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DFRPG / Re: Magic Map (my players keep out...)
« on: April 03, 2013, 03:17:06 PM »
Thinking more on the ley line poisoning idea (if you choose to go that way): I could see it being an interesting focus for a campaign. While the "stop the ley line from being tainted/cleanse the ley line" might seem like a one trick pony that would get tired, I think not.
Ley lines all represent different flavors of energy. Perhaps tainting Ley Line A requires a different method than tainting Ley Line B. Ley Line A might be a pure vein of earth magic, and tainting it might involve toxic wastes of some sort, and Ley Line B might be a river of protective magic. Tainting Ley Line B might involve brutalizing something that's always been protected or that should be protected. Similarly cleansing these lines would require something "in flavor".
In this way the players might have a basic idea of what they need to do "preventative or damage control", but have to figure out how to do those things differently at each location.
Ley lines all represent different flavors of energy. Perhaps tainting Ley Line A requires a different method than tainting Ley Line B. Ley Line A might be a pure vein of earth magic, and tainting it might involve toxic wastes of some sort, and Ley Line B might be a river of protective magic. Tainting Ley Line B might involve brutalizing something that's always been protected or that should be protected. Similarly cleansing these lines would require something "in flavor".
In this way the players might have a basic idea of what they need to do "preventative or damage control", but have to figure out how to do those things differently at each location.