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Messages - potestas

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196
DFRPG / Re: Golems Are Great
« on: January 14, 2014, 04:09:31 AM »
What if you power it for 1 year?

Is it still free?

Yes, it can be dispelled, but how often are you going to run into another wizard that will dispel it?

Adventure 1:  I do a ritual for Inhuman Strength: duration 1 year.
Adventure 2:  I do a ritual for Inhuman recovery: duration 1 year.
Adventure 3: I do a ritual for inhuman toughness: duration 1 year.

etc...

The difference between 1 year and 1 day shouldn't really make a difference since they use the same methods.

it doesn't, and if you want to have your guy spend the time and resources to do it all I am good with it, but don't whine if some comes by and dispels it or a hard rain shorts it out, though honestly I don't see how they could ever grant it for a year. Wouldn't each shift over a scene add 2 to the complexity and If it doesn't you could as game master easily stipulate that.   At that point hed be lucky to get the day let alone the week. I want them to be able to grant themselves what they need for the story, but I am not just going to give it to them. That would trivialize it.

Also at some point I could offer compels to represent the fact he's using up his resources and contacts to keep the thing going. So that will lead to more stories . We could also ties the ability to his conviction since he's using his own resources to power the spell maybe he operates at -1 or -2 per ability he has granted himself. So now he's trading raw power for a power. Actually that seems eminently fair.

197
DFRPG / Re: What would a power granting ritual look like
« on: January 14, 2014, 03:53:56 AM »
The margin note refers you to the sidebar when discussing power-granting rituals.

Not so. It's okay for wizards to have weaknesses.

Though, it bears mentioning that indirect magic attacks like launching solid objects at people might bypass some forms of magic immunity. And even if a baddie is totally immune to all forms of magic, a wizard can maneuver. Or just pick up a gun.

yes I've seen it done that way too, my toon has used earth magic to pull steel rebar's from the concrete and direct them into fey. I thought that was a nice touch.

198
DFRPG / Re: What would a power granting ritual look like
« on: January 14, 2014, 02:33:40 AM »
Sidebar of page 92 and note in the margin of page 283.

the sidebar is for entities granting power, not rituals.

199
DFRPG / Re: What would a power granting ritual look like
« on: January 14, 2014, 02:30:39 AM »
I need a way to balance it. Some of what  I read suggests pieces of the power. Each power actually provides several concrete benefits. I f I need to hit someone hard maybe that would be the aspect of the power the ritual provides for a time. If I need to move boulders for a time a different ritual. Much more limited similar costs and it really doesn't matter if you have a the ability to lift a large boulder for a month since when is the next time your going to need that. ( can you imagine Harrys door sign, no parties, no love potions, oh you have a boulder that needs to be moved...right on that)

The reason I am concerned is there are great many nasty's that simply shrug off magic. And unless I want everyone to run around with soul fire or any of the homegrown abilities Ive seen that automatically bypass weaknesses A wizard has to have a way around it with magic as that is his bread and butter. Thus ritual that grant powers.

200
DFRPG / Re: Golems Are Great
« on: January 14, 2014, 01:49:05 AM »
Good luck finding any DM who will let that fly. Most will only allow you to generate effects measurable in shifts. E.g. instead of giving you Inhuman Strength for a duration, you will have an X shift effect that substitutes your ability to lift/break things.

If you do find someone who will allow you actual power emulation without paying, let me know. It'll be wizard abuse time! :D

Your looking at one, I am not sure why there would be a need to spend FP. The spell can be dispelled and its temporary. If your going to spend FP like might as well do it permanently and get the power for real. I think I am in the camp that says its free as long as its temporary.

201
DFRPG / Re: What would a power granting ritual look like
« on: January 14, 2014, 01:43:00 AM »
why should you need to spend fp if the power is temporary and can be dispelled. Kind of hefty cost then

202
DFRPG / What would a power granting ritual look like
« on: January 14, 2014, 12:22:51 AM »
What would such thaumaturgical (SP) effect look like if you were to grant yourself or another inhuman strength or claws? You would want it to last at least a day, if its permanent its going to cost, but if its only for a day. How much for the ability the time for it to last that sort of thing. Granted why give yourself strength or claw when you can make it rain fire, but you never know, Raith was immune to direct magic, enhanced punching ability would have certainly made things easier for harry that day. Any ideas or has some already been posted?

203
DFRPG / Re: how does sponsered magic work
« on: December 28, 2013, 03:33:13 AM »
All sponsored magic can do one area of thaumaturgy with evocations speed; soulfire can do any thaumaturgy at evocation speed.

I just don't see where in the rules it says that??

204
DFRPG / Re: question on healing
« on: December 27, 2013, 12:15:03 AM »
how about a ritual that duplicates supernatural healing for a bit its refresh is -4 so maybe that equals a great effect. if you save up for it you can add it to your character for what 4 fate points on a permanent basis? the spell only has to last long enough for the regeneration to work once healed the body isn't going to revert back a severe consequence is reduced to mild, 2 mild consequences can be brushed aside so essentially a ritual that duplicates this power could eliminate a severe and moderate consequence with one casting.

another way: a severe consequence covers 6 stress so you might need a ritual that covers fantastic effect more per injury, since stress doesn't really count you would never need s difficulty higher then the total amount of the damage in consequences covered. Since almost no one is going to resist healing it should be easy to apply to others.

Just some ideas I've had right after asking.

205
DFRPG / question on healing
« on: December 27, 2013, 12:01:50 AM »
how would a healing potion or healing spell work. I am not sure how to use the difficulty. I know the rules say need something to start the healing, but how would you make a ritual or potion to simply eliminate the consequences. The consequence broken ribs takes weeks of game time to heal on its own even if you use "magic" to start the process. there has to be a way to heal faster then that with magic.

206
DFRPG / Re: Formor and servant stat
« on: December 26, 2013, 11:58:24 PM »
There's lots but i'm on a tablet so i can't get the link right now..

http://www.jimbutcheronline.com/bb/index.php/topic,21533.msg974749.html#msg974749

wow thanks good link

207
DFRPG / Re: Formor and servant stat
« on: December 26, 2013, 03:56:07 PM »
I've been searching the boards here and the wiki nothing. keep looking I guess, I ll make my own but was looking for some consensus, so far entropy and water vulnerability to iron and ugly so do they use veils?
 

208
DFRPG / Formor and servant stat
« on: December 26, 2013, 02:50:36 PM »
is their any official info on their stats, I am creating a game that begins in-between the time Dresden is "dead" and his return for the Chicago area.

209
DFRPG / Re: how does sponsered magic work
« on: December 26, 2013, 02:44:49 PM »
That part there I did not know. The description is the book is incredible vague. I took Soulfire strictly for the ability to pierce supernatural toughness and for flavor. That makes it much more awesome.

that's why I asked the descriptions are vague, that's one of the problems with the system, games require a bit more rules to make them doable in game. So what I find in games like this is a lot of house rules to clarify things and prevent Omni characters. I almost think some modern version of D&D d20 would almost be better setting for Dresden world.

210
DFRPG / Re: how does sponsered magic work
« on: December 22, 2013, 07:56:26 PM »
how do you apply it in game?

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