make a Technomancer.  ;D
Title: Re: what playable stuff are you hoping for?
Post by: Eternally Lost Zeppo on February 15, 2009, 04:00:46 PM
I have a Japanese fox spirit character I use in our homebrew modern supernatural campaign, I'd very much like to port him to the Dresden Files RPG when it comes out. Only problem is, I'm not sure whether fox spirits exist or not in Dresden canon. If not, I guess they'd probably be some variety of Fae, right?
Title: Re: what playable stuff are you hoping for?
Post by: Rel Fexive on February 15, 2009, 06:53:01 PM
Since the books have never been to Japan, and how we've seen the Fae so far mostly reflects the Western perception of such beings, there is no reason at all why magical/spirit beings from other culture's folklore shouldn't exist somewhere, somehow.  I would imagine much of the system-based nature of the Fae could work for these others too.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on February 15, 2009, 08:57:30 PM
Since the books have never been to Japan, and how we've seen the Fae so far mostly reflects the Western perception of such beings, there is no reason at all why magical/spirit beings from other culture's folklore shouldn't exist somewhere, somehow.  I would imagine much of the system-based nature of the Fae could work for these others too.

Any system which can cover what we've seen in the novels would likely be able to cover your typical fox trickster spirit. They mostly seem to pull off glamours. Some of the fair folk have been known to put on glamours, so I imagine that there's some system element to enable them to do that in the game.
Title: Re: what playable stuff are you hoping for?
Post by: Ghostwheel on February 16, 2009, 02:06:13 PM
I'd like to see some woodland fae , nymphs, dryads etc
Title: Re: what playable stuff are you hoping for?
Post by: iago on February 16, 2009, 02:49:27 PM
Today's post -- Knights of the Faerie Courts:

http://www.dresdenfilesrpg.com/2009/02/16/fae-knights/
Title: Re: what playable stuff are you hoping for?
Post by: Tush Hog on February 16, 2009, 10:05:16 PM
Today's post -- Knights of the Faerie Courts:

http://www.dresdenfilesrpg.com/2009/02/16/fae-knights/
Very nice! There are going to be so many interesting and fun options for character types - I'm glad I'll be GMing and won't have to choose  ;D
Title: Re: what playable stuff are you hoping for?
Post by: Harlan Quinn on February 18, 2009, 01:44:12 AM
Since the books have never been to Japan, and how we've seen the Fae so far mostly reflects the Western perception of such beings, there is no reason at all why magical/spirit beings from other culture's folklore shouldn't exist somewhere, somehow.  I would imagine much of the system-based nature of the Fae could work for these others too.

What I want to know is how difficult is it to travel from the Winter Court to The Great Outside or to the Celestial Temple and what does each place know about the other.  Or is it all just one place with one "people" who are seen according to the metaphysical "view" of the visitor?
Title: Re: what playable stuff are you hoping for?
Post by: Squeek on February 19, 2009, 04:32:06 PM
What about non-staff foci/focuses?

There's a few in the books somewhere, are you including rules for that?
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on February 19, 2009, 05:36:26 PM
What about non-staff foci/focuses?

There's a few in the books somewhere, are you including rules for that?

We already know from past posts that Harry's shield bracelet is going to have stats. Presumably we'll get foci for characters with write ups as well as some guidelines for making our own.
Title: Re: what playable stuff are you hoping for?
Post by: iago on February 21, 2009, 09:35:06 PM
What TheMouse said, Squeek.

Man, that's funny.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on February 21, 2009, 09:59:19 PM
What TheMouse said, Squeek.

Man, that's funny.

How did I manage to miss that?
Title: Re: what playable stuff are you hoping for?
Post by: Tush Hog on February 22, 2009, 03:30:29 AM
What TheMouse said, Squeek.

Man, that's funny.
;D ;D That is good stuff!

Title: Re: what playable stuff are you hoping for?
Post by: T.R.C.C. on February 24, 2009, 12:19:57 AM
Unintental humour's the best kind.

As for what playable stuff I'm hoping for is...
What would someone who's forefather/foremother have given you up to a outer power but you are trying to avoid it be classed as? Like a "On the dawn of the thirtieth year for every seventh son" deal. Fated? Plain mortal?

Is there rules for Sapien manikins like data from startreck fame? For the storys with low powerd wizards in it. Magical mishaps and Curses.

Red Court infected.

Knight of power.

Hope I have not repeted any posts it's been some time since I read this thread.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on February 24, 2009, 01:41:30 AM
Shot in the dark, but I'd guess you could pull off the servant of an outer power with the Emissary of Power template and the right Aspects. The Aspects should cover you for those things which are able to detect the taint of Outsiders and the like. The Emissary template seems to be mostly, "Choose the Stunts that fit your source of power and concept, "type of deal.

If the book were to give no further support, that's how I'd probably run it.
Title: Re: what playable stuff are you hoping for?
Post by: thausgt on March 01, 2009, 05:01:23 AM
I have a Japanese fox spirit character I use in our homebrew modern supernatural campaign, I'd very much like to port him to the Dresden Files RPG when it comes out. Only problem is, I'm not sure whether fox spirits exist or not in Dresden canon. If not, I guess they'd probably be some variety of Fae, right?

Just out of curiosity, how did you design the fox spirit character for your campaign? I have read several write-ups for fox-spirits in various different RPG systems, such as "GURPS: Japan", Palladium's "Mystic China" and White Wolf's "Land of 10,000 Dreams" (I think) for their old Changeling: the Dreaming line. Each categorizes the creatures in slightly different ways... which probably gives the foxes themselves quite a giggle. I guess it depends on what source material you're using and what powers your particular character has.
Title: Re: what playable stuff are you hoping for?
Post by: iago on March 02, 2009, 07:07:08 PM
The Lycanthrope went up on www.dresdenfilesrpg.com today, for what it's worth. :)
Title: Re: what playable stuff are you hoping for?
Post by: ludomaniac on March 02, 2009, 07:14:21 PM
The Lycanthrope went up on www.dresdenfilesrpg.com today, for what it's worth. :)

Great stuff as always!  I didn't realize that lycanthrope powers were tied so explicitly to the lunar cycle.  I'd just assumed that they were that scary all of the time.
Title: Re: what playable stuff are you hoping for?
Post by: iago on March 02, 2009, 07:18:49 PM
Great stuff as always!  I didn't realize that lycanthrope powers were tied so explicitly to the lunar cycle.  I'd just assumed that they were that scary all of the time.

Marcone says to Parker (it's Parker, right?) something to the effect of "I'm well aware of your particular abilities at this time of the month."
Title: Re: what playable stuff are you hoping for?
Post by: thausgt on March 02, 2009, 10:41:42 PM
Great stuff as always!  I didn't realize that lycanthrope powers were tied so explicitly to the lunar cycle.  I'd just assumed that they were that scary all of the time.

Like iago said. Plus, part of the fun in "Fool Moon" comes from Jim's research into all the different interpretations of werewolf legends, and figuring out how they might all fit into the Dresdenverse. And part of the fun in the lycanthrope template is how clever players might alter it for their own purposes. For example, I might be interested in playing a Latino character, mostly assimilated into the metropolitan L.A. culture, who discovers that he is descended from a family of pantherothropes (their "totem" for lack of a better word would be jaguars).

IIRC, there may have been a discussion in this site about the difference between the symbolic elements of an animal and their zoologically-verified behaviors; consider that a maned (read: male) lion is a symbol of bravery and hunting prowess, while it's the females of the species who come closer to fulfilling this image. I'd like to see a few discussion threads on this board about how the players incorporate this difference into their games.
Title: Re: what playable stuff are you hoping for?
Post by: Douglas on March 04, 2009, 01:30:06 AM
The lycanthrope is interesting, but the restriction on their power might be a little odd.  Wouldn't the lycanthrope be picking up Fate chips for every fight that he couldn't use his Inhuman powers in?

Quote
At the least, deciding that the full moon is not forthcoming may be worth a compel every time it’s relevant.

Offhand, what kind of Refresh reduction does the basic Lycanthrope package entail?
Title: Re: what playable stuff are you hoping for?
Post by: iago on March 30, 2009, 03:29:14 PM
Red Court Infected today:

http://www.dresdenfilesrpg.com/2009/03/30/infected/
Title: Re: what playable stuff are you hoping for?
Post by: iago on March 30, 2009, 03:29:46 PM
The lycanthrope is interesting, but the restriction on their power might be a little odd.  Wouldn't the lycanthrope be picking up Fate chips for every fight that he couldn't use his Inhuman powers in?

Quite possibly. :)

Quote
Offhand, what kind of Refresh reduction does the basic Lycanthrope package entail?

We're still settling on that. :)
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on March 30, 2009, 06:27:03 PM
I've noticed a couple of things in various write ups such as the feeding dependency of the Red Court infected. Does something like that reduce the Refresh cost of other powers?

I'm curious if there are other, similar restrictions in the book. I'm asking because I'm wondering what sort of interesting if-then type powers I might be able to make. For example, cursing someone who has broken their sworn oath to you is less powerful -- and theoretically less valuable in game resources -- than simply being able to curse anyone.
Title: Re: what playable stuff are you hoping for?
Post by: iago on March 30, 2009, 07:07:32 PM
There are a small handful of "conditional rebates" like the feeding dependency idea, but not many of them.  Most restrictions, when manifest, are built into the powers themselves.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on March 30, 2009, 08:17:45 PM
There are a small handful of "conditional rebates" like the feeding dependency idea, but not many of them.  Most restrictions, when manifest, are built into the powers themselves.

Fair enough.

Would you say that it would probably be relatively clear with experience what sorts of rebates other restrictions might grant? That is, do you figure that a relatively system savvy bloke wouldn't have too difficult a time creating and properly balancing their own "conditional rebates"?

I ask because one of my first impulses when playing a licensed game is to go off in a direction that the books don't at all cover.
Title: Re: what playable stuff are you hoping for?
Post by: iago on March 30, 2009, 08:37:06 PM
I like to hope that the car we build has a hood you can lift and look under, yes. :)
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on March 30, 2009, 09:05:41 PM
I like to hope that the car we build has a hood you can lift and look under, yes. :)

Brilliant. Thanks!
Title: Re: what playable stuff are you hoping for?
Post by: Dan from Chicago on April 08, 2009, 04:53:08 AM

So is Binder a Focused Practitioner or a Minor Talent(I would assume the first, but I figured I'd ask)?
Title: Re: what playable stuff are you hoping for?
Post by: iago on April 08, 2009, 05:11:05 AM
So is Binder a Focused Practitioner or a Minor Talent(I would assume the first, but I figured I'd ask)?

Remember to stay light on the spoilers, folks.

That said, Binder is pretty clearly a Focused Practitioner, from where I stand.
Title: Re: what playable stuff are you hoping for?
Post by: Dan from Chicago on April 08, 2009, 05:56:10 AM

Okay, I'll put this in spoiler tags, I don't think it'll give anything real away, but for those who haven't read TC be warned

(click to show/hide)

That absolutely rings of a playable character type to me :)
Title: Re: what playable stuff are you hoping for?
Post by: rgm0005 on April 08, 2009, 07:01:29 AM
Okay, I'll put this in spoiler tags, I don't think it'll give anything real away, but for those who haven't read TC be warned

(click to show/hide)

That absolutely rings of a playable character type to me :)

I'd put that as a Focused Practitioner, with a focus in self-transfiguration.
Title: Re: what playable stuff are you hoping for?
Post by: iago on April 13, 2009, 03:05:46 PM
Ahh, the Sorcerer.

http://www.dresdenfilesrpg.com/2009/04/13/sorcerer/
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on April 13, 2009, 08:03:02 PM
Let's just hope that we lose that "page XX" in editing. (;

More seriously though, it looks pretty cool. It looks as though Sorcerers pretty much have three paths in terms of supernatural power:

1. Stand in place.
2. Become a full on Wizard, with all the pain to one's bottom that entails.
3. Go Dark Side (ie break some Laws, get the associated Stunts, get better at breaking those Laws).
Title: Re: what playable stuff are you hoping for?
Post by: Slife on April 14, 2009, 04:33:22 AM
Let's just hope that we lose that "page XX" in editing. (;

More seriously though, it looks pretty cool. It looks as though Sorcerers pretty much have three paths in terms of supernatural power:

1. Stand in place.
2. Become a full on Wizard, with all the pain to one's bottom that entails.
3. Go Dark Side (ie break some Laws, get the associated Stunts, get better at breaking those Laws).
What, you have something against roman numerals? :p

Hmm... come to think of it, if you dramatically increase the skill caps, you could probably use the Dresden system for the Nightside series as well.  John "Bloody" Taylor is an extremely gifted focused practitioner, the walking man is basically a Knight of the Cross on massive steroids...
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on April 14, 2009, 04:50:20 AM
What, you have something against roman numerals? :p

This is the sound of my hand slapping against my forehead. (;
Title: Re: what playable stuff are you hoping for?
Post by: iago on April 14, 2009, 12:56:20 PM
Hmm... come to think of it, if you dramatically increase the skill caps, you could probably use the Dresden system for the Nightside series as well.  John "Bloody" Taylor is an extremely gifted focused practitioner, the walking man is basically a Knight of the Cross on massive steroids...

The power scale of Nightside seems a lot more fluid (and different) than Dresden Files, at least to my reading.  I'd probably use another system I designed, Don't Rest Your Head, for Nightside.
Title: Re: what playable stuff are you hoping for?
Post by: skakid on April 14, 2009, 12:58:23 PM
you could probably use the Dresden system for the Nightside series as well.

It's funny you mention that.  I've been reading the Nightwatch series of books and it got me to thinking the same thing for that as well.
Title: Re: what playable stuff are you hoping for?
Post by: Slife on April 16, 2009, 08:56:34 AM
The power scale of Nightside seems a lot more fluid (and different) than Dresden Files, at least to my reading.  I'd probably use another system I designed, Don't Rest Your Head, for Nightside.

Hmm... I have a copy (in fact, I think you gave it to me), but I'm not sure how well it really fits on a quick read through... the exhaustion/madness pool mechanic seems somewhat problematic.

There does seem to be a lot of emphasis placed upon power costing humanity, as far as it goes (Jessica Sorrow, for example), and Taylor's Undeserved Reputation trait is pretty overused.



Anyway, I just had an interesting character idea... an almost human Malvora white court vampire (those are the fear ones, right?).  His bloodline is so degenerated that his demon can't even feed on other people - his abilities are powered by his own fear.
Title: Re: what playable stuff are you hoping for?
Post by: iago on April 16, 2009, 02:33:01 PM
Hmm... I have a copy (in fact, I think you gave it to me), but I'm not sure how well it really fits on a quick read through... the exhaustion/madness pool mechanic seems somewhat problematic.

Only if you keep naming them that. :)
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on April 16, 2009, 03:47:15 PM
Only if you keep naming them that. :)

Indeed. Bailywolf* over at RPGNet has done some very interesting DRYH conversions. For example, he did a clever one for Vampire where exhaustion became hunger and madness became beast; he called it Don't Feed Your Thirst. Your hunger talent was just some mundane skill, while your beast talent was essentially a Discipline.

At my joking suggestion, he also did a Venture Brothers conversion called Can't Best Your Dad. I can't remember madness, but exhaustion was snark. Whenever snark filled up, you had to storm off in disgust.



* Ben Baugh, I think. I suck with remembering people's real names.
Title: Re: what playable stuff are you hoping for?
Post by: iago on April 16, 2009, 03:51:07 PM
Indeed. Bailywolf* over at RPGNet has done some very interesting DRYH conversions. For example, he did a clever one for Vampire where exhaustion became hunger and madness became beast; he called it Don't Feed Your Thirst. Your hunger talent was just some mundane skill, while your beast talent was essentially a Discipline.

At my joking suggestion, he also did a Venture Brothers conversion called Can't Best Your Dad. I can't remember madness, but exhaustion was snark. Whenever snark filled up, you had to storm off in disgust.

* Ben Baugh, I think. I suck with remembering people's real names.

Yep, Benjamin Baugh. He's the one that wrote the Don't Lose Your Mind supplement for DRYH.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on April 16, 2009, 06:16:47 PM
Sometimes I feel the compulsive need to do a DRYH version of things. This is one of those times.

Let's see. Pain and discipline can remain the same.

Madness becomes magic. Particular brands of magic talents should probably be worded a little broadly. Red Court vampires for example get super strength, addictive saliva, and dangerous claws and fangs with just one talent. When magic dominates, you get collateral damage. Stuff explodes, your place gets wrecked, and innocent bystanders get hurt.

Not sure what to do with exhaustion. Most of the stuff that goes wrong in Harry's life would fall under pain already. Hm.
Title: Re: what playable stuff are you hoping for?
Post by: iago on April 16, 2009, 07:46:31 PM
Not sure what to do with exhaustion. Most of the stuff that goes wrong in Harry's life would fall under pain already. Hm.
Obligations. :)
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on April 16, 2009, 08:02:54 PM
Obligations. :)

So whenever obligations dominate, some pain in the ass whom you owe will call their due. That could work.
Title: Re: what playable stuff are you hoping for?
Post by: iago on April 27, 2009, 04:05:00 PM
Today we talk True Believers:
http://www.dresdenfilesrpg.com/2009/04/27/true-believers/
Title: Re: what playable stuff are you hoping for?
Post by: Gilesth on May 05, 2009, 01:30:02 PM
I want to see rules for a
(click to show/hide)
from Turn Coat.
Title: Re: what playable stuff are you hoping for?
Post by: iago on May 11, 2009, 03:24:01 PM
And today, the Were-Form character:

http://www.dresdenfilesrpg.com/2009/05/11/were/
Title: Re: what playable stuff are you hoping for?
Post by: Lanodantheon on May 11, 2009, 04:14:08 PM
"Were-form shapeshifters must take a high concept aspect indicating that they are a shapeshifter-whether hereditarily or by choice-able to take on a single animal form"

So, I take it that to be a Pan-Were(A Were-Form with multiple shapes) you have to be a full-Blown Wizard or Sorcerer if you have the refresh cost? Otherwise, it says you have to pick one.

In Turn Coat,
(click to show/hide)
.

Also, according to Harry's establishment that magic still has to contend with physics, the were-forms would have another limitation, weight and mass. You can call substance from the Nevernever to add weight and, but the animal in question has to be at least your same mass. So, to play the 200lb. nerd who moonlights as a "Were-Bird" it would have to be atleast 200lbs.

For me, I can't but think that because there's no spirit link or anything, one could make a High Concept Fullmetal Alchemist inspired Were-Hybrid Animal or a Were-Dinosaur.  ;D

Title: Re: what playable stuff are you hoping for?
Post by: iago on May 11, 2009, 04:21:48 PM
There's a "true shapeshifter" upgrade from the were-form basics, but that tends to be a pretty costly road to walk.
Title: Re: what playable stuff are you hoping for?
Post by: Dan from Chicago on May 11, 2009, 08:48:37 PM
There's a "true shapeshifter" upgrade from the were-form basics, but that tends to be a pretty costly road to walk.

So the
(click to show/hide)
in Turn Coat might be playable after all?  :)
Title: Re: what playable stuff are you hoping for?
Post by: iago on May 11, 2009, 08:56:07 PM
Playable in a "my soul works in service to the Dark Lord" or "my campaign is populated entirely by folks playing peers of the Senior Council" sense, maybe. :)
Title: Re: what playable stuff are you hoping for?
Post by: T.R.C.C. on May 11, 2009, 09:47:46 PM
I wonder if the watchers from the Dresden files tv show episode "Birds of a feather."counts as one of the were groups? I think it would put a nice spin on that story. :) I will have to run a were-seweralligator encounter with my friends when the game is released. Only one animal aspect allowed ? Bang goes my Manimal ripoff npc  as a basic were?.?.?.? :D
Title: Re: what playable stuff are you hoping for?
Post by: iago on May 12, 2009, 03:04:37 PM
The Watchers are *doable*, but they aren't canon from the game's perspective.
Title: Re: what playable stuff are you hoping for?
Post by: Dan from Chicago on May 12, 2009, 05:26:07 PM
Playable in a "my soul works in service to the Dark Lord" or "my campaign is populated entirely by folks playing peers of the Senior Council" sense, maybe. :)

heh ... wouldn't have figured the guys Bob was talking about would be Senior council level, since good'ole
(click to show/hide)
was. Figured they'd be lower power

The whole my soul in service to the Dark Lord thing would suck though :)
Title: Re: what playable stuff are you hoping for?
Post by: Simon Hogwood on May 13, 2009, 05:25:36 AM
And of course the two sample "High Concepts" are "CRIME-FIGHTING WEREWOLF" and "WEREGOAT WISEASS".  ;)
Title: Re: what playable stuff are you hoping for?
Post by: iago on May 13, 2009, 02:18:32 PM
And of course the two sample "High Concepts" are "CRIME-FIGHTING WEREWOLF" and "WEREGOAT WISEASS".  ;)
If I ever get to PLAY this game I'm publishing instead of RUN it, "Weregoat Wiseass" is indeed near the top of my list. :)
Title: Re: what playable stuff are you hoping for?
Post by: Slife on May 15, 2009, 10:00:47 AM
So your arch-nemesis would be a series of possessed tin cans?
Title: Re: what playable stuff are you hoping for?
Post by: Simon Hogwood on May 16, 2009, 04:28:28 AM
That or the Nigerian Anti-GTA squad.  ;D
Title: Re: what playable stuff are you hoping for?
Post by: DrAmyWeaver on May 17, 2009, 09:14:03 PM
Was wondering about Handy Plot Exposition devices, such as:

- Ask The Paranet (and the audience says: D, mutant weregoats! But is that your final answer?)

- Informants (for Murphy types)

- Divine Guidance / "Dominion Magic" (miracles)

- Dreams, signs, portents, etc. (Mind you, Harry's idea of a portent is usually a Big Bad kicking the door in with size 12s. )

...or any other "Get Out Of Plot Free" cards GMs can use to move things along, or that players can use against eeebil GMs who are tormenting them with cunningly written clues. Muhahahaaaa etc.
Title: Re: what playable stuff are you hoping for?
Post by: iago on May 25, 2009, 03:26:59 PM
Today's post? The White Court Vampire character type.

http://www.dresdenfilesrpg.com/2009/05/25/wcv/
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on May 25, 2009, 04:58:54 PM
It would appear at a glance that White Court vampires begin with a pretty low Refresh. Would that be accurate?
Title: Re: what playable stuff are you hoping for?
Post by: iago on May 25, 2009, 05:38:52 PM
Yep. They're "wizard level" in terms of the refresh costs.
Title: Re: what playable stuff are you hoping for?
Post by: iago on June 08, 2009, 03:07:46 PM
White Court "virgins" --
(click to show/hide)
-- are another way to go with the White Court concept: http://www.dresdenfilesrpg.com/2009/06/08/virgin/
Title: Re: what playable stuff are you hoping for?
Post by: Tush Hog on June 08, 2009, 08:41:05 PM
More excellent stuff! I really like the family photo. Thomas looks especially cool.
Title: Re: what playable stuff are you hoping for?
Post by: Otlan on June 11, 2009, 02:21:52 PM
This may have gotten answered already, but I'm to dang lazy to read through Hundreds of post just trying to Find the Answer, so I'll ask it here, Will you be Including The Phobpags, Tempal Dogs, and an Underground location of some kind?
Title: Re: what playable stuff are you hoping for?
Post by: iago on June 11, 2009, 02:31:53 PM
This may have gotten answered already, but I'm to dang lazy to read through Hundreds of post just trying to Find the Answer, so I'll ask it here, Will you be Including The Phobpags, Tempal Dogs, and an Underground location of some kind?

Holy random capitalization, Batman!

I take it you're asking about the phobophages (not the Phobpags); yes, they're in there.

And the temple dogs (not the Tempal Dogs); yes, they're in there.

And Undertown? We'll at least cover it as much as Harry's seen it.
Title: Re: what playable stuff are you hoping for?
Post by: Otlan on June 11, 2009, 03:11:01 PM
Holy random capitalization, Batman!

I take it you're asking about the phobophages (not the Phobpags); yes, they're in there.

And the temple dogs (not the Tempal Dogs); yes, they're in there.

And Undertown? We'll at least cover it as much as Harry's seen it.

My spelling is awful, I must apoligiz for that -_- .

But I am glad to here that these will all be included in the game...now all that remains is for me to get my hands on it...
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on June 11, 2009, 07:04:04 PM
Holy random capitalization, Batman!

sO WE aRe agaINsT RaNDOm caPITAliZatIOn nOW? THAt's cOLd, mAN. (;

More seriously, it's good to hear that we're going to have rules for some of the cool random beasties wandering around the D-verse.
Title: Re: what playable stuff are you hoping for?
Post by: iago on June 22, 2009, 03:08:00 PM
Hmmm. I think a few people might be interested in playing wizards:

http://www.dresdenfilesrpg.com/2009/06/22/wizard/
Title: Re: what playable stuff are you hoping for?
Post by: Otlan on June 22, 2009, 06:17:49 PM
Hmmm. I think a few people might be interested in playing wizards:

http://www.dresdenfilesrpg.com/2009/06/22/wizard/

That spell looks like it's going to leave a big ouch -_- .
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on June 22, 2009, 06:33:26 PM
Cool beans.

Out of curiosity, should we expect to see a couple of examples of how supernatural power Stunts work at some point in the undefined future?
Title: Re: what playable stuff are you hoping for?
Post by: iago on June 23, 2009, 02:30:42 PM
Cool beans.

Out of curiosity, should we expect to see a couple of examples of how supernatural power Stunts work at some point in the undefined future?

At some point, 'tis likely indeed.
Title: Re: what playable stuff are you hoping for?
Post by: Otlan on June 23, 2009, 02:38:38 PM
This probablly already got answered, but what about the Black Court? Will they be playible? Or just monsters you have to fight?
Title: Re: what playable stuff are you hoping for?
Post by: iago on June 23, 2009, 03:10:45 PM
This probablly already got answered, but what about the Black Court? Will they be playible? Or just monsters you have to fight?

Black Court... euuugh.  Right out of the box, we aren't "supporting" the black court type as a playable PC (partly an 'expense' issue, partly a ... they're relentlessly evil issue).  That doesn't mean someone couldn't hack together a home game where they were.  But it's not in our current plan to suggest that players go for playing walking, stinking, dry-rotting corpses with a relentless hunger for human blood.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on June 23, 2009, 04:03:38 PM
At some point, 'tis likely indeed.

*steeples fingers*

Eeeeeeexcellent.
Title: Re: what playable stuff are you hoping for?
Post by: Otlan on June 24, 2009, 09:04:49 PM
Black Court... euuugh.  Right out of the box, we aren't "supporting" the black court type as a playable PC (partly an 'expense' issue, partly a ... they're relentlessly evil issue).  That doesn't mean someone couldn't hack together a home game where they were.  But it's not in our current plan to suggest that players go for playing walking, stinking, dry-rotting corpses with a relentless hunger for human blood.

Understandable, I just figured I'd ask.
Title: Re: what playable stuff are you hoping for?
Post by: Ishindri on June 26, 2009, 12:13:54 AM
I'd like to know if I'd be able to play a sort of artificer - a wizard whose specialty isn't evocation, thaumaturgy, or anything else; but rather focuses on making enchanted items.  Would this be possible, even if it's not an 'official' character path?
Title: Re: what playable stuff are you hoping for?
Post by: iago on June 26, 2009, 01:34:14 PM
I'd like to know if I'd be able to play a sort of artificer - a wizard whose specialty isn't evocation, thaumaturgy, or anything else; but rather focuses on making enchanted items.  Would this be possible, even if it's not an 'official' character path?

Entirely possible. You focus your refinement specializations on things like arcane item slots instead of direct spellcraft and go to town. :)
Title: Re: what playable stuff are you hoping for?
Post by: Ishindri on June 27, 2009, 12:13:51 AM
Sweet.  Thanks much for the quick response.  *plots and schemes*
Title: Re: what playable stuff are you hoping for?
Post by: Otlan on June 29, 2009, 02:32:18 PM
Entirely possible. You focus your refinement specializations on things like arcane item slots instead of direct spellcraft and go to town. :)

*Laughs Evily*
Title: Re: what playable stuff are you hoping for?
Post by: Gilesth on July 06, 2009, 01:34:41 AM
So, can we expect more previews in the near future? I'm curious about how the magic's going to work! That would be a great preview!
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on July 06, 2009, 04:28:21 AM
I'm curious about how the magic's going to work! That would be a great preview!

I would imagine that the functioning of magic is going to be pushed off pretty late in the preview cycle. It is, after all, one of the major selling points of the whole system. It's one of the most exciting parts of the strip tease that is the preview page, if you will.
Title: Re: what playable stuff are you hoping for?
Post by: Otlan on July 13, 2009, 10:40:38 PM
I would imagine that the functioning of magic is going to be pushed off pretty late in the preview cycle. It is, after all, one of the major selling points of the whole system. It's one of the most exciting parts of the strip tease that is the preview page, if you will.

Nice Analegy Mouse  ;D .
Title: Re: what playable stuff are you hoping for?
Post by: Slife on July 21, 2009, 04:06:21 AM
So, how possible is it to specialize a character into being extremely good at one trick?

My roommate was watching this show where the main character's only talent was that he could recreate copies of any weapon he saw.  Basically instantaneously (although they were only temporary), and including the enchantments.  I think there was also some sort of automatic proficiency thing too.

Aside from rules of magic issues (which probably shouldn't come up, given that wardens have swords forged of crystallized magical awesome), how workable is it to dedicate yourself to being really good at one niche?

Would it be as simple as just being a minor talent and repeatedly getting refinement on that talent with the rest of your points?


I suppose it's kind of like being an alpha-style werewolf, since they basically are really good at a single spell.
Title: Re: what playable stuff are you hoping for?
Post by: iago on July 29, 2009, 05:56:21 AM
With all spellcasting, there's a skills component -- focusing on boosting those skills really high and then marrying them to a very narrow, focused spell talent, would get you the end result you're talking about.

Mortimer Lindquist is actually a great example of this -- as a ectomancer, he's a bit narrow in what he can do, but he can do that stuff *really* well (once he gets his belief in his magic back).  Narrower powers, spiked skills -- that's how you get it.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on July 30, 2009, 04:57:15 PM
I was thinking about Fred's last post as I was falling asleep last night, and I got what I think might be a pretty cool character idea. The idea is the child of the angel of storms (which Google reveals to be Zakkiel). The character would have some intense but very focused magic which dealt only with the components of storms -- so gale force winds, lightning, rain, etc. Then perhaps toss on a minor power or two related to being the child of an angel.

I'm thinking something between an emissary of power and a focused practitioner.
Title: Re: what playable stuff are you hoping for?
Post by: Valarian on July 31, 2009, 12:16:15 PM
I was thinking about Fred's last post as I was falling asleep last night, and I got what I think might be a pretty cool character idea. The idea is the child of the angel of storms (which Google reveals to be Zakkiel). The character would have some intense but very focused magic which dealt only with the components of storms -- so gale force winds, lightning, rain, etc. Then perhaps toss on a minor power or two related to being the child of an angel.

I'm thinking something between an emissary of power and a focused practitioner.
Sounds good to me, there might be something of the Changeling template in there as well (such as supernatural resilience or physical immunity to electricity). Could you please post your Nephilim template when you're done.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on July 31, 2009, 08:21:47 PM
Sounds good to me, there might be something of the Changeling template in there as well (such as supernatural resilience or physical immunity to electricity). Could you please post your Nephilim template when you're done.

Once the game comes out, if there's nothing like a Nephilim template, I'd gladly write up an unofficial template for them. I found a huge list of different angels to use as inspiration for examples.

I imagine that most of the powers would be things like highly focused magic and -- as you mention -- things like resistance to effects within their parent's purview. The baseline would likely be pretty low on the Refresh cost ladder, but it could potentially get up pretty high depending on how many generations the angelic blood had to be thinned out and the power of the parent. The direct child of an archangel, for example, would likely be potentially quite powerful and high in Refresh cost.
Title: Re: what playable stuff are you hoping for?
Post by: Valarian on July 31, 2009, 09:53:49 PM
The Asgardian types could be interesting as well, such as Gard in the books. All sorts of old gods and half-gods could be lying around. The devas are another possibility for supernatural types, and djinn.
Title: Re: what playable stuff are you hoping for?
Post by: Rel Fexive on July 31, 2009, 11:38:05 PM
Sounds good to me, there might be something of the Changeling template in there as well (such as supernatural resilience or physical immunity to electricity). Could you please post your Nephilim template when you're done.

Hmm, I've had a 'scion of an angel' idea myself for a while.  Changeling would definitely be the starting point for that; the more power they accept the further from human they go till they fully "wing up" and go NPC.
Title: Re: what playable stuff are you hoping for?
Post by: rickayelm on August 25, 2009, 12:36:45 AM
I was on your site today looking for the scion of power you mentioned and couldn't find it. Is this going to be posted any time soon? Also can one player have multiple templates, for example could you play a minor talent who becomes a emissary of power.
Title: Re: what playable stuff are you hoping for?
Post by: iago on August 25, 2009, 12:48:36 AM
I was on your site today looking for the scion of power you mentioned and couldn't find it. Is this going to be posted any time soon? Also can one player have multiple templates, for example could you play a minor talent who becomes a emissary of power.

Already posted (back in January 2009).

http://www.dresdenfilesrpg.com/2009/01/19/emissary/

And, yes.
Title: Re: what playable stuff are you hoping for?
Post by: rickayelm on August 25, 2009, 01:18:04 AM
No I was looking for the scion of power you mentioned in a earlier post, someone like Kincaid or that half jinn guy.
Title: Re: what playable stuff are you hoping for?
Post by: iago on August 25, 2009, 01:29:59 AM
No I was looking for the scion of power you mentioned in a earlier post, someone like Kincaid or that half jinn guy.

Ah, yes. We don't have that online; what I (should have) said before was that we're thinking about adding a template for it, though it's not functionally much different from an Emissary of Power. :)
Title: Re: what playable stuff are you hoping for?
Post by: rickayelm on August 25, 2009, 02:04:44 AM
Will there be ritual magic in the rpg, by this I'm not referencing thaumaturgy  but rather the rituals referenced in blood rites.
Title: Re: what playable stuff are you hoping for?
Post by: iago on August 25, 2009, 03:04:11 AM
Will there be ritual magic in the rpg, by this I'm not referencing thaumaturgy  but rather the rituals referenced in blood rites.

They'll be handled by the same system, essentially; we do cover it (the magic chapter in its current form is HUGE).
Title: Re: what playable stuff are you hoping for?
Post by: rickayelm on September 06, 2009, 11:29:07 PM
In the books if you touch a denarian coin but choose not to take it up  there is still a mystical effect on you. How will this be covered in the game? Could you play an emmisary of power that is empowered by the shadow of the denarian like Harry with his access to hellfire? How would such a shadow effect a mortal or lesser spellcaster?

Also what are the descendants of a changeling like? Could I for example make a minor talent with glamour or another fae power? Could I play the grandchild of one of the siddhe who has the sight and seelie magic using the focussed practitioner template?

In the books wizards live for a long time, is this covered in the rpg? If it is covered is it limited to wizards or can the lesser spellcasters gain a longer than human life span as well?
Title: Re: what playable stuff are you hoping for?
Post by: iago on September 06, 2009, 11:33:42 PM
In the books if you touch a denarian coin but choose not to take it up  there is still a mystical effect on you. How will this be covered in the game? Could you play an emmisary of power that is empowered by the shadow of the denarian like Harry with his access to hellfire? How would such a shadow effect a mortal or lesser spellcaster?

We at least touch on it. Fallen Angels don't come with an operator's manual, so it's sort of hard to say what might come of it.  We give the GM plenty of tools as a way in which she COULD implement the effects.

Quote
Also what are the descendants of a changeling like? Could I for example make a minor talent with glamour or another fae power? Could I play the grandchild of one of the siddhe who has the sight and seelie magic using the focussed practitioner template?

Sure, why not!

Quote
In the books wizards live for a long time, is this covered in the rpg? If it is covered is it limited to wizards or can the lesser spellcasters gain a longer than human life span as well?

In the RPG we offer a (zero point) power for wizards to represent this, but really, it's the sort of thing that could be added to any template where long life is an expectation. But long life doesn't really play out in a conflict-relevant way in an RPG -- it's sort of a boring power, right? -- so we don't make a big deal of it.
Title: Re: what playable stuff are you hoping for?
Post by: rickayelm on September 06, 2009, 11:48:41 PM
In the minor talent template it says that you can take one refresh 1 or 2 supernatural power. What kind of things are possible with refresh 1 or 2 powers?
Title: Re: what playable stuff are you hoping for?
Post by: rickayelm on September 07, 2009, 01:07:16 AM
Are the were form or the emmissaries of power subject to the laws of magic? If Samantha the were-panther takes on panther form to kill a rapist has she vilated the first law? If Jim the emmissary uses the power to control someones thoughts has he violated the fourth law?
Title: Re: what playable stuff are you hoping for?
Post by: rickayelm on September 07, 2009, 01:24:58 AM
Will there be rules for hellfire and soulfire? On another thread you said that there are going to be rules for common ritual magic that is usable by anyone who can get their hands on a grimoire, how rare are the grimoires going to be, and how much would it cost to start play with one?
Title: Re: what playable stuff are you hoping for?
Post by: iago on September 07, 2009, 02:11:52 AM
In the minor talent template it says that you can take one refresh 1 or 2 supernatural power. What kind of things are possible with refresh 1 or 2 powers?

That's sort of a long answer and I'm short on time. Think "Ordo Lebes" for some of it, though.
Title: Re: what playable stuff are you hoping for?
Post by: rickayelm on September 13, 2009, 12:41:46 AM
I was looking through my shadowrun books last night and it got me wondering if there is going to be anything like the physical adept in the dfrpg?
Title: Re: what playable stuff are you hoping for?
Post by: iago on September 13, 2009, 01:38:24 AM
I was looking through my shadowrun books last night and it got me wondering if there is going to be anything like the physical adept in the dfrpg?
We're only supporting canonical Dresden Files character types, but we're going as broadly with those as we can manage.
Title: Re: what playable stuff are you hoping for?
Post by: jtaylor on September 14, 2009, 05:00:52 PM
Besides a lot of the things a canonical changeling can do (Kincaid, Meryl, etc) are similar to physical adepts. It would be very easy to modify a changeling to an adept that channels magic through their body. They should have less potential than a changeling, but they would never have to face the choice.
Title: Re: what playable stuff are you hoping for?
Post by: skakid on September 16, 2009, 08:22:06 PM
Anything "historical" included? 
I'm thinking of running a modified Dresden/Steampunk mashup once the game is released.
Title: Re: what playable stuff are you hoping for?
Post by: iago on September 16, 2009, 08:48:00 PM
Anything "historical" included? 
I'm thinking of running a modified Dresden/Steampunk mashup once the game is released.

We're focusing on playing in the modern day, though honestly I think it wouldn't be difficult at all to adapt.
Title: Re: what playable stuff are you hoping for?
Post by: rickayelm on September 20, 2009, 07:58:46 PM
Are the were form or the emmissaries of power subject to the laws of magic? If Samantha the were-panther takes on panther form to kill a rapist has she vilated the first law? If Jim the emmissary uses the power to control someones thoughts has he violated the fourth law? 
 
 
 Will there be rules for hellfire and soulfire? On another thread you said that there are going to be rules for common ritual magic that is usable by anyone who can get their hands on a grimoire, how rare are the grimoires going to be, and how much would it cost to start play with one? 
 
 
 

Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on September 20, 2009, 08:24:44 PM
I'm pretty certain that the Laws of Magic are for human practitioners of magic. This is probably because they're enforced by the White Council, and they don't exactly have the power to make these things stick against Faerie or one of the vampire courts.

So a were-panther killing someone wouldn't draw down the ire of the Council. Of course, if Samantha made it a habit to go around killing all sorts of folks with her powers, eventually someone on the Council will decide that she's too dangerous to let live and try to take her out.
Title: Re: what playable stuff are you hoping for?
Post by: iago on September 20, 2009, 09:27:58 PM
I'm with TheMouse on this one. It's about mortal practitioners, and about enforcement. Shapeshifting into a panther is legal (you can transform yourself) and killing someone with your claws is legal (that's not magic, that's claws -- there's a reason the Wardens kill with swords).  Your emissary is in interesting territory -- that's probably a mortal practitioner doing the deed, but they're under the aegis of whatever political/supernatural entity they're an emissary for.  I'd say it's a violation of the law as far as the Council sees it, but diplomatic entanglements will make enforcement difficult.  But, there's also a "the-reality-of-how-breaking-the-laws-affects-you" side to the laws in the RPG, so I'd say you probably still get dinged by the 'Lawbreaker' effect, mechanically, regardless of whether or not you can evade the political consequences.

And yes, there will be (light) rules for hellfire and soulfire.

The grimoires will be every bit as rare as they are in the novels... unless the GM decides otherwise.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on September 20, 2009, 10:02:00 PM
And yes, there will be (light) rules for hellfire and soulfire.

Excellent. I'm not certain that I will want to take my game in that direction, but I like having the options available. I might, for example, spaz out and decide to take inspiration from Supernatural and do a war between Heaven and Hell.
Title: Re: what playable stuff are you hoping for?
Post by: rickayelm on September 22, 2009, 07:41:11 AM
In the novella Backup it has an antagonist that gains magical power by merging her soul with a spirit. It also mentions a group of people that gain superhuman physical abilities by grafting the  limbs of beings from the nevernever to their bodies. Will there be rules for such things.
Title: Re: what playable stuff are you hoping for?
Post by: iago on September 22, 2009, 03:47:42 PM
In the novella Backup it has an antagonist that gains magical power by merging her soul with a spirit. It also mentions a group of people that gain superhuman physical abilities by grafting the  limbs of beings from the nevernever to their bodies. Will there be rules for such things.

No explicit rules, but it'd be easy to implement. We're not covering Backup in the core.
Title: Re: what playable stuff are you hoping for?
Post by: skakid on September 22, 2009, 05:56:30 PM
I'd think maybe a takeoff of the Emissary template? 
Maybe all it would be is a flavor change.
Title: Re: what playable stuff are you hoping for?
Post by: Old_n_Wise on September 24, 2009, 03:05:14 AM
Greetings and Salutations.

I started reading the Dresden Files with Turn Coat.  I'm hooked, and now waiting for the RPG.
I'm an old D20 RPG gamer from way back. As a social gathering Dresden Files RPG,
I would suggest several things.

Remember to keep it fun:
Sometimes Magic works, sometimes not the way we really want it to.
Bob helped Harry with potions and spells, Because you cook the potion for too long or add the
wrong ingredient and all heck breaks loose.

The fun of the Dresden files is when the magic is just sitting, waiting for some fool to touch it.
For Example: Storm Front, Harry mixes two potions.  One a Love Potion, the other an Escape Potion.
Well, surprise surprise, just when things are getting crazy, the gal he is with drinks the wrong potion.
But I digress, also, she drinks a second potion. She lives, but becomes very sick.
Remember to please keep the fun in the game, as you do in the books.
Thus, I would suggest a form of wild magic outcomes.

We all know there are some very basic spells that always work the way they are suppose to work.
Like the CIRCLE. We make a circle and we are safe, sort of. But we can also be trapped.

MAGIC: Many RPGs have books dedicated to the Pursuit and Mastery of Magic.
And I'll not go into detail here.

Learning Magic:
Also from Storm Front, seems to be a few ways to learn magic.
You can train yourself: Thus you can be very strong, but not very precise.
You can be trained by a mentor:
You can be trained by a school:
Or you are born with some natural magic.
Each one has positives and negatives, and will help guide you on your journey.

Socialization:
How good is your character at being social.
It seems that you need friends to survive.
Harry, and the council often rely upon others to help them out of a jam or sometimes do a bit of dirty work.
(Even some wing work - if we talk about the Fairies.)
But getting those friends to do what we want them to, is not always an easy task.
NPCs should have a level of motivation from very hard to easy.
You have to set just the right trap to catch a Faery.


All in all, I am very excited to play the RPG.
It will allow us to explore the Alternate Reality the Harry Dresden lives in.
There are those who will be
Guardians: Keepers of Magic and or Laws.
Teachers: Those who guide those who can be taught.
Seekers: Those who seek the truth in all things.
Preachers: Some people who think they have a connection to the devine.
Warriors: Those who go out into the night to fight.
The masses: The poor sheep that are preyed upon by the wolves, and more often the vampires.

conflicts
Magic vs. Technology
Mortal vs. Immortal
Heaven vs. Hell


It is my hope that when people sit down together to game, the find the joy,
entertainment and excitement that we all find in the books.

Sorry, some of the suggestions in this message may be a bit rambling,
but I hope it makes sense to someone. 

Cheers to you all and keep up the good work.


 


Title: Re: what playable stuff are you hoping for?
Post by: Bosh on September 24, 2009, 08:28:13 AM
Old_n_Wise: a great deal of that can be covered very well and easily through the Fate aspect system.

Oh I know the magic system is a pretty gargantuan beast (and probably easily the hardest part of the system to build since the magic systems in Fate 2.0 and SotC are pretty sparse on the crunch) but how many basic kinds of magical "tricks" are there? What I mean is how many sorts of things are there for a Focused Practitioner to have as their focus or for a wizard to learn?

Of the top of my head I can think of:
-Pyromancy
-Ectomancer
-Alchemist/Potion brewer
-Thaumaturgy
-Earth Magic
-Veils/glamours
-Mind magic
-Summoning/binding
-Entering the Nevernever
-Force magic

I'm curious if there some crunch for Enthropy magic since it seems to appear a good bit in the books (enthropy curses and Warden Ramirez's shield that turns bullets into dust). Would like to give playing a Focused Practitioner who only knows Enthropy magic a shot since it seems like a pretty straight-forward kind of magic that could have a wide range of creative applications (making buildings fall down, defense, offense, tool creation, water purification (by zapping any bacteria in the water), undermining people's footing, escaping by creating holes in walls too small to fit whatever's chasing me, etc.).
Title: Re: what playable stuff are you hoping for?
Post by: Old_n_Wise on September 25, 2009, 04:24:12 AM
Thank Bosh,
That is understood. The Fate 2.0 system is not something I am familiar with.
With Rifts, D&D, Star Wars, Gurps and others. Magic, spells and more, can take up a tome of their own.

My thoughts, though scattered, are the idea, that many RPGs out in the world are based on group interaction and achievements.
Often, when we read the Dresden Files, we see Harry the hailed hero. (Hailed, as in beaten up too)
Just wanted to interject that, each person's world or worlds should not look exactly like his, as he is a unique character.
In the first book, "Storm Front" we encounter a Rouge Wizard, who is very strong, and self trained.
We also encounter a great bar, where Harry describes a room of lower magic users.
Wizards in the Dresden Files, would be similar to Paladins in D&D. (Few and Far between).

Often in development, so much focus goes into trying to get all the big stuff correct, that the fun can be forgotten.
So, just wanted to remind the powers that be, that the Dresden Files world is huge, and Jim, still has not created everything yet.
We have seen some really cool things in the books, but there is still more to come, and the game, should allow for flexibility
and creativity. Something that Harry often relies upon. Not to mention, a bunch of friends and allies and even a few enemies
that bail him out. (Morgan)

The Dresden Files Wiki is a great place to see some general concepts.
For example: 88% of the Dresden File world is made of general ordinary humans.
In the RPG, the group, or organization's missions will accomplish what ?
I think there is great opportunity here.
For example: You could start out as a normal everyday human, work your way up.
Have your character killed, and due to X amount of (reputation/honor) points, you then can be an Archangel to
return to help out the group, or fallen angel.
There is the whole mortal vs. Immortal path to follow.
I for one, wouldn't want to be able to roll an Angel right off the bat.
I am sure there are way too many rules, and it would be hard to get into the pub's door with those wings.

cheers to you all.
:)
Title: Re: what playable stuff are you hoping for?
Post by: Bosh on September 25, 2009, 06:12:09 AM
Old_n_Wise: not to be snarky, but it would probably be a good idea to read up on the Fate 3.0 rules (SRD of those rules in their SotC incarnation here: http://www.novusimperia.net/FATE_SRD/Fate3SRD.php). A lot of the suggestions you're making are a lot like a skilled mechanic who specializes in car brand X making suggestions for design of the new model of car brand Y without bothering to take a look under the hood of last year's model of car brand Y. Fate (which the Dresden Files RPG rules will be a version of) functions quite a bit differently than Rifts, D&D, etc. in a lot of pretty fundamental ways.
Title: Re: what playable stuff are you hoping for?
Post by: rickayelm on November 27, 2009, 09:10:11 PM
I was just reading a synopsis of Changes and it says that Susan and Harry have a kid. Will there be rules for playing the children of the red court infected in the game? If there are not, how difficult would it be to make such rules yourself?
Title: Re: what playable stuff are you hoping for?
Post by: Uriel_spook on November 27, 2009, 09:26:18 PM
I was just reading a synopsis of Changes and it says that Susan and Harry have a kid. Will there be rules for playing the children of the red court infected in the game? If there are not, how difficult would it be to make such rules yourself?

Recall reading something that said the RPG would be stopping (in terms of content included) somewhere around white knight i think.  Could be wrong on the exact book but don't believe content from Changes will be present.  Hope that helps!
Title: Re: what playable stuff are you hoping for?
Post by: iago on November 27, 2009, 09:30:20 PM
Recall reading something that said the RPG would be stopping (in terms of content included) somewhere around white knight i think.  Could be wrong on the exact book but don't believe content from Changes will be present.  Hope that helps!
Small Favor is our cutoff -- we figured ten books was enough!
Title: Re: what playable stuff are you hoping for?
Post by: rickayelm on December 13, 2009, 11:19:00 PM
Will you be writing up foo dogs? If you do will I be able to have one as a companion, like Mouse? Will it be possible to play a were-form foo dog?
Title: Re: what playable stuff are you hoping for?
Post by: rickayelm on December 13, 2009, 11:19:36 PM
Will there be rules for having a spirit familiar?
Title: Re: what playable stuff are you hoping for?
Post by: iago on December 13, 2009, 11:33:17 PM
Will you be writing up foo dogs? If you do will I be able to have one as a companion, like Mouse? Will it be possible to play a were-form foo dog?
We'll write up Mouse, yes. I haven't looked at the numbers to figure out what it'd take to play what you're talking about. :)
Title: Re: what playable stuff are you hoping for?
Post by: iago on December 13, 2009, 11:34:06 PM
Will there be rules for having a spirit familiar?
I don't recall an explicit conversation about that, no. I don't think it'd be hard to cook up a rule to cover it, though.
Title: Re: what playable stuff are you hoping for?
Post by: IrishSailor on January 11, 2010, 10:19:02 PM
Really looking forward to the True Believer class. I already have an idea for a group of priests, brothers and lay people within the Vatican formed to help and augment the Knights of the Cross. Of course, the Church would disavow them if something were to happen. You know, because all of this supernatural stuff is just hogwash anyway.

They would act as the eyes and ears for the KotC. When the KotC were engaged with the Denarians (or some other evil) they would be responsible for the safety of people in their area. The new leader of this organization is pressuring the Vatican to allow him to open channels with the White Council and specifically the Wardens. After all, they are on the same side (for the most part) and with the Wardens streched thin due to the war with the Red Court, they could use people who:

A) know what is up
B) know how to blend in
C) have no love for the things that go bump in the night
and
D) have intelligence gathering capabilites that Wardens could use.

For a name, I'm leaning toward the Knightly Order of St. George. He was a martyr and famous for...slaying a dragon.
Title: Re: what playable stuff are you hoping for?
Post by: iago on January 11, 2010, 11:03:52 PM
We've actually got a lot of potential for positive religious characters in the game, thanks to the source material. In our Baltimore example setting, there's a quartet of True Believers running around: a nun, a rabbi, an imam, and a reverend.
Title: Re: what playable stuff are you hoping for?
Post by: TheMouse on January 12, 2010, 05:52:05 AM
a nun, a rabbi, an imam, and a reverend.

And they walk into a bar...
Title: Re: what playable stuff are you hoping for?
Post by: iago on January 12, 2010, 06:19:52 AM
And they walk into a bar...
Or in this case Neutral Grounds, a coffee bar run by a kitchen witch.
Title: Re: what playable stuff are you hoping for?
Post by: John 1:17 on January 14, 2010, 06:26:48 PM
What i want to see more than anything, which I know is going to be in there, is the ability to stat up your own foci, with the ability to make them loose enough to adapt on the fly.
Title: Re: what playable stuff are you hoping for?
Post by: iago on January 14, 2010, 06:28:49 PM
What i want to see more than anything, which I know is going to be in there, is the ability to stat up your own foci, with the ability to make them loose enough to adapt on the fly.
Oh yes, that's very much in there. :)
Title: Re: what playable stuff are you hoping for?
Post by: Slife on February 04, 2010, 04:54:59 AM
So, it seems logical you could take something like this (http://www.telegraph.co.uk/science/science-news/5794280/Scientists-draw-squid-using-its-150-million-year-old-fossilised-ink.html) and make it into an interesting spell focus.

Are there any guidelines about how good it would be, relative to something with less mystical significance, such as a modern squid pictue drawn with india ink or a laser-printed squid?
Title: Re: what playable stuff are you hoping for?
Post by: iago on February 04, 2010, 05:07:57 AM
So, it seems logical you could take something like this (http://www.telegraph.co.uk/science/science-news/5794280/Scientists-draw-squid-using-its-150-million-year-old-fossilised-ink.html) and make it into an interesting spell focus.

Are there any guidelines about how good it would be, relative to something with less mystical significance, such as a modern squid pictue drawn with india ink or a laser-printed squid?

Loooooose guidelines, maybe. Mostly that would be all about the story the wizard in question could tell the GM. :)
Title: Re: what playable stuff are you hoping for?
Post by: Rechan on February 04, 2010, 10:44:53 PM
I'm with TheMouse on this one. It's about mortal practitioners, and about enforcement... Your emissary is in interesting territory -- that's probably a mortal practitioner doing the deed, but they're under the aegis of whatever political/supernatural entity they're an emissary for.  I'd say it's a violation of the law as far as the Council sees it, but diplomatic entanglements will make enforcement difficult.  But, there's also a "the-reality-of-how-breaking-the-laws-affects-you" side to the laws in the RPG, so I'd say you probably still get dinged by the 'Lawbreaker' effect, mechanically, regardless of whether or not you can evade the political consequences.
Heh. This relates back to an idea of mine I had...

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Title: Re: what playable stuff are you hoping for?
Post by: skakid on February 05, 2010, 02:49:08 PM
Maybe I missed it, but was there a character type that fit in line with the "Denarius in my head" thing?
Title: Re: what playable stuff are you hoping for?
Post by: iago on February 05, 2010, 03:08:16 PM
Maybe I missed it, but was there a character type that fit in line with the "Denarius in my head" thing?
You mean, like "A Person"? :)

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Title: Re: what playable stuff are you hoping for?
Post by: Rechan on February 05, 2010, 06:57:04 PM
You know. That might be the way to rejigger for the purposes of making a Spirit Familiar.

I sure hope there are Companion rules that let you snag something like a Spirit, ala Bob.
Title: Re: what playable stuff are you hoping for?
Post by: iago on February 05, 2010, 07:37:16 PM
I sure hope there are Companion rules that let you snag something like a Spirit, ala Bob.
There are multiple ways to implement something like Bob. (Who could just be a "high quality library with a personality", or could be more detailed than that.) I seem to recall we talk about 'em.
Title: Re: what playable stuff are you hoping for?
Post by: Rechan on February 05, 2010, 10:17:35 PM
I was looking through my shadowrun books last night and it got me wondering if there is going to be anything like the physical adept in the dfrpg?
Hey there. I've not seen the rules. But I have two suggestions that MIGHT get you what you want.

My suggestion boils down to picking one of the following supernatural character-types, and just reskinning it as a Physical Adept, a Magical Warrior. You pick normal Mortal stunts, but also take the package you have to for the Supernatural type, and then just "reskin" the powers. Again, I've not seen the rules, and they may not be what you're looking for, or have drawbacks, or even be able to be reskinned.

Maybe your DM will let you get out of some of the Musts, or force you to take others, by making different packages.

1) Focused Practitioner (http://www.dresdenfilesrpg.com/2009/02/02/practitioner/). Depending on what powers you want for your Adept, you could focus on Air, so you can use spells to get you those "Crouching Tiger, Hidden Dragon" leaps, or give you an extra "push" so you can run faster. I imagine there's an area of spells that would facilitate you making multiple attacks or faster attacks (a "haste" effect, if you will).

2) Lycanthrope (http://www.dresdenfilesrpg.com/2009/03/02/lycanthrope/). Remember, these are just rage-spirit conduits. They get access to Inhuman (strength/speed/recovery). Reskinning their Pack Instinct or Echoes of the Beast as something else (like "Magical Awareness", or physical withdrawals from using powers to effect your physical body, etc).