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Messages - Arcteryx

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31
Multiple Aspect creation is explicitly explained on YS 265.

Nice one.

I think at the end of the day, GM's should step in and rule according to common sense; hopefully the GM has some :) Thanks for the contributions everyone, always a pleasure to bounce ideas of all you knowledgeable folk!

32
You can't do two manouvres with enchanted item but you can do a single tharmaturgical spell which creates multiple taggable aspects.

This seems to imply it's completely by-the-book then and legal...? Because you can put embed thaumaturgical spells into a slot?

33
DFRPG / [Enchanted Items] Legal to have 2 maneuvers in a single slot?
« on: August 21, 2011, 09:13:27 PM »
Have been presented with a design idea that fires off 2 maneuvers when an item slot is activated - it is six shifts of power, so, good for 2 maneuvers - is this legal? I know evocation wise, you don't fire off 2 multiple spells at the same time, but maybe it is possible through thaumaturgy? My initial feeling is no, it isn't legal, but who knows? So  I thought I'd consult with the Powers That Be who inhabit the board :)

The maneuvers that are being proposed refer to it being sharp and the blade being wielded with a purpose - the intent is to tag each of them for a +4 to the next action.

34
DFRPG / Re: Fate convertsion for BSG: Advice needed
« on: August 18, 2011, 05:18:26 AM »
I'd say you probably need to switch the skill selection to make it more BSG-appropriate anyways. Stress track setup and advancement are both fairly modular... should plug right into Diaspora without too much trouble, shouldn't it?

I haven't read Diaspora in a couple of years, but I remember it being a really slick piece of work.

35
DFRPG / Re: [Magic] How To Do A "Force Pull"
« on: August 17, 2011, 09:49:40 PM »
You guys are awesome. Thanks for the reminder about mundane effects - and thanks for the different approaches to doing this. I think the "elegant" way of doing this is via block-a-la-grapple if we're talking about resisting folk who don't want to get push/pulled by the mage. Thanks also for the pointer re: impossible & improbable tasks.


36
DFRPG / Re: Social Conflict - Any Good Examples?
« on: August 17, 2011, 09:46:47 PM »
First I can't believe you have the audacity to throw out a line like "they were trying to decide whether or not to harvest an npc's brain" and then leave me hanging with no more details. I have just spent the last fifteen minutes pondering the scenarios in your GI joe like universe. :p

LOL I was thinking the same. Brain harvesting! What the... I want in on this!

37
DFRPG / Re: [Magic] How To Do A "Force Pull"
« on: August 17, 2011, 06:59:03 PM »
Ah, while I'm on the topic... also, how would I do something like 'seeing through another animal's eyes' i.e. looking through the eyes of the cat on the street? Mechanically would that be a form of mind reading?

38
DFRPG / [Magic] How To Do A "Force Pull"
« on: August 17, 2011, 06:54:17 PM »
Hey guys, so how would you simulate a Force Pull with a spell? I want to pull something small into my hand from across a distance - is it just a spirit or air maneuver "Gotcha!" or is that more Thurmaturgical in nature?  What if it was a person who doesn't want to be pulled (then there is obviously an opposing roll in there somewhere)?

39
DFRPG / Re: Math on "Diane's Cuppas"
« on: August 09, 2011, 06:14:36 AM »
Talking about which, is there an official list of errata or found errors? I was looking for one to see if this was on there, but the search function on the forum seems totally fux0red.

40
DFRPG / Re: Math on "Diane's Cuppas"
« on: August 08, 2011, 07:34:01 AM »
I'm mildly surprised it got past the nitpickers if it was a typo, since Neutral Grounds was thoroughly picked over by the folks here on this board :) :) :) That's why my first reaction was, I must be missing something.

I bet they grabbed Conviction instead of Lore as you guys think, b/c the math is spot on if that's the case.

Cheers for all the chime-in's, appreciate the helping hand!

41
DFRPG / Re: Math on "Diane's Cuppas"
« on: August 06, 2011, 06:03:41 PM »
OK, gotcha on both/either. From a learning perspective though (when readers are going through to compare their understanding by seeing if the NPCs match their expectations) that would've been a good note to include.

42
DFRPG / Math on "Diane's Cuppas"
« on: August 06, 2011, 01:56:23 PM »
'Morning folks.

The math on Diane's Cuppas on YS387 - how does she get a 5 shift potion effect?

I count 3:
2 from Lore
1 from her hazel wood wand

Thanks in advance...

43
I was looking for this post to quote and you answered before I could :)

YS, IIRC, stipulates that Channeling/Evocation allows you to have focus items. Ergo, it's possible to have a focus item, no? That's not connecting A to B, that's A to A. I'm not sure I'd allow you to change it once you establish it, tho. Regardless, the point is, with the item slot comes the item, as it were. No point in getting you a slot that you can't ever fill.

That's a copy & paste from the Neutral Grounds discussion which is on the Resource Board.

44
My DM says that there is only one specialization for either Control or Complexity for conjuration or wards etc, OR Strength or Frequency for enchanted items, but I say these are two separate things.

They are separate things, i.e. let us say you have Thaumaturgy. On your Thaumaturgy specialization, you go with a +1 Crafting Strength.

You then get a Refinement and you go for two more specializations, so you grab another +1 Crafting Strength and a +1 Divination Complexity.

Your specialization list looks like this:
  • Crafting +2 Strength
  • Divination +1 Complexity
Note the pyramid - you cannot have a +2 without a +1 somewhere else.

You get a second Refinement, and again you get two more specializations. You want to get a +2 Frequency to Crafting, so you would look like this:

  • Crafting +2 Strength
  • Crafting +2 Frequency
  • Divination +1 Complexity
... but again there's the accursed pyramid. So you ditch +1 in Crafting Frequency and put it into Divination Control instead. Your specializations now look like this:

  • Crafting +2 Strength
  • Crafting +1 Frequency
  • Divination +1 Complexity
  • Divination +1 Control
You'll have to wait for another Refinement to bring that Crafting Frequency up another +.

The discussion also involves the debate whether enchanted items belong exclusively to Thaumaturgy; or if you only have Evocation, could you make a ring of force like Dresden has? If you could, then the Crating Specialization is in effect, when you don't have Thaumaturgy, which makes Crafting Specialization and Thaumaturgy Specialization two separate things.

We await your input, thanks.

If you only have Evocation, you can still craft focus items. However, no enchanted items or potions for you.

45
Two thumbs up :) Congrats on the fine showing... but not entirely unexpected either :)

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