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DFRPG / Mortal infrastructure/networking power
« on: August 31, 2017, 08:07:46 PM »
Throughout most of the series and even in the game books, The Dresden Files makes a big deal about how scary and dangerous humans are when they all band together and go after something they see as a threat.
However, the game itself never really gives you much of a way to reproduce that kind of effect, as the focus is usually on a small group of PCs running around and solving problems mostly single-handedly.
Is there any way to properly emulate the kind of resource that mortal infrastructure and social networks offer? My current thought is to rewrite Thaumaturgy using Contacts for Complexity, Resources for drawing power and Presence for controlling power and rewriting the functions of Thaumaturgy (summoning and binding, conjuration, etc) to be more based on conventional means. But this smacks in to the problem of using Contacts and Resources excessively, which I see as a little boring, but perhaps that's unavoidable.
However, the game itself never really gives you much of a way to reproduce that kind of effect, as the focus is usually on a small group of PCs running around and solving problems mostly single-handedly.
Is there any way to properly emulate the kind of resource that mortal infrastructure and social networks offer? My current thought is to rewrite Thaumaturgy using Contacts for Complexity, Resources for drawing power and Presence for controlling power and rewriting the functions of Thaumaturgy (summoning and binding, conjuration, etc) to be more based on conventional means. But this smacks in to the problem of using Contacts and Resources excessively, which I see as a little boring, but perhaps that's unavoidable.