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Messages - mrsleep

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31
DFRPG / Re: Real world events with Dresdenverse explanations
« on: March 26, 2010, 12:53:25 AM »
Mothman sightings.  Aliens, spirits, or stoned  hillbillies?


32
DFRPG / Re: Spokane Game.
« on: March 25, 2010, 01:48:17 AM »
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London Blow is the name of the place in the book Neverwhere it has its own RPG but I have never played it. the web site for it has some great ideas for city creation though

Freaking shoddy memory. I knew that last lobotomy was a mistake.

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White Court & Mormons comes from (Only) the perception from my friends and I that there are wayyyy too many attractive Mormons in the parts of Spokane I frequent. I am exaggerating things, but the rest of my players have noticed the same thing.

You're not the first to notice the disproportion of attractive Mormons. My favorite explanation is (warning possibly offensive)
(click to show/hide)

33
DFRPG / Re: "Put them on the Clock"
« on: March 25, 2010, 01:31:43 AM »
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Compels are also great for cutting short lengthy planning discussions. In the SotC game I played the GM said, that according to our various aspects (mine was "attention span of a gnat") he'd give us each two FATE points each if we immediately ran into the embassy with no planning whatsoever and just made stuff up as we went along.

This smacks of desperation.  Sweet, sweet desperation.


What did you do to your poor GM to elicit this response?

34
DFRPG / Re: Wierd Character Ideas
« on: March 25, 2010, 01:24:51 AM »
I seem to remember an old "Rifts" spell that turned the character 2d for a brief amount of time. Good luck with it as a life condition.

35
DFRPG / Re: Real world events with Dresdenverse explanations
« on: March 25, 2010, 01:22:16 AM »
Actually, the book spent a lot of time on various dating methods and their failings.

That being said, I take every thing with a grain of salt.


36
DFRPG / Re: Real world events with Dresdenverse explanations
« on: March 22, 2010, 04:38:50 PM »
Every read "Forbidden Archeology"?  Loaded with actual dig sites that date long before humanity was supposed to be bopping around  Momma Terra.  One was a mine that found stone tools under a lava flow that was a few million years old. Another was a metal sphere found in Africa. Basically a ball bearing with a ridge around the equator.  It carbon dated at over a
Quote
billion
years old!

It just begs for a "those who came before" story arc.

37
DFRPG / Re: "Put them on the Clock"
« on: March 22, 2010, 04:22:30 PM »
I've have a friend who had to resort to an egg timer with his players.  It was a little different situation.  The players frequently dithered or argued without their characters doing anything.

When I ran a game (with some of the same players) I ended up having the characters miss actions (skipped their turn) if they couldn't make a decision fast enough.  I know this sounds harsh, but you don't need to take five minutes to decide which fist you're going to use to hit your opponent every time.

38
DFRPG / Re: One-use items
« on: March 22, 2010, 04:14:18 PM »
Not to mention that it's easier and more time efficient to pocket a handful of permanent items when you gear up, than it is to create a one use special item every time something comes up. 

39
DFRPG / Re: March 23 preview
« on: March 22, 2010, 04:09:32 PM »
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Nevermore! Nevermore!

You're killing me here.  I have to wonder if the anticipation for you guys putting it out is at the same level as us starving fans.  Or do you just take sustenance from our pleading?

40
DFRPG / Re: Wierd Character Ideas
« on: March 22, 2010, 04:05:33 PM »
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-A wizard who is an accords lawyer and uses his knowledge to make deals and acquire favors in faerie (this character would make a lot of interactions with the GM a battle of wits.)

This sounds interesting. Johnie "Lance Burton" Cochran, taking names and charging fees.

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We have also been planing on a Scion of an Angle using the Changeling rules.

Please tell me you meant an angel.  It'd be a challenge to play someone who was half trapezoid. :D

41
DFRPG / Re: Spokane Game.
« on: March 22, 2010, 03:53:39 PM »
Nifty. Some of Gaiman's Neverwhere could fit as well.

42
DFRPG / Re: Wierd Character Ideas
« on: March 19, 2010, 11:57:30 PM »
I have two that I would love to play (assuming I can ever find a game).

Bounty-Hunting Sourcerer

This poor bastard watched his childhood friend get murdered by a troll, and ended up with the murder rap.  While in juvie (wasn't tried as an adult) learned everything he could about the supernatural and coped with his budding talent for magic.

I can't really flesh him out too much without the books, but wanted his major flaw to be

Problem with Authority

I also wanted him to act as a kind of father-figure to the minor talents and other spooky have-nots, and have a deep seeted hatred of the White Council.

I see him as being mostly about thaumaturgy, with a lesser talent for evocation.

Items include a jacket with a drop pocket rigged to dump its contents into a bubble of the never-never, to be retrieved later, and a magic cell phone that's linked with a "real" old school house phone. It would work more like a cordless than an actual cell, but the range would be the entire city.


Also...

Cursed Faery Assassin

Jak O' Shadows

This guy is all speed.  As many points as I could dump into it.  Weapons (knives mostly) would be a primary skill along with guns and stealth.

As far as back-story, Jak's father made a deal with one of the wild fay, money for his first born child.  The father was liquored up and their deal was consummated.  Sadly, this was a case of a mortal trying to pull one over on the fae.  See, Jak's dad had already had a child, one that died of SIDS.  The wild-fae woman (I don't have a name for her, sorry) he had bartered with and impregnated was, of course, bound by the word of their bargain and released their changling child (Jak) into his fathers custody.

The problem is she got even, cursing their child to need to kill, and to need to be payed what he's worth.  So here we have Jak, the reluctant changling assassin.  I see him as turning over most of his earnings to charities. Trying to do as much good as possible with the evil that is (for him) necessary.

Hope that wasn't too garbled. ;D


43
DFRPG / Re: Spokane Game.
« on: March 19, 2010, 11:22:50 PM »
What have you considered as far as incorporating Native American legends?  I mean, it is Spokane.  It could be as simple as animal spirits on tap for story elements or a group of traditional shamans not affiliated with the White Council.

On a side note, a story arc explaining why the homeless there seem to be so bat-shit crazy (yes, from personal experience Spokane vagrants seem a touch crazier than "regular" vagrants).

44
DFRPG / Re: Spokane Game.
« on: March 15, 2010, 04:56:53 PM »
Was thinking that the gay/transgender night club (can't remember the freaking name) would make a solid "real-world" setting for the WC instead of the fictional Club Envy.

45
DFRPG / Re: Real world events with Dresdenverse explanations
« on: March 08, 2010, 08:38:30 PM »
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You can't make this stuff up, I swear!

This reeks of a wounded godling never allowed to heal. Or just a latrine seeping out of faerieland.

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