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DFRPG / Custom True Faith powers for review
« on: June 24, 2014, 08:06:32 AM »
Some faith powers I've cooked up. Do note that I do not have the greatest mechanical chops with this system, so consider these powers to be a rough draft. Critique is more than welcome in order to get them in to a place thats balanced in the game and represents the idea that I'm going for.
The goals in mind with these powers were
1: To give True Believers a set of powers that would grow stronger with the character, letting them continue to operate alongside Casters and Shapeshifters (the two most common player types, I've found) and their continuing applications of Refinement of adding on more creature features.
2: Find some way to mechanically emulate the effects we see or hear about in the books, but aren't really possible at the moment with the current powerset (Murphy carving her way through a sea of vampires in Changes, Michael facing down a dragon and winning)
3: Find a way to produce the former two while keeping in mind how faith powers are usually represented in the books: "Coincidence is on my side", as commented on several times by Harry and seen a few times. "Subtle but very powerful", we rarely see very many flashy displays of holy power, but we see a lot of True Faith people doing a lot of crazy awesome stuff. "works best against the supernatural", it's been a general theme that faith powers are really meant as a force multiplier against non-mortal forces, and his largely important against people with free will.
Providence tries to invoke the feelings of "Coincidence is on my side" and "subtle put powerful". It's also meant to work alongside the Righteousness and Holy Touch powers, letting you spend Fate Points on things that you really want to spend them on, rather than things you have to spend them on in order to get the most out of your powers.
Providence -X
Description:
Your choices and beliefs have a profound impact, granting you favor above and beyond simple chance.
Musts: The character must have taken Righteousness and Holy Touch.
Skills affected: Varies
Effects:
The world abides the believer
Belief has a powerful effect on the world. For every 2 points of refresh spent on this power, you may gain 1 free expenditure of a Fate Point per scene.
Walking my chosen path -1
Focusing on your goal, you find it a much easier road to walk. Whenever you make a roll that is affected by Righteousness, you may make an additional roll to place a Conviction aspect on the scene that is somehow related to what you are doing to be used on your next turn.
Grace Against the Dark likewise tries to invoke the feeling of "subtle but powerful" but with a much greater focus on "works best against the supernatural". It's intentionally very powerful, but completely useless against regular mortals.
Grace Against the Dark [-5]
Description:
Mortals who leave the safety of their homes may find themselves buoyed by the knowledge that a strong spirit can make all the difference when facing the unknown terrors of the world.
Musts: You must have taken Righteousness and Holy Touch.
Skills affected: Varies
Effects:
The Darkness Yields
Though the workings of the wicked may conspire against you, your faith will see you through. When faced with supernatural forces opposing your path chosen by Righteousness, you may add half your Conviction (round down) to your dice rolls.
The goals in mind with these powers were
1: To give True Believers a set of powers that would grow stronger with the character, letting them continue to operate alongside Casters and Shapeshifters (the two most common player types, I've found) and their continuing applications of Refinement of adding on more creature features.
2: Find some way to mechanically emulate the effects we see or hear about in the books, but aren't really possible at the moment with the current powerset (Murphy carving her way through a sea of vampires in Changes, Michael facing down a dragon and winning)
3: Find a way to produce the former two while keeping in mind how faith powers are usually represented in the books: "Coincidence is on my side", as commented on several times by Harry and seen a few times. "Subtle but very powerful", we rarely see very many flashy displays of holy power, but we see a lot of True Faith people doing a lot of crazy awesome stuff. "works best against the supernatural", it's been a general theme that faith powers are really meant as a force multiplier against non-mortal forces, and his largely important against people with free will.
Providence tries to invoke the feelings of "Coincidence is on my side" and "subtle put powerful". It's also meant to work alongside the Righteousness and Holy Touch powers, letting you spend Fate Points on things that you really want to spend them on, rather than things you have to spend them on in order to get the most out of your powers.
Providence -X
Description:
Your choices and beliefs have a profound impact, granting you favor above and beyond simple chance.
Musts: The character must have taken Righteousness and Holy Touch.
Skills affected: Varies
Effects:
The world abides the believer
Belief has a powerful effect on the world. For every 2 points of refresh spent on this power, you may gain 1 free expenditure of a Fate Point per scene.
Walking my chosen path -1
Focusing on your goal, you find it a much easier road to walk. Whenever you make a roll that is affected by Righteousness, you may make an additional roll to place a Conviction aspect on the scene that is somehow related to what you are doing to be used on your next turn.
Grace Against the Dark likewise tries to invoke the feeling of "subtle but powerful" but with a much greater focus on "works best against the supernatural". It's intentionally very powerful, but completely useless against regular mortals.
Grace Against the Dark [-5]
Description:
Mortals who leave the safety of their homes may find themselves buoyed by the knowledge that a strong spirit can make all the difference when facing the unknown terrors of the world.
Musts: You must have taken Righteousness and Holy Touch.
Skills affected: Varies
Effects:
The Darkness Yields
Though the workings of the wicked may conspire against you, your faith will see you through. When faced with supernatural forces opposing your path chosen by Righteousness, you may add half your Conviction (round down) to your dice rolls.