You could also do worship, or devotion, although the problem with most of these is figuring out what the Catch is. I suppose you could still go with True Love, but I'm not sure it fits as well with the emotional obsession of a crowd at a concert.
I'd imagine the catch for Devotion/Worship would be True Apathy.
For the Paladin, I'd say you could create a new True Faith Power. Maybe call it:I don't think it should be resisted. Resistance implies force. The whole point of true faith seems to revolve around the idea that those who have it and promote it are not themselves coerced or forced and do not do so to others. It should be strictly a choice on the part of their allies. They can take the aspect, or not take it. If they agree to take it, it still may not help if their own conviction is too high and their beliefs too different. Not so much resistance as rather not enough mojo to make it to them.
DIVINE INSPIRATION [-1]
Description: In times of trouble, you can call upon your own Faith to bolster those around you.
Skills Affected: Conviction
Effects:
Courage. As a maneuver, you can roll your Conviction at +2 to inspire in others courage or a similar emotion which can be backed by your Faith. Any single ally in the same zone can be targeted by this power, but they resist with their own Conviction; those with strong beliefs of their own are not as easily inspired by the Faith of another. With success, an appropriate temporary aspect can be placed on the target.
Mass-Courage [-1]. The same effect can be instilled in all allies within the same zone.
A slight rephrasing / clarification / alteration of what I said before.I know what you're trying to say, and it does seem we've reached an impasse. Just...please don't use the phrase, "agree to disagree." It never sounds to me like anything but a cop-out, and I'm pretty sure you're not copping-out.
1. No positive emotions of any sort for WCVs! It just doesn't feel right thematically.
2. For the paladin, I'd go with a true faith power or mortal stunt for the whole courage-boosting thing.
3. Tharios, gonna have to agree to disagree on the the "courage as mental stress." Courage isn't really something that feels like it could inherently endanger someone's psychological well-being if they're naturally scared out of their wits - if anything, it'd be improving their psychological well-being temporarily. Just because its external, doesn't mean its negative- consider things like the leadership stunt.
Emotion-Touch. If you can touch someone, you
can make him feel something. You’re able
to do maneuvers at +2 to your roll (using
Intimidation for anger or fear and Deceit for
every other emotion) that force an emotion
on a target (as a temporary aspect), so long
as you’re in the same zone as he is and you
can physically touch him. The victim defends
with his Discipline. You may be able to
prevent the victim from taking other actions
as well if you do this as a block (page 210)
instead of as a maneuver.
Wow,How is True Faith not the same as Blind Devotion?
Thanks for all the suggestions. I think I'm going with Blind Devotion and using True Faith as a counter. I think blind devotion and addiction could be pretty closely tied so I will have some of the family into the drug trade as a complication.
Tom
How is True Faith not the same as Blind Devotion?
The same way True Love differs from Lust. True Faith is in no way blind, it's just true and real, and exists on a level that Blind, mindless, Devotion does not.But "devotion" and "faith" are synonyms. The same can't be said for "lust" and "love."
But "devotion" and "faith" are synonyms. The same can't be said for "lust" and "love."
And "True Love" in DFRPG means having an aspect. What kind of aspect can a character have that relates to "true faith" without being hokey?
Do you realize there is an entire section of powers based on True Faith?I am well aware of True Faith powers. But it seems hokey to suddenly see a lot of NPCs with true faith.