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DFRPG / Re: Parrying with a Shotgun or Rifle?
« on: April 29, 2011, 04:10:59 PM »The intrepid hero with the most toys carries one of these:
..that has been enchanted as an item of power to shoot holy saw blades.
Like buzz saw blades?
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The intrepid hero with the most toys carries one of these:
..that has been enchanted as an item of power to shoot holy saw blades.
I would say those are awesome for plot hooks. Sanctaphrax had some great ones I particularly like anything necromancy related (especially since you could compel any white council members as well which would point out the inequality of the situation).
Also you could compel her to be merciless in a situation where mercy would actually be better. So if someone is needed alive and she kills them claiming that was her duty it makes all sorts of trouble.
But I think the best thing might be to talk to her and ask her if she has any ideas. It's her character and I'd think that she would likely have thought about how her character serves her sponsor. If not then go with the above.
Is it me or is the stunt Lunge a little too powerful ?
Lunge (Weapons): Madrigal gains a +2 to at tacks made when
he begins his turn in a different zone than his target. He
may only use this stunt once per exchange, and it doesn’t
cover thrown weapons.
As long as a player has supernatural speed they can gain a +2 bonus to weapons each exchange.
I statted up the Chimera too (I know, not one of the 12 labors, but I worked on it when I was statting up the Hydra which is coming soon).
Well, we can agree to disagree I suppose.
I don't see why any supernatural creature 10 refresh or higher would have any stunts.
Stunts are specializations that people/creatures have to overcome obstacles or be more powerful. If you can already shrug off rifle rounds and turn into mist, what use do you have for stunts?
In my campaign I have an emissary of Death who recently racked up some debt to her sponsor this last session. She has come to the realization that Death is going to ask her for some payment soon.
As the GM, and her father, I am at a loss as what to ask her character to do. The player is 14 years old, and the group's ages range from 14 to 40, so nothing to dark or gruesome please.
Death in this game so far has not made to much of an appearance, but uses his emissaries to help the dying pass on (like a psychopomp of sorts)and not as a supernatural hitman. But that could change if need be.
Any ideas?
My challenge in this issue is trying to think of a way that one would directly attack someone socially with magic.
- You can turn him hideously ugly; but that is a physical attack (transformation) that has social repercussions
- You can inflict him with a curse that causes him to swear or say inappropriate things... but that is a mental attack again with social repercussions
- You can use magic to manipulate his environment in an infinite number of ways. But those are maneuvers you stack for a social attack.
- You can use magic to give yourself an enhanced rapport, intimidation, presence or, well, any other skill with which you could then use to attack someone socially. But you are using your skill to cause social stress to the target; not magic. Even if that skill is boosted by magic.
Good idea, Belial, but it kinda hoses characters with only one spell. It's clearly designed for a sizable set of abilities. So I think I'll stick with what I have.
Anyway, does anybody here have any good ideas on how to handle phasing or voluntary intangibility?