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Messages - Hick Jr

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526
DFRPG / Re: Help me balance these guys!
« on: December 22, 2012, 02:33:07 AM »
Thank you so very much. All of those are quite playable, and fit within the balance i asked for. Scarlet should be primarily a tank who can do, at her very best, four shift evocations. Deleting the skill replacement part of Transcendant Swordsmanship would probably help, but i love it as is and would be loath to change it.


And i'm also a huge Iron Druid fan, and was tearing my hair out trying to figure out how to represent his powers, which are limitless while touching the earth, and very very limited if he's not. (Come to think of it, should'nt he have a Physical Immunity to magic? I'm pretty sure that's a net refresh cost of -3, however, slinging him into NPC-dom.)

527
DFRPG / Re: Help me balance these guys!
« on: December 21, 2012, 09:32:08 PM »
Somtimes discouraging is helpful. Looking at these, they probably need to be toned down a lot, especially if i'm making refresh errors. I'll just cut most of the Strength/Speed/Power things. Out of all the characters, i'd call Scarlet and Atticus the most reasonably playable. Mordred was made by someone i know to munchkin out in D&D 3.5 (surprise surprise), so he can probably be modified into just a spellslinger. And i'd like them powered down. I'll try and cut the Refresh costs to the mid-high teens. The players really wanted to experiment with some of the custom power levels.
Scarlet
(click to show/hide)

Ebenezar
(click to show/hide)

Atticus
(click to show/hide)

Mordred
(click to show/hide)

As edits, how will this do?

TL;DR: I'm powering them down. Help please.

528
DFRPG / Re: Help me balance these guys!
« on: December 21, 2012, 04:55:41 AM »
That's it for now on the characters, so post away. I'll have Ancalagon and his Bruiser-Flunkies done tomorrow or later tonight, and i'll start work on the Fomor over the weekend.

529
DFRPG / Re: Help me balance these guys!
« on: December 21, 2012, 04:48:38 AM »
Name:
Sir Mordred Malebranche of the Round Table

High Concept:
The Dark Hunter

Trouble:
I Used To Go Bump In The Night

Other:
Razorgloom
Raised By Goblins;
Give Me My Bloody Spells Back
“You Are The Brute Squad”
Daddy Erlköenig
Arthur’s Bane
“Name’s Captain Reynolds, Ma’am”

Skills:
Fantastic: Conviction,Discipline
Superb:, Weapons, Intimidation, Lore
Great: Athletics, Guns, Lore, Stealth, Survival
Good: Alertness, Endurance, Survival, Presence,
Fair: Contacts, Deceit, Fists, Resources, Driving,
Average: Burglary, Empathy, Performance , Rapport , Scholarship,

Stunts:
Hunter (Survival)
Inexhaustible Power: You always have a bit more juice to draw upon. You may take two additional mild mental consequences when facing the stress incurred from using Evocation.*


Powers:
Incite Emotion (Fear/Dread) [-3] (At Range, Lasting Emotion)
Emotional Vampire [-1]
Feeding Dependency [+1], affecting
Supernatural Strength [-2]
Supernatural Speed [-2]
Supernatural Recovery [-2]
           Marked By Power [-1]
Wyld Magic [-4]
Refinements [-6]
Glamours [-2]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch is Silver and holy objects [+3]
Item of Power: Razorgloom [-1]

Total: -28 Refresh
Fate Points: 2

Focus Items:
Bracer of the Hunt, Right [+4 Offensive Power, +3 Offensive Control with Wyld]
Bracer of the Hunt, Left  [+2 Defensive Power, +2 Defensive Control with Wyld]

Enchanted Items:
Replica Browncoat [Acts as Armor:4] [2 Item Slots]

Stress:
Mental: OOOO
Physical: OOOO(OO)
Social: OOOO
Hunger:OOOO + 2 additional mild consequences (?)
Armor: 1, or by spell or item effect.

Rotes

Balefire Blast
Type: Wyld Evocation, Attack
Shifts: 9-10
Control: Rote, requires foci
Target: One target in LOS, physical stress
Duration: 1 action
Opposed by: Target Athletics, magical Block, other skill as determined in play
Effect: Weapon:9 and Legendary+1 (+9) Aim and Attack on a single target, or a 7 shift attack (Weapon 7)if used on a zone, which requires gaining a point of sponsor debt. (sounds like a blaster from star wars!)

Shadow Manipulation
Type: Wyld Evocation, Offensive Maneuver
Shifts: 8
Control: Rote
Target: 1 zone.
Duration: 5 Exchanges, varies
Opposed by: Varies
Effect: Places an aspect involving Darkness or Corporeal Shadows on the zone.

The Dark Hunt
Type: Wyld Ritual/Evothaum, divination
Complexity: 8, but varies according to Investigation/Survival difficulty
Duration: About a scene
Effect: Caster tracks target. Alter power depending on whether target is behind wards/threshold, or to increase duration. Does require a basic symbolic link. Alternatively, gain on use of Pyschometry to assess a scene or object.


Shadeguard
Type: Wyld Evocation, Block
Shifts: 8-10
Control: Rote (requires foci)
Duration: Varies, usually 1-3 exchanges
Effect: Creates an 8-shift block or Armor:4. Or creates an 5 shift block for 3 exchanges, or Armor:4 for the same amount of time. Can become much stronger with sponsor debt.

Sightblinder (enshaedn)
Type: Wyld Evocation,Defensive  Block, Veil
Shifts: 6-8
Control: Rote
Duration: Varies
Effect: When he doesn’t care to use the Veils granted by Glamours or simply needs a stronger one, this evocation draws up shadow into a veil of invisibility and undetectability around him. More shifts can be devoted to increase duration from one exchange.

Razorgloom(Laevateinn) [-1]
Razorgloom is the Sword of Wyld’s Shadow- The Dark Hunter’s equivalent to the Sword of Summer’s Flame or the Sword of Winter’s Frost. It carries these abilities-

Purpose [-0] Razorgloom’s true purpose is the killing of Faeries. Take a -2 to any Rapport or Empathy check when dealing with the Sidhe as the sword empathically urges you to kill them. It will refuse to function for any Sidhe who does not work without the sanction of the Erlking.  It also enjoys destroying lights.

All Creatures Are Prey [-1] Razorgloom was forged not to defend, or retaliate, or even to kill- It was made to destroy, and it excels in it’s task. It ignores all mundane armor effects and reduces the level of Toughness of any creature by one (Supernatural becomes Inhuman, Inhuman vanishes)

Shadow-Sharpened [-1] Razorgloom is one of  the sharpest things in the world- It was sharpened on, in order, wool, velvet, silk, wind, sunlight, a whisper, a breath, and a smile. In light, it acts as a Weapon:2 katana. In shadow or darkness, it is Weapon:4.

Mageslayer [-1]  Razorgloom was made to kill Sidhe, masters of magic. The svartalves who forged it took this into account, and enchanted it similarly to a Warden’s sword- it acts as an Epic (+7) counterspell and can be used to parry magic. Use Weapons as a defense against spells.

One Time Discount [+2] Hiding a full-sized katana is tricksy.

Unbreakable [-0] Razorgloom cannot be broken or destroyed except in a specific ritual involving Summer’s light and soulfire.


Wyld Magic has been reposted here for simplicity, but can be found on the master Sponsored Magic list
(click to show/hide)

530
DFRPG / Re: Help me balance these guys!
« on: December 21, 2012, 04:34:43 AM »
Name:
Scarlet Zuigiber

High Concept
Incarnation of War

Trouble
My Boss Is A Bastard

Other
CalArts Represent!; The Red Sword; “Come And See”; Art Student; Actually Very Nice; Hippie Parents; Squire of the Apocalypse

Skills
Fantastic: Weapons, Guns
Superb: Craftsmanship, Endurance, Fists
Great:Athletics, Might, Lore, Scholarship, Performance
Good: Resources, Intimidation, Contacts, Deceit, Alertness, Presence
Most others default to Fair or Average.

Stunts
Killer of Many: You have killed a lot of people, but not so many monsters. All of your attacks with Guns inflict two additional stress to Pure Mortals. This stunt may be excessively broad in a game with an unusually high number of mortals, so GM discretion is advised. (A similar stunt could exist in Fists or in Weapons.)
Playing To Expectations: Being a good actor requires being a good liar. You may use your Performance skill for the Falsehood & Deception trapping of the Deceit skill.
Artist: You are an artist, obviously. Pick a genre and a medium. Add one to your Performance skill when dealing with something that is part of either your chosen medium or your chosen genre, and add two to your Performance skill when dealing with something that is part of both your chosen genre and your chosen medium.
Master Of Factoids: You know a lot of little things that have an odd way of coming in handy. Add two to your Scholarship skill when using it to Declare Minor Details.
Wall of Death (Weapons)
Weapon Specialization: You know how to attack effectively with a specific type of weapon. Choose a type of weapon. Your attacks with that type of weapon inflict two additional stress. (Swords)

Powers
Marked By Power [-1] (War)
Sponsored Magic [-4] (Transcendent Swordsmanship/War)
Item of Power: The Red Sword [-12]
Refinement [-6]

Total Refresh Cost: -25
Fate Points: 5

Focus Items
The Red Sword (TS Offensive Power +5; TS Offensive Control +5)

Enchanted Items
The Golden Cloak of War (Acts as Armor:4) [4 Enchanted Item Slots]

The Red Sword of War [-13]
Note- This is a representation of the Sword with reduced power. IF it ever returns to full strength, the Incite becomes Weapon:6, and the Strength and Toughness upgrade to Mythic.
Purpose [-0] (Put simply, to create strife. Acts as a compel on the relevant aspect)
Inhuman Strength [-2]
Inhuman Speed [-2]
Supernatural Toughness [-4]
The Catch [+3] is True Peace.
Incite Emotion [-4] (Wrath/Strife, At Range, Lasting Emotion, Potent Emotion)
Emotional Vampire [-1] (Wrath/Strife)
Armageddon [-3] All things must fear the wrath of War. Gain a point of sponsor debt or spend 2 FP and satisfy the Catch, even if it is nonexistant, for any Toughness a creature can posess.
Wrathful Destruction [-1] The sword becomes far more powerful when wielded in anger. When the wielder strikes with intent to kill, or strikes with rage, the blade is Weapon:5.


Transcendent Swordsmanship can be found in the master Sponsored Magic list, but i'll repost it here-
(click to show/hide)

531
DFRPG / Re: Help me balance these guys!
« on: December 21, 2012, 04:31:28 AM »
Name:
Siodhachan O'Suilleabhain (Atticus O’Sullivan)
High Concept:
Celtic Druid
Trouble:
Last of My Kind
Other:
Captain Planet; Ecoterrorist; Bloody Witches; “Never Tell Me The Odds”; The Earth Is Clingy

Skills:
Superb: Lore, Guns, Survival, Endurance
Great: Discipline ,Weapons , Empathy, Investigation, Conviction, Athletics
Good: Scholarship, Might, Presence, Performance, Craftsmanship, Deceit, Rapport
Most others default to Fair or Average.

Stunts:
I Have Lived History (Scholarship): You know the history of the world very well because you were around for most of it. Add two to your Scholarship skill when using it for knowledge of the past.
Power Attack (Weapons): You put all your strength into an attack, increasing power at the expense of precision. You may take a -1 penalty to an attack roll before rolling to increase the stress inflicted by that attack by 3.
Precision Strike: You know where to hit, and how to make it count. When you successfully perform a maneuver with your Weapons skill, the resulting aspect is automatically sticky. In addition, the difficulty of any attempt to remove the resulting aspect is increased by two.

Powers:
Marked By Power [-1] (The Earth/Gaea)
Wizard’s Constitution [-0]
Item of Power: Fragarach The Answerer [-3]
Human Form [+2] (Can only be used when bare feet touching earth/ground)
   Nature Magic [-4]
   Supernatural Strength [-4]
   Inhuman Speed [-2]
   Supernatural Recovery [-4]
   The Sight [-1]
   Refinement [-5]

Total Refresh Cost: -24 Refresh
Fate Points: 6

Focus Items
Binding Tattoos (+5 Nature Offensive Power, +5 Nature Defensive Power)

Fragarach The Answerer [-3]
Armor-Piercer [-2]: Ignores all mundane and supernatural armor effects.
[-0] It Is What It Is. Fragarach is an excellent sword. Weapon 3.
[+2] One-Time Discount. Fragarach is a full-sized sword and therefore quite noticeable.
[-2] Channelling (Air).Fragarach controls the winds.
[-1] Invisible Edge. The wielder of Fragarach may use Weapons in place of Discipline to control spells cast with its Channelling power.
[-1] The Answerer. If the wielder pushes Fragarach against the throat or body of an enemy and speaks the magic word, that enemy cannot make Deceit checks or lie. It must answer any question asked of it, but this effect can be opposed by a Discipline check against Epic difficulty.

532
DFRPG / Re: Help me balance these guys!
« on: December 21, 2012, 04:29:25 AM »
Name:
Doctor Ebenezar “Rex” Walton
High Concept:
Ferrovax’s Emissary
Trouble:
“Tyrant Lizard”
Other:
I’m Not Indiana Jones; But I Totally Am; Damn All Dragons; Paleontology Specialist; For Science!; “It Belongs In A Museum”

Skills:
Human Form:
Fantastic: Scholarship, Lore
Superb: Contacts, Resources, Burglary
Great: Athletics, Alertness, Driving, Endurance, Presence, Conviction
Good: Survival, Guns, Weapons,  Rapport, Intimidation, Stealth, Discipline


Most others default to Fair or Average.

Tyrannosaur Form:
Fantastic: Fists, Might, Endurance
Superb: Intimidation, Athletics, Survival, Alertness
Assume most others default to Mediocre or even Poor.

Velociraptor Form:
Fantastic: Athletics, Survival, Stealth
Superb: Alertness, Endurance, Intimidation, Fists
All others default to Mediocre.

Share these skills with Pterodactyl form.

Stunts
I Know Just The Guy (Contacts)
Footwork (Fists)
Martial Artist (Fists)
Lethal Weapon (Fists)
Scientist(Archaeology, Paleontology)
Hunter (Survival)

Powers
Marked By Power [-1] (Ferrovax)
Echoes of the Beast [-1] (Reptiles)
True Shapeshifting [-4] (Dinosaurs Only)
Modular Abilities [-18] (16 form points)
“Rote” Forms
Tyrannosaurus Rex
For when you absolutely, positively, have to leave nobody alive.
Hulking Size [-2]
Claws [-1]
Mythic Strength [-6]
Mythic Toughness [-6]
Supernatural Sense [-3] (Broad Senses- mostly physical)

Weapon:9 attacks are no joke, and this is basically unkillable. Flee. Flee in terror.

Velociraptor
Rex is a big Jurassic Park fan.
Claws [-1]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Strength [-2]
Inhuman Recovery [-2]
Pack Instincts [-1]
Spider Walk [-1]

Pterodactyl Form
Cheaper than the bus.
Claws [-1]
Wings [-1]
Supernatural Speed [-4]
Supernatural Recovery [-4]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Hulking Size? [-2] (About the size of a minivan or Tahoe)


Total Cost: -26 Refresh
Fate Points: 4

Stress
Physical: 0000(000000) + 2 additional mild consequences
Mental: 0000
Social: 0000

533
DFRPG / Help me balance these guys!
« on: December 21, 2012, 04:27:27 AM »
Hi. Long time lurker, first time poster.

So i'm running a DFRPG game, and as a holiday thing, I run a high powered one-shot thing involving a couple of custom characters and Patrick MacGowan, the really, really dark version of the Yule Emissary (He's Santa's Helper, but Frank Miller-ized). The players loved it, and want to do a campaign based on them. So I brought out the old characters and some new stuff, and immediately ran into problems. Because it was a one shot, i played fast and loose with some of the character creation rules. I almost certainly messed up with Stunts and Refinement. Also, it was at a custom power level (30 refresh and about 50-60 skill points), which i justified with the fact that all the players were Emissaries of very, very powerful beings. So I'm posting them here to get help from more experienced character creators. Patrick can be found http://www.jimbutcheronline.com/bb/index.php/topic,23084.msg991664.html#msg991664 there. The others should be in the following posts. They're sans backstory- i leave that up to the players, generally. Their aspects are mostly placeholders.

The campaign starter (i'm still frantically writing the rest) is that there's a bar. It's not a popular bar, for a lot of reasons, the most notable of which is that it's where the Emissaries of Power drink. Heavily, usually. Really heavily in Patrick's case. They drink to forget the awful things they've done in the names of terrible beings, and they complain to each other about their bosses. When the following characters are drinking in the bar (Presume at least a few of them have met, we're going to hammer this out in the Guest Star phase), it's attacked by agents of a rival Sponsor, specifically a Dragon, by the name of Glauriax. His agent (Ancalagon, stats on him later) and several Fomor agents blow up the bar. While most of it's patrons are too unconscious or too dead to protest, he strips a large chunk of power off their mantles. This is Glauriax's plan- Rob immortals of their power via their Emissaries. The Emissaries (Or the Inglorious Bastards as they eventually call themselves) go after the draconic wizard, the Fomor, and, best of all, a Dragon.

Consider the fact that you capitalize the word "Dragon" for the same reason that you capitalize the word "God", and you realize why this is a high-powered campaign.

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