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Topics - ways and means

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16
DFRPG / Power Synergy
« on: May 10, 2012, 02:33:12 PM »
If a player took a power that allowed them to see through wall and already had evocation which has a line sight range can he then use evocation through walls as his line of sight is extended through them? 

17
DFRPG / Template Balance
« on: May 02, 2012, 11:36:36 PM »
If you follow the templates then by far the strongest class is Wizards who can get accuracy ratings up to the low teens by Submerged, compared to Changelings, Shape shifters, minor practitioners and the bulk of the other classes that can get a max accuracy of 6* (sans any IoP bonus). This means that Wizard/sorcery/fp can do twice as much damage per turn (much more than twice with area effects which only they have) and are twice as likely to hit. In addition to this a wizard also can do a wide variety of things other classes can't and if they focus in spirit they can also be better than stealth than  a stealth focused non-caster and can attack enemies mental stress track. So if you strictly follow the templates how do you stop your wizards completely dominating the game?

*You can technically get seven if your willing to take a minus two to your defense with swing for the fences or use infuriate with incite anger.

18
DFRPG / Powers = Tools ?
« on: April 22, 2012, 05:14:31 PM »
I was wondering how many people would argue that powers have there own context and using them out of context is wrong? and how many people would argue the reverse that powers are tool to achieve an effect and the context is up to the individual character to describe the context for how he has that power. I have two examples of what I mean the first is inhuman strength which can be justified with magic with bizarre biology or even with mechanical contraptions the context for the power would be completely different depending on the high concept of the character using it.  The second example is Sacred Guardian a rather poorly balanced power which allows a boost to rolls at a cost of mental stress, if you look at this power like a tool it could be used to represent a great number of different feats such as biomantic boost (using magic to augment your body), certain mystical techniques, channeling a co-pilot etc. So I was wondering is it right to use powers as a tool secondary to character concepts or should the powers context come first?

19
DFRPG / A Magical Ineptitude Power
« on: March 30, 2012, 10:30:45 PM »
I was wondering how to stat-up someone like the worst witch (English Child Fiction) a person who technically has magic but is so inept at using that magic that it grants no mechanical advantage and often ends up getting in the way. Any ideas?

20
DFRPG / Harrying House Rule
« on: February 09, 2012, 01:55:49 PM »
Traditionally block are a all or nothing affair overcoming a block does not effect the value of any non-attack action at all. So as a house rule I was thinking of allowing Harrying Actions, actions that do not attempt to stop something but just make it harder to achieve. For example an 8 shift smoke spell to obscure peoples locations in a fog could by a 6 shift area block against seeing or it could count as 3 shifts suppression of sight (using the half armour values) which lowers the alertness skill of everyone in the fog by three whilst there in the fog. Do you think such a house rule would be game breaking? 

21
DFRPG / Traps and Literal Landmines
« on: February 06, 2012, 05:10:48 PM »
So if a player had to defend a base and set up dozens of traps (rolling craftsmanship each time) in the narrow corridor to get to a underground temple (specific goal location) how would you run this in combat? Should each hidden trap be considered an ambush (with alertness rolls) and should each trap be rolled as an separate attack when the enemy triggers it (fails alertness test)? 

22
DFRPG / Taking someone out without Stress
« on: January 02, 2012, 12:50:21 AM »
So I was wondering whether burying a physical immune opponent so it couldn't escape by collapsing a mine on its head, would it count as an attack, a grand scaled maneuver or a long duration block? It would effectively take the opponent out of the fight (until it digs itself out) but would also do no stress (due to PI).

23
DFRPG / The Lady of the Lake
« on: December 14, 2011, 03:46:29 AM »
I am trying to Stat out the Lady of the Lake from the Arthur myths so she can pop up a DF game. I have her aspects but does anyone have any ideas for stats.

The Lady of the Lake/ Nimue
High Concept: Lady of Rain and Mist
Other Aspects: Patron of Knights; Ruler of Avalon ; Crafter of Legends, Enamored by Mortals, 



24
DFRPG / Living Dead does it make you immune to poison
« on: December 12, 2011, 10:48:03 PM »
Was just wondering does Living Dead come with immunity to poison (because of no blood flow), immunity to orbius and poison gas (no need to breath) and immunity to lots of environmental hazard which just wouldn't be a hazard to the undead. 

25
DFRPG / So How much Stress would a Subway Train cause?
« on: December 11, 2011, 05:46:40 AM »
I was wondering what do people would think would happen to a Black Court Vampire pushed into the path of a Tube Train which runs at about 50mph, as the result of party effort involving a deceleration, a maneuver, a block and a cheesy pun reminding the vampire to mind the gap. If it was a human I would just say dead but because he is a Black Court Vampire I wonder if he could take it and whether I should just give him a moderate - extreme consequence?

26
DFRPG / High Level Hiring
« on: November 15, 2011, 03:39:12 PM »
In my game one of the players saved up aspects (resource and contact maneuvers mainly about research and saving related aspects) and fate points  for about 20 sessions so they could have insanely high rolls for when they hired a body guard (52 Contacts + 56 Resources). Now given he has put a great deal of effort into this I was wondering what rewards would be appropriate and how to stat the bodyguard. Do people think adding the rolls together (or averaging them out) and treating it like a big summoning ritual (2 complexity per point of refresh +1 per point of skill + x for stress and consequences [before powers]) would work.   

27
DFRPG / Holding Someone Down
« on: November 04, 2011, 06:19:06 PM »
In a lot of books and tv I have seen one of the more cool tropes is the hold down where a character sacrifices themselves to hold an enemy still in the path of a big explosion/ energy beam, bullet etc. Now originally I thought that the best way to model this in the game was via a grapple (grabbing on to somebody and limiting there actions). But according to the grapple rules you cannot block a defensive action which would mean your having grabbed an opponent will do nothing to stop them dodging the massive zone wide explody energy  attack (even though being grappled there is no way they should be able to move out the way of the attack). So how could you model such a move in game with the current mechanics?

28
DFRPG / Duel of Wills
« on: October 19, 2011, 01:05:01 AM »
I was looking through Your Story to see how it would run a duel of wills and couldn't find an appropriate page, so I am now looking ideas on the board and was wondering if anyone had runs such a conflict and how they did it? 

29
DFRPG / Black Court Vampires Query
« on: October 05, 2011, 01:23:13 PM »
Black Court Vampires have Living Dead and Blood Drinker, living dead prohibits the recovery of physical consequences and blood drinker which with the taste of dead gives a free recovery period, so would a black court vampire recover some physical consequences after killing (vampire fiction seems to suggest yes but the powers seem to suggest no). Also do people know if there is any time restrictions with fixing (with duct tape and thread) a corpse body or can it be done instantly say with an appropriate spell or ability.

30
DFRPG / After Battle Recovery
« on: October 04, 2011, 05:00:53 PM »
Was wondering how people would stat something like Spirit Meditation (where if you mediate after a battle and somehow help your body heal quicker possibly by directing your bodies effort), would Inhuman Recovery with a +1 catch of only when meditating work or would that not be fair not giving enemies the opportunity to bypass that recovery with some material catch?

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