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DFRPG / Re: FPs used for Evocation Casting are twice as good...?
« on: August 02, 2011, 09:43:34 AM »
The biggest problem I see is that those characters (the wizard as well the pure mortal) are build so that they can invoke lots of their aspects at once in combat. What are they exactly? War-hardened lunatics who can't think of anything else than killing? I think either their characters are too much focused on fighting - in which case the GM should oppose such an agglomeration of fighting-related aspects - or the fighting scenes are too much fitting for the use of their aspects. In this case, I as a GM would try to build fighting scenes where more of thier aspects could be used to their disadvantage.
Maybe that's responding to power gaming with power gaming, so the first option would be the better fit, I think...
Maybe that's responding to power gaming with power gaming, so the first option would be the better fit, I think...