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DFRPG / Modeling Self-Harm for Spellcasting
« on: May 14, 2016, 07:41:01 PM »
So I'm fiddling with a wizardly character concept for kicks. At 3am in the morning.
So the character is a guilt-ridden guy who also doesn't want to carry around foci and enchanted items for his magical shenanigans, and I'm envisioning him carving symbols into the skin/flesh of his arms in order to use his own blood and pain to fuel his evocation. So I'm not even thinking of it as a once-off-ish thing like when a ritualist/thaumaturge can inflict consequences on themselves to make up requirements for their ritual, I'm thinking this guy basically has scars and new(er) wounds on him basically all the time, as he renews the cuts in a really masochistic version of maintaining/upgrading a focus item.
So how would folks suggest I model this?
So I was thinking a stunt to let me spend fate points to declare physical consequences (1 FP per consequence) in order to use the corresponding number of available focus item slots (as determined by my Evocation + Refinement) for evocation control and/or power bonuses determined on the spot and then locked in for the duration of however long the corresponding consequence takes to be removed as a result of recovery.
But I'm not sure if the cost/limitations are not enough, or overkill, or what, or if someone can suggest a more elegant solution, of if this is actually a pretty okay plan.
So the character is a guilt-ridden guy who also doesn't want to carry around foci and enchanted items for his magical shenanigans, and I'm envisioning him carving symbols into the skin/flesh of his arms in order to use his own blood and pain to fuel his evocation. So I'm not even thinking of it as a once-off-ish thing like when a ritualist/thaumaturge can inflict consequences on themselves to make up requirements for their ritual, I'm thinking this guy basically has scars and new(er) wounds on him basically all the time, as he renews the cuts in a really masochistic version of maintaining/upgrading a focus item.
So how would folks suggest I model this?
So I was thinking a stunt to let me spend fate points to declare physical consequences (1 FP per consequence) in order to use the corresponding number of available focus item slots (as determined by my Evocation + Refinement) for evocation control and/or power bonuses determined on the spot and then locked in for the duration of however long the corresponding consequence takes to be removed as a result of recovery.
But I'm not sure if the cost/limitations are not enough, or overkill, or what, or if someone can suggest a more elegant solution, of if this is actually a pretty okay plan.