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DFRPG / An idea to allow more spell casting
« on: June 11, 2014, 10:44:54 PM »
if you have read any of my posts you will know I am not entirely happy with the fate rules, especially as it applys to wizards. in most games a moderatly powered wizard can use a lot more magic then a dresden wizard. Most of you will agree. I say most of you because even if you think you don't agree I have seen a lot of your home brewed powers and many of them enhance spell casting in some way. This implies that we are not entirely satisfied with the casting rules. The stress rules severly limit casting. I know this from reading a lot of posts. A lot of us simply allow the caster to "rest" before continuing. Since the rules are vague on what rest is many of us interpret them loosley.
A simply solution i am going to implement is to allow a wizard or caster to be able to cast any spell whose power does not exceed half his convictionat no cost. I am not sure if should inlcude focus items or refinements but as of right now its just conviction. This allows the wizard to cast a good deal of minor or moderate spells with little cost, to be used against mortals and lesser critters without them constantly have to "rest" to reset the stress. It will add more meaning to his spells as he has to reach deeper into his reserves to overcome greater obsticles.
I was rereading stormfront and it seemed to me when harry first overcame the frog demon he did so by tapping the power of the storm. The storm augmented his power to a far greater degree then the a simple +1 to the ladder that the rules state. He channelled the naturally occuring energy of the storm into at least a legendary effect as he put down the frog demon with one hit. If we are at all honest with ourselves the hit was probably far stronger then that. There is nothing in the rules that allows wizards to do this, at least not to the effect harry does in the book. The spell he used would seem to be a cross between evocation and thaumaturgy, he seemed to prepare it but the effects were much stronger then the time he had and what the rules would have allowed for. Does anyone have anything in mind to allow wizards to do such stunts that better mimics what harry did in the book?
A simply solution i am going to implement is to allow a wizard or caster to be able to cast any spell whose power does not exceed half his convictionat no cost. I am not sure if should inlcude focus items or refinements but as of right now its just conviction. This allows the wizard to cast a good deal of minor or moderate spells with little cost, to be used against mortals and lesser critters without them constantly have to "rest" to reset the stress. It will add more meaning to his spells as he has to reach deeper into his reserves to overcome greater obsticles.
I was rereading stormfront and it seemed to me when harry first overcame the frog demon he did so by tapping the power of the storm. The storm augmented his power to a far greater degree then the a simple +1 to the ladder that the rules state. He channelled the naturally occuring energy of the storm into at least a legendary effect as he put down the frog demon with one hit. If we are at all honest with ourselves the hit was probably far stronger then that. There is nothing in the rules that allows wizards to do this, at least not to the effect harry does in the book. The spell he used would seem to be a cross between evocation and thaumaturgy, he seemed to prepare it but the effects were much stronger then the time he had and what the rules would have allowed for. Does anyone have anything in mind to allow wizards to do such stunts that better mimics what harry did in the book?