Telekinesis: pretty much self-explanatory
Empathy: all mental and emotional stuff
Farseeing: any precognition, remote sensing, sendings, force guidance and the like.
Illusion: creating standard illusions, concealing your force presence, deceiving various sensors, invisibility, projecting phantoms
Body Control: force jump, speed, strength, controlling internal functions, healing, poisoning and plagues, paralysis, stasis, alchemy
Energy Manipulation: force lightning, drain energy, shocking droids, redirecting heat/cold, incineration, weather control
Spirit: enhancement of objects and places with the Force, sever Force, force Light, spirit transference, drain life, calling dark-side spirits and other effects of sith sorcery (Force Undead!!!)
Why not just go the simple route of
Control: force jump, speed, strength, controlling internal functions, stasis, redirecting heat/cold, controlling emotions, concealing force presence,
Sense: farseeing, telepathy, deceiving sensors, invisibility, projecting phantoms, creating illusions, empathy
Alter: force lightning, drain energy, shocking droids, incineration, weather control, healing, poison and plagues, alchemy,enhancement of objects and places with the Force, sever Force, force Light, spirit transference, drain life, calling dark-side spirits and other effects of sith sorcery (Force Undead!!!)
That should cover it although we could quibble about what goes where and things like alchemy and sith sorcery could be pulled out into their own. Might be worthwhile to have another category like Unite or Blend for abilities that use two or more disciplines together. Deceiving sensors for instance could be seen as a comb of Sense to find the the devices and figure out how to break them and then Alter to short out circuits or fiddle with the power flow.