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Messages - Peteman

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76
DFRPG / Re: Social Weapons?
« on: December 21, 2010, 12:38:57 AM »
Maybe we need one of the Sidhe Technomancers, eh?

Given the Sidhe general mistrust of technology, we'd probably need to consult the Haephestians or the Grigori.

77
DFRPG / Re: Social Weapons?
« on: December 21, 2010, 12:03:22 AM »
Though there is nothing saying you can't enchant a camera to be unusually good at taking photographs, giving a bonus to any Assessments using the Investigation skill.

Beyond the risk of accidentally hexing it.

78
DFRPG / Re: Social Weapons?
« on: December 20, 2010, 11:38:43 PM »
We can add blackmail photos.

Perhaps chocolate/other gifts for rapport.

79
DFRPG / Re: Magical Batteries
« on: December 18, 2010, 04:32:39 AM »
The reason why I talked about a Maneuver was because this seemed like an Evocation effect and Evocation lists four things you can do with it: Attack, Block, Maneuver, or Counterspell, and it didn't seem to fit the other three.

80
DFRPG / Re: Silly Character Concepts
« on: December 18, 2010, 03:51:28 AM »
I had an idea for a Wizard who has an affinity for potions and sweets, and one of her Aspects was "Chocolate Awesomesauce"

81
DFRPG / Re: Jim Butcher on Magic Circles
« on: December 17, 2010, 06:33:34 AM »
Technically, the circle prevented the Archive from harnessing more magic then what was in the circle. She simply was chucking around a lot of super-efficient spells.

82
DFRPG / Re: Magical Batteries
« on: December 17, 2010, 06:30:33 AM »
Here's an idea: have an Enchanted Item that creates a persistent effect that does nothing aside from staying there for a few rounds, then harness it a la Redirecting Spell Energy when you need it. Probably be a maneuver with Ambient Magic on the scene, then grab that as needed, though the risk is that someone might grab it from you.

83
DFRPG Resource Collection / Re: New Power Levels
« on: December 17, 2010, 03:11:15 AM »
We should probably start mentioning the crust, and even "Digging Into Magma"

84
DFRPG / Re: How to reach Dresden level health status
« on: December 15, 2010, 11:55:39 PM »
Having a big Endurance and Conviction should grab you an extra two minor when done within human range.

85
DFRPG / Re: Sponsored Magic: Soulsteel
« on: December 15, 2010, 01:40:05 PM »
There is nothing against having Divination be a part of it too. It also lets you have Divination at the speed of Evocation, which could be useful.

My worry was about it having too many effect, and the crafting/conjuration was more central to the concept than the divination. If it's not then I'll be happy to add it.

86
DFRPG / Re: Sponsored Magic: Soulsteel
« on: December 15, 2010, 06:39:24 AM »
I'm wondering if Divination would be a better idiom for Grogori magic. Certainly those who Watch would have ample opportunity to learn about Crafting, but it seems like less of a fit.

I specifically referred to Azazel, the one who was taught mankind crafting of weapons, armor, ornaments, and perfume, to stay in line with this concept.

87
DFRPG / Sponsored Magic: Soulsteel
« on: December 15, 2010, 06:19:07 AM »
I had this idea based off a character in an unrelated freeform game I play in.

The ancient Grigori were tasked with overseeing humanity. Though they were meant to observe, many became enamored with humanity, opting to intervene with humanity directly, teaching them many arts considered forbidden and taking mortal spouses. Whatever their original intent was, their goals were pervented, ultimately ending with the banishment of the entire order.

Some of the Grigori lost themselves to their passions, eventually joining the Fallen. However, some, particularly the ones originally led by Azazel, managed to regain some measure of control. Knowing their sins earned their banishment, they nonetheless strive to aid humanity as they once did, but without getting too close lest they make the same mistakes as before.

Drawing upon the ambient energies of the Watcher's Tower and its masters, you're able to cast spells that fits in its masters' essential nature, that of craftsmen.

Cost: -4, standard discounts.

Benefits: Standard sponsored magic benefits. Soulsteel is similar to Soulfire in a number of ways, particularly in the avenues of Crafting and Conjuration.  Any so far undeclared powers of Soulfire not involving bypassing defenses may be applied to these Thaumatugic applications. Despite this, most in the know beings are contemptuous of it, calling it a "Cheap Imitation", as whatever would make it Soulfire is diluted immensely. That being said, incorporeal and discorporated beings are cautious around its practitioners, as weapons and spells empowered by Soulsteel may satisfy their Catch.
In evocation, Soulsteel functions most like the element of Earth or if applicable, Metal, as well as producing effects along the lines of Crafting and Conjuration, but with evocation spell's methods and speed.

88
DFRPG / Re: Expanding the Power Level
« on: December 15, 2010, 05:15:39 AM »
To be honest, Batman kinda strikes me as one of those Mortals that has "gone off the deep end" as it were. He can't really stop being Batman. He's a monster in game mechanics, even if he's a good monster.

89
DFRPG Resource Collection / Re: Custom Power List
« on: December 15, 2010, 04:11:00 AM »
Sorry, Peteman. Wrong thread. The thread you want is here: http://www.jimbutcheronline.com/bb/index.php/topic,21213.0.html

That being said, I like the stunt. Can I add it to my collection?

Whoops. Sorry. Perhaps we should move that in the resource collection.

90
DFRPG / Re: Homebrew Stunts
« on: December 15, 2010, 04:10:12 AM »
Placing this in its proper place:

Guns

This... Is My BOOMSTICK!

Add +1 to attacks made with Shotguns, provided you can incorporate a cheesy one-liner in the combat.

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