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Topics - Madmacabre

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16
DFRPG / Glamour Magic
« on: April 26, 2010, 07:27:05 PM »
Hello all...

One of my PC wants to make a Changeling with some glamour magic...

How can I twist this so that he does not contravene the laws of magic right away?

And should he only take the Sponsored Magic stunt?

How would you build such character?

17
DFRPG / Every level of mind control and the magic system
« on: April 24, 2010, 06:29:37 PM »
How does it work? I totally understand that its way against the laws of magic, but still. How can a spellcaster use his power to control the mind of another, especially using evocation?

I understand that evocation would be for fast and limited control (such as a small suggestion, or a distracting/stun spell), but what would be the mechanics? Like for physical effect you determine the level of mental consequence you want to inflict (+mental stress bar) and that's your spell power required?

What element would be required?

And what about illusions? Those are pretty much mental attacks. How do you manage them with the evocation system? And would it be a breach of the laws of magic?

Thanks!

18
DFRPG / To tag or not to tag...
« on: April 24, 2010, 06:24:22 PM »
When can you tag an aspect?

Does it need to be your turn? Do you have to do it before or after an action?


For example, you do a maneuver to put the "prone" aspect on an NPC. At his action he tries to run away, can you use your free tag to invoke an effect or consequence to prevent him from fleeing?

Another example, you put the "on fire" aspect in an area iwth some explosive material. Can you use your free tag (for effect) right after to declare that the "barrels of chemicals" explode? Essentially turing your maneuver into an attack?

And as a game master, how do you play the aspect put on your npc? Do you give them Fate points everytime you act in a way consistent with the aspect...such as if it would have been compelled?


The rules are clear on paper but like everything else, when you start playing with them that's when the issues become alive.



Thanks for the help

19
DFRPG / Laws of Magic and other supernaturals
« on: April 23, 2010, 10:30:15 PM »
If I understand correctly, the laws of magic only have jurisdiction on wizards (of any types). What about the other supernatural types. Do they have certain types of laws managing their magic?

Can Changeling, who use the sponsored seelie magic for example, mind control (charm) anyone without raising issues with the white counsel?


20
DFRPG / Animating Statues
« on: April 20, 2010, 01:47:17 PM »
Hello all...

One of my player came up with the concept of a spell caster specialized in statue animation through ritual casting.

I find the idea very interesting, but how can I translate the idea in system language?

Essentially it could be similar to a summoning, but I am not sure how to conceptualize the concept in Dresden-magic term.



21
DFRPG / Are maneuver the right tool to create "effect" spells?
« on: April 17, 2010, 04:26:58 AM »
Hi all,

So let's say you need a quick water breathing spell. So using EVOCATION, can you simply use a spell to place an aspect on yourself (or an ally) to allow the target to breath under water?

And if you put the aspect on the target, do you need to spend a FATE point every turn to benefit from the effect?

I guess I am still struggling with the whole aspect concept. I get it when the aspect represents a temporary effect such as "stunned", "off-balance", "embarassed", etc.

But how does it work when the aspect, the way it is described, should have an effect by itself? For example, you put the aspect "On Fire!" on a target. Does he suffer stress every turn? Is the aspect only effective when someone tags it?

Thanks a lot guys!

22
DFRPG / Mortal Stunts: Is this a typo?
« on: April 16, 2010, 01:31:03 PM »
Hello all...

Some of the mortal stunts seem to be quite powerful...

for example:

Resilient Self-Image: Your sense of self is strong, enabling you to endure more psychological punishment than most. You may take two
additional mild mental consequences (page 203).


Wow, this is VERY interesting for any wizards. Two additional mild consequences that are likely to be negated by your next fight.

Is this a typo, i.e. should it be on +1 mild consequence, or is it fine the way it is now?

23
DFRPG / Might Clarification
« on: April 15, 2010, 02:32:48 AM »
As a norm, Can you use Might to supplement your Fists and Weapon attacks?


24
DFRPG / How to start it all...
« on: April 13, 2010, 02:34:44 PM »
Hello all,

How do you plan to start you campaign given the wide range of possible character types and the close to none-existant organisation/collaboration between the various types (vampires, Fay, Wizards, Shapechangers, Humans, etc)?

Harry has the advantage of being a single man party (maybe with the exception of Murphy) with a bunch of allies that he met over the years. But in the context of a RPG with 3 to 5 players, you need something that will link them together from the start. Otherwise it may be difficult to throw plot hooks that will catch them all at the same time.

I understand that through the character creation process each character will be linked to one or two others. This is fine. Still, given the context of the Dresden Universe, I find it hard to justify them as acting as a single unit.

So, any insight you would like to share as to how you will put your group of PC together, even considering their different surnatural backgrounds?


Thanks a lot!

25
DFRPG / Relevant Magic...
« on: April 12, 2010, 05:37:52 PM »
Hello all...

As a starter, I am not experienced with the FATE/FUDGE system, which may explain my level of confusion.

This said, I got some question with regards to the mechanics of the evocation system.

When using evocation to create an attack, the system is well comprehensible. You select the power level, you pay the stress, you roll to see if you can control the spell and voilą! Similarity, the shield/block mechanics are quite simple.

Where I got confused is when using Evocation Magic to create the "other" magical effect, which falls under the Maneuver category.

So, let's say one of the PC decides to cover one of his target in WEB/CHAINS/SLIME to essentially root him in place. Using the Evocation mechanics, he would build up a spell that would put a temporary "Rooted" aspect on his target. Clear enough...

Where I get confused is when considering the actual effect on the target.

So, if I understand the rules correctly, the only effect suffered by the target is the fact that he has a "rooted" temporary aspect on him. To push this argument one step further, he only suffer from the situation if someone tags his temporary aspect.

Is that right?

After creating a number of characters to test the rules, I noticed that spell casters are especially low on Fate Points. So putting temporary aspects on targets are close to useless. Therefore the whole Maneuver category of evocation spells may not be as useful.

What am I missing?


Thanks for the help guys!


26
DFRPG / Basic rule question: adding aspects
« on: April 09, 2010, 08:31:41 PM »
This is probably obvious to all, but this is my first try with FATE so I am still a bit confused...

Can you add an aspect on yourself?

For example, in a fight someone demolish one of your friend. Can you (and how) put the aspect "Seeking vengence" or something similar on your character?

Would that be a declaration using...empathy?

"My best friend just got vaporized by Mister X, it only makes sense that I am mad and seek vengence"

27
DFRPG / NeverNever
« on: April 09, 2010, 12:28:27 PM »
Hello all,

Where can I find more information about the Nevernever?


PS: Not done reading the novels yet. I am at Dead Beat

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