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Messages - Watson

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16
DFRPG / Re: AP Podcast - City on the River
« on: November 29, 2011, 02:19:30 PM »
Super! Already downloaded and I will listen to it in an hour or so.  :D

17
DFRPG / How would you stat Harry's crystal from Turn Coat?
« on: November 29, 2011, 02:18:26 PM »
I recently passed Turn Coat on my second read-through of the DF books and started to think about Harry's crystal that he uses at the end of the novel. How would you stat it in the game?

It creates some kind of force field that is very strong and would (according to Harry) create a huge explosion if tampered with (yet the persons inside the "bubble" should be unharmed). It is also portable (at least before it is activated - I assume that once it is active it can't be moved). It also took Harry the nights and weekends of some three months to create. Also, Ancient Mai seems to think that she can dispel it without too much of a problem (unsure if that is true, though).

It seems to act like a ward with a land mine attached, but those ought to be neither portable nor possible to make without first having a threshold.

Could it be created as a complex Enchanted Item with several "layers"? But in that case it would eat up loads of Harrys Enchanted Item slots...

What do you think of this one..?

18
DFRPG / Re: Thaumaturgical counterspell?
« on: November 24, 2011, 11:30:09 AM »
20 shifts of effect from an evocation attack against an 8-shift block (ward) requires only 15 shifts of power, assuming equal control.
20 shifts of effect from a thaumaturgy attack against an 8-shift block, on the other hand, requires 28 shifts of complexity.

Could you please explain?

Thanks.

19
DFRPG / Re: Thaumaturgical counterspell?
« on: November 23, 2011, 12:10:49 PM »
YS253 says that the...

Quote from: YS253
"Counterspelling is basically an attack against the energy of the spell itself..."

...so an Thaumaturgical equivalent should be possible, as long as one can get a symbolic link to the energy of the spell (as it is that which is being attacked here).

I see no real difference in a Counterspell based on Evocation or Thaumaturgy, really. The benefits of a Thaumaturgical counterspell would be that more powerful ongoing effects can be targeted more safely and that the caster do not have to have a line of sight to the target (and some "targets", like a curse, would be impossible to get a line of sight to...  :)). The drawbacks are of course time and the need for symbolic links. 

When an Evocation spell is being successfully countered, the Evocation spell doesn't go off and there's no effect.  With a Thaumaturgy spell with a duration, the situation is a bit different.


As I read the rules, an Evocation Counterspell can't be cast to counter a direct effect (like an attack) - only an effect with a duration (like a Maneuver or a Block) can be countered. So the spell with a duration has already "gone off" when the caster tries to cast the Counterspell - I can't see that a Wizard can Counterspell an Evocation as it being cast.   

In this case, an Evocation Counterspell which is successful only suppresses the magical effect(s) of the Thaumaturgy working, it doesn't effect the duration of the working.  This means that once the active Evocation Counterspell is dropped, the Thaumaturgy working resumes effect assuming it still has shifts of duration remaining.

So if an ongoing effects from a Thaumaturgical ritual of 10 shifts (lasting, say an afternoon) is hit by a 10 shift Counterspell (based on Evocation or, if allowed, Thaumaturgy), the effect of the ritual will be stopped for one exchange and then resumed? That is not the way I read the rules. If that was the case, a Counterspell is useless, and must be re-cast every exchange.

Actuall, the example on YS253 says that if the Counterspell succeeds, the effects of the ongoing spell is gone (not stopped, to be resumed)

Quote from: The example on YS253
....His Conviction is Superb (+5), so he can
safely summon that much power, and he gets
the +2 he needs on his Discipline roll to control
it. Poof! The snakes pop out of existence.

20
DFRPG / Thaumaturgical counterspell?
« on: November 22, 2011, 11:37:43 AM »
I can't see any reason why a counterspell can't be cast using Thaumaturgy. What are your comments?

If that is allowed, how would you target, for instance, a generation-long curse? What I mean is that the ritual needs a symbolic link for it to find its way - here it is the actual curse that is the target (not necessarily the person being affected by the curse). Would something from the targeted person work? What about if the curse is cast like a bloodline curse?

21
DFRPG / Re: Noob Questions Revisited
« on: November 22, 2011, 10:07:19 AM »
Personally I ignore the range limits in the book as being *way* too short, and just go with what makes sense at the time.

Hmm, the range limit is basically "as-long-as-you-can-see-it-you-can-affect-it-with-Evocation".

Quote from: YS250
... you can’t use evocation to affect anything beyond your line of sight...

22
DFRPG / Re: Case Files at cons
« on: November 21, 2011, 06:06:26 PM »
I have not run them, but my feeling is that they are more or less designed for the 4-hour time slot.

23
DFRPG / Re: How do you win an evenly matched one-on-one fight?
« on: November 19, 2011, 04:00:10 PM »
Many good ideas in the thread so far. The only thing I can add is regarding the Fate Points and that they can be spent after a roll (I think that I'm the AP podcast, point were often spend before the rolls).

Good luck!

24
DFRPG / Re: AP Podcast - City on the River
« on: November 15, 2011, 02:17:10 PM »
Thanks for the reply!

Splitting it into two parts might also be easier to download, than a 150MB+ file.

I have listened to part 1 so far, and I have only two comments about the audio quality - the dice rolls were quite loud and I had a bit of a hard time hearing some of the players (speaking more silent? distance to the mic?). I kind of had to increase the volume pretty much to be able to hear all the players, but then the dice rolls and some other players were very loud.

Game play- and story-wise, it is excellent so far!  :)

[downloading part 2]

25
DFRPG / Re: AP Podcast - City on the River
« on: November 14, 2011, 11:28:18 AM »
Thanks!

Just a question about the length of your sessions - do you meet to play for just 1,5 hours or is the podcast just part of one play session? Or do you meet for a longer period and socialize, then play for 1,5 hours?

I am asking, as game sessions tend to be between 3-3,5 hours these days (down from 4 hours a year ago).

26
DFRPG / Re: New DFRPG session on the Fandible Podcast
« on: November 07, 2011, 06:20:26 PM »
I really like listening to the AP podcast, especially a unique story that is not Neutral Grounds.

One thing I noticed, during the combat in the sewers, was the way the Emu's attack was handled. According to the rules, the bonus for Claws and the Inhuman Strength are not added to the attack roll - those do instead become added Weapon values in case the attack hits the target.

27
DFRPG / Re: How to become a Freeholding Lord?
« on: October 31, 2011, 07:34:03 PM »
When all is said and done, you could... ::looks around nervously:: ummm, you could simply say they are already a Signatory, or that enough legal tomfoolery had occurred in the last few centuries to establish this as a sketchy but legal Accords maneuver. Something the White Council was hoping to quietly squash, but failed to stop.

My idea is that the groups leader's struggle to become a Freeholding Lord is going on in the background, without the players knowing it. The players would be involved in the results of the struggle, but not directly involved (until the end).

Having three others vouch for them is interesting, and my initial thought is that the sorcerer would try to trick the other three to vouch for them.

28
DFRPG / Ideas for scenarios for our New York campaign?
« on: October 31, 2011, 06:29:11 PM »
I am finally starting up our DF-game next week and it could be useful to get some ideas about where I could take the story. I put the summary of the current situation as a spoiler. The cast of characters is a Changeling, a Wizard, a WCV and a Worldwalker.

(click to show/hide)

29
DFRPG / How to become a Freeholding Lord?
« on: October 31, 2011, 06:12:35 PM »
In our game, that is starting next week, one of the factions (ancient warlocks) is going to aim to become a Freeholding Lord as its main goal - what does they have to do to get this status?

30
DFRPG / Re: Using Emotional Vampire and Incite Emotion
« on: October 31, 2011, 11:52:49 AM »
...in this instance, all Incite Emotion does is provide a shortcut past that extra action.

Yes, but doing that as a Maneuver to place an Aspect on the target as well as attacking (that is how I interpret the phrase "If you have the Incite Emotion ability, inciting the emotion and feeding on it may be done as a single action, based on a single roll" from YS189).

Being able to place an Aspect through a Maneuver and to Attack is really powerful (especially if it can be done every exchange in addition to tagging the Aspect created to further increase the stress caused).

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