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Messages - Lavecki121

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1
DFRPG / Re: Another conversion
« on: May 05, 2016, 09:05:33 PM »
DF isn't really going to do anything with insta-deaths. There are very few ways to instantly kill a PC/NPC as the system is built with the idea that they can escape.

As far as speed and strength, those are easily outlined in the Speed and Strength powers. Don't have the book on me so I don't know the actual ratings for each but the descriptions pretty much tell you exactly what you need to know.

As far as Weapon Rating. I do not know what the conversion is from WoD to DF. You could easily have a Weapon Rating of 4 with claws, but I don't really know if that means anything in comparison as I don't know the WoD comparison.

In all else you should try to remember that Dresden is more about the narrative capacity of the game than the Mechanical benefit of the system. As an example, I can make a character who lifts 5 tonnes and I don't need to take the power "supernatural Strength" or even any strength power for that to happen. An aspect that indicates my strength and a fate point to justify it can do the same thing, I just don't get any mechanical benefit for being strong.

It is hard to separate these two things out, and I know there are a lot of people who don't like this part of games. My game group is split 50/50 on these types of games. Some want more mechanical crunch so they can meticulously build characters, while others like to have a rules lite game so they can focus on the narrative. I am on the latter viewpoint.

But either way its about having fun and an emulation of something from another game doesn't have to have the mechanical backing. If you can work an aspect in there that can promote a good compel or invoke you don't need to worry about having the exact power.

2
DFRPG / Re: Refreshing FATE Points
« on: May 05, 2016, 08:45:39 PM »
I think the idea too would be that something significant will happen during gameplay (ie one session). They beat up a bad guy, they find out some sort of information that's needed, they solve some puzzle etc. These would all have the idea of causing a minor milestone, which would refresh them. I haven't ever given a refresh mid game but I can see it working if necessary. I also have a player who uses FP at any opportunity possible so that he can get auto compelled because he like drama in his characters lives. He generally uses his FP to compel other players rather than buff himself because he is more invested in the narrative aspect of the game.

3
DFRPG / Re: Gang Ideas
« on: May 04, 2016, 12:32:11 PM »
Pseudo Old West. Not sure beyond that. Want a couple of gangs for the PC's to be able to hunt down for bounties

4
DFRPG / Gang Ideas
« on: May 03, 2016, 08:44:19 PM »
Hey Guys, I'm looking for some inspiration. Trying to come up with a bunch of thematic gangs that I can make.

Something like "The Seven Deadly Sins" or "The Royal Flush Gang"

Just as many ideas as possible would be really helpful. Thanks all.

5
DFRPG / Re: Outer Gates Discussion
« on: April 01, 2016, 04:38:23 PM »
I like to think that the outsiders exist due to the same reason the Never exists. Promotion of human thought. Grimms Fairy Tales are there to help keep many of the Never Never creatures alive. I like the idea that the Necronomicon or any other of Lovecraft works exist for the same purpose.

6
DFRPG / Re: Stunts and their many facets
« on: March 24, 2016, 07:48:32 PM »
That said, I'm not sure bonuses from stunts stack. You just take the highest bonus.  I know powers and stunts do stack.

Issue is I am actually only using one bonus. The one granted to Intimidation by being an authority figure. The other one is being able to use Weapons as Intimidation while holding a weapon.

So would I get +2 to my weapons roll to intimidate someone that i am an authority figure of?

7
DFRPG / Stunts and their many facets
« on: March 23, 2016, 09:34:32 PM »
Hello,

There is probably something somewhere that could be referenced but i am curious. Lets say that I have a stunt that lets me use Weapons for Intimidation under a specific circumstance.

If that circumstance is active, do I also get access the the stunts that i have created for Intimidation? Such as: Scare 'em Straight: You are an authority figure. Part of your job is to put the fear of the law in potential miscreants. Add one to your Intimidation skill when using it against someone under your authority (ie: students for a teacher, magical practitioners for a Warden).**

8
DFRPG / Re: Presence Power
« on: March 22, 2016, 10:00:38 PM »
I've been out of the Homebrew game for too long Sancta

9
DFRPG / Re: Focus item
« on: March 22, 2016, 07:58:58 PM »
Taran...that wasn't at all helpful lol, But I think i figured it out. Thanks

10
DFRPG / Re: Presence Power
« on: March 22, 2016, 05:19:07 PM »
This looks like a job for SANCTAPHRAX!

11
DFRPG / Re: Focus item
« on: March 22, 2016, 05:13:54 PM »
Thanks Taran

So If I am reading this correctly (which i doubt) I would have Summoning, Binding, Conjuration, Divination, Veils, Wards and Crafting for my Thaumaturgy pyramid?

EDIT: Or would it be based on thematics? Biomancy, Diabolism, Ectomancy, Entropomancy, Necromancy, Photomancy, Psychomancy,Crafting?

EDIT: EDIT: Trying to get a tree for my crafting specialization basically.

12
DFRPG / Re: Focus item
« on: March 22, 2016, 02:27:33 PM »
Probably a good enough place for this question without starting a new thread. Crafting Specialization works the same as Evocation/Thaumaturgy specialization correct? -1 to gain two specializations? Or is it completely separate. Its been a while since i have looked into these rules.

Thanks guys

13
DFRPG / Re: Plot Advice for a Scenario
« on: March 15, 2016, 10:02:29 PM »
Each location is a spot where the Fey is weak and by causing mayhem at them she is weakening the barrier even more in order to attempt to cause a major rip to get things to come through that she is allied with.

Essentially making a bunch of small holes in a "circle" to make the "circle" fall out.

14
DFRPG / Re: Always on Enchanted items
« on: February 29, 2016, 10:35:39 PM »
That's just an enchanted item used to block defend. No reason for it to have to be an always on item.

EDITED block to say defend. Forgot how much of a difference there was in those two words in this game.

15
DFRPG / Re: Always on Enchanted items
« on: February 29, 2016, 01:56:43 PM »
The amount of times the Beta has caused confusion based questions is staggering.

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