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Messages - Buscadera

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91
DFRPG / Eternal Life - New Power; How Does It Look?
« on: October 27, 2010, 09:43:22 PM »
I'm writing up a character for a Submerged game set in Florida and I was wanted to make a mostly-mortal explorer who had stumbled into the Fountain of Youth. Wizard's Constitution seems to handle some aspects pretty well (long life, eventual wound recovery, etc.) but there are certain things I don't think it covers everything I'm looking for so I created this power. It's mostly a mashup of Living Dead and Wizard's Constitution. Does it look balanced?

Eternal Life [-1]
Total Recovery - You’re able to recover from physical harm that would leave a normal person permanently damaged. You can recover totally from any consequence—excluding extreme physical ones—with no other excuse besides time; simply waiting long enough will eventually heal you completely. (Many wizards use this ability to avoid hospitals, where their tendency to disrupt technology can put others in serious danger.)
Fast Recovery - Out of combat, you may recover from physical consequences as if they were one level lower in severity. So, you recover from moderate consequences as though they were mild, etc. Consequences reduced below mild are always removed by the beginning of a subsequent scene.
Long Life - As a side-effect of your improved ability to recover from injury, your lifespan is significantly extended. In game terms this
will rarely have relevance, but it’s why you can talk at length about the events of the American Civil War and, depending on when you became immortal, you may be able to go back even further than that.
Death is a Nuisance - Unless wholly destroyed or killed by special means, you’ll continue to live on afterwards. No “death” result is ever permanent unless special means are used (usually as determined by your creature type).

Does it need anything else or is it overpowered?

92
DFRPG / Re: Help with a Trickster Information Broker
« on: October 14, 2010, 03:33:53 PM »
I think you should go with Glamours too. Anansi was a trickster who won with wit more than anything else. I'd avoid the out-and-out combat powers while focusing on the powers that let you be sneaky and witty.

93
DFRPG / Re: Is a Pure Mortal viable?
« on: July 13, 2010, 07:21:36 PM »
I didn't realize anybody had statted up the Burn Notice crew until I stumbled into this thread. This is perfect for a Miami-centric game I'm running on another site (I've got Michael, Sam and Fiona clones, although rather they're a half-demon, a changeling and a merman, respectively). Thanks for the write-up!

94
DFRPG / Re: Lets go fly a ....
« on: June 28, 2010, 11:31:45 AM »
There's also the possibility of making the oft-discussed 'technology-jamming-jammer' enchanted item that shuts off a wizards mana static. Harry does it in the books, so I don't see why another wizard couldn't do the same thing.

95
DFRPG / Re: Custom Gunslinger stunts, and an artifact rifle
« on: May 29, 2010, 04:32:16 PM »
No mrsleep, you're not the only Preacher fan on here. But remember, The Saint of Killers couldn't kill everyone's favorite Irish vampire
(click to show/hide)

Sounds like a great idea for a character though and I really like the stunts.

96
DFRPG / Re: Seattle Dresden
« on: May 12, 2010, 08:07:45 PM »
Nor will I ever be called on to translate anything to/from German or make incredibly intricate and beautifully presented game-fixes on the fly.

Also, Sasquatches. Harry even makes reference (possibly jokingly) to having met Bigfoot in one of the short stories, so it's safe to assume that at least one exists. I'm more likely to assume a whole tribe of them wandering the Northwest US, keeping out of humanity's way. It would also give you an opportunity to create something different than what we see in the series. For how vast the Nevernever is supposed to be, we never see much more than mortals with some sort of magic, faeries, vampires, and the occasional demon or divine being. There's got to be a ton more types of creatures out there. For example, I'm adding merfolk to an upcoming game I'll be running set in Miami.

97
DFRPG / Re: Seattle Dresden
« on: May 12, 2010, 07:46:58 PM »
I have several things to say: One, I may consider this - maybe a clued-in cop or something just a passing reference "Detective Queen SPD!" - but moreso... Buscadera of Cortexsystemrpg? lol.

Indeed I am. You found me.

98
DFRPG / Re: Seattle Dresden
« on: May 12, 2010, 07:11:57 PM »
This mostly just the comic nerd in me speaking, but I couldn't imagine Seattle without an homage to DC's radically-liberal Emerald Archer, the Green Arrow. Tinkered with and given a supernatural theme, I could see him fitting in with the Dresdenverse.

99
DFRPG / Re: Some Sample Characters
« on: May 03, 2010, 04:15:45 AM »
Very interested. I'm a big fan of these characters actually.

If I could make a request, I'd like a small group of sample characters (like 3 or 4) of a mixed group of Waist-Deep or Chest-Deep. I've got to run a sample game before next year for a couple of players. The group you've got up is great, but there just so many to pick from. If the group had a college theme (like a group of gaming nerd werewolves or a sorcerer's fraternity), that'd be a plus.

100
DFRPG / Re: Golems & Genies
« on: April 30, 2010, 08:28:13 PM »
Faithful? Didn't Loew's golem turned on him?

In some versions of the story, but the most common retelling has the Emperor begging for the golem to be "turned off" when it begins killing gentiles without ever harming any of the Jews.

101
DFRPG / Re: Autumn and Spring Courts
« on: April 30, 2010, 06:45:39 PM »
The way I envisioned it a while back when the Autumn Court was mentioned on the DFRPG website, was that the Spring and Autumn Courts were minor courts associated with Summer and Winter respectively. I also imagined them being run by Spring and Autumn Kings, their power on par with that of the Erlking but not quite at the level of Mab or Titania.

102
DFRPG / Re: Golems & Genies
« on: April 30, 2010, 04:46:25 AM »
The summoning rules would work for a temporary golem, sure. But I'm talking a long-term companion character, like a kabbalist following in the footsteps of rabbi Loew with his one faithful golem in tow. How would you model that one continuous quasi-NPC who tags along with your character?

I could probably model an effective genie with:
  • Item of Power: Magic Lamp/Pen [+2]
  • Demonic Co-Pilot [-1]
  • Sponsored Magic: Genie Magic [-4]
  • Total: -3 Refresh

103
DFRPG / Golems & Genies
« on: April 29, 2010, 05:57:50 PM »
The conversation about familiars set me thinking about characters who don't do combat themselves, but outsource that to someone else. I had an idea about a year before the game was released for an artist character who created golems to do his dirty work. Another idea would be someone like Johnny/Jakeem Thunder from JSA, who doesn't have magic of his own but does have access to a genie.

My question is, how would you best model characters like these?

104
DFRPG / Re: Familiars
« on: April 29, 2010, 04:47:28 PM »
Since a familiar is supposed to be a magical aid, couldn't you simply say that your focus item is your familiar and have an aspect representing that? I think it would work, mechanically. It might not give you a Bob-esque spirit, but it would create a familiar in some sense of the word.

105
DFRPG / Re: Laws of Magic and other supernaturals
« on: April 27, 2010, 06:21:46 PM »
I would say no. The White Council only has reign over mortal/human practitioners of magic. I seem to recall Harry not liking when White Court vampires feed in front of him, but he doesn't try to destroy them. Their inducement of lust is mind control by most standards, but the Council has no grounds to stop them.

By the same token, changelings with magic are using Fae magic, not mortal magic. The wardens might step in if they were attacking humans, but that would only be to save mortals, not to enforce the laws.

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