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Topics - bestial warlust

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DFRPG / FATE Core and Dresden
« on: November 26, 2014, 01:37:04 PM »
With FAE Dresden in the works has anyone here implemented Fate core into your Dresden games? I know there is a fan work out there. Has anyone used the fan conversion?

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DFRPG / Your world?
« on: November 20, 2014, 02:53:41 PM »
I'm interested in hearing some highlights from other peoples settings. I must confess I haven't run a game, and even that was a short game, for a few years. However I am putting a setting together and I hope to run it at some point in the future. So do you stick by any of the novels? make changes? Does Harry exist in your world?

What I've got for mine so far. It will be set in Portland with a dark tone. The WC doesn't have a strong hold there and something dark has been infecting the area for a while. As for Harry and the books. Well he's a fictional character that exists as one of the best selling novels much to the dismay of the White Council and other supernaturals. It seems that this popular series of books (and soon to be movie releases) are highly accurate books on teaching mortals a lot of highly guarded secrets.

The majority of readers don't realize this, though there is a small sub section that is a lot more clued in. So far the Council and others haven't been able to find out who or track down this Jim Butcher guy giving away of of this information. Not for lack of trying and finger pointing of course. Each group pf supernaturals is placing blame on a "mole" existing in each others organizations.

So what have you changed or retained?

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DFRPG / Spirit Magic Brain Storming
« on: March 19, 2011, 06:03:33 PM »
I'd like to steal Vars idea  ;D from http://www.jimbutcheronline.com/bb/index.php/topic,24720.0.html

But would like to focus on Spirit magic. Besides Veils what else can we use? Yes it covers mental magics but since that violates one of the laws I'd like too see what else can be done with it. I have a player thats interested in it but we're stumped as to what can be done with it besides veiling and law breaking mind magic.

1. What is a non-combat interesting way to use spirit magic?

2. What is a single target interesting way to use spirit magic?

3. What is an area of effect interesting way to use spirit magic?

4. What is an interesting way to block using spirit magic?

5. What would be an interesting way to impede someones movement with sprit magic?

6.Can you think of anything else that would fit the Dresdenverse and be really neat in a game for spirit magic?


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DFRPG / The spirit element
« on: February 09, 2011, 11:06:32 PM »
So reading over the description for this element to me it seems it would also encompass what Mage the awakening uses the Prime arcanum for ---pure magical force and structure so raw magical energy. I was thinking of porting this spell :

Celestial fire:
Type: Spirit Evocation
Power: 4
Target: 1 target
Opposed by: Athletics
Effect: The mage flings a ball of glowing, fiery energy at a target. This projectile is large enough that the targets gain their
Athletics against it.
Variations:Note that “celestial fire” is not the same thing as mundane fire. it won't ignite flamable objects,etc
 

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DFRPG Resource Collection / List Compiling: Consequences
« on: January 31, 2011, 02:08:12 AM »
Ok so I've got a group that will be new to the FATE system in general what I need help with is a good list of physical and mental stress that can be used at each: mild, moderate and severe. Just something to help me and them get a good idea of what we can have at each level the more the better.

Here's the current entries:

Updated the list 3-19-2011

Social

Mild

Tongue-tied; Embarrassed; What's Wrong With Me Today?; What an Idiot!; Intimidated; Going Off Half-Cocked; Gullible; Unkempt; Watchful Eye of the Law;Awkward, Looking Weak, Reluctantly Impressed, Stuttering, Blushing, Annoyed

Moderate

Nothing Comes Out Right; Introverted; Antisocial; Leave Me Alone, I Need My Space; Party Foul; Clearly Out of My Depth; Mouth Writing Checks My Body Can't Cash; Taking This Out on the Next Person I See; Glum; Unclean; In the Doghouse with my [significant other]; Wanted for Questioning, Scared For My Life, Totally Misguided, Seeing Your Point All Too Well, Enraged


Severe

Everybody's Talking About It; I Hate People Right Now; Office Pariah; Nobody's Talking to Me; Roll Over and Give Up; Depressed; Serious, Self-Neglect; Marital Strife; Suspect Number One, Serious Self-Doubt, My Secret's Out, Kneeling Before Zod, Time In Heaven Taught Me Earth Is Hell


Extreme:

Scandal!; Not the Cover Story I Was Hoping For; I'm So Alone; Thoughts of Suicide; *Post-Traumatic Stress Disorder; All Doors are Closed to Me; Getting a Divorce; On the Police's 'Usual Suspects' List; Kicked Out of the Yacht Club, Lost-My-Soul Sociopath; Locked-In Syndrome


Mental

Mild

Headache; Distracted; Forgetful; Missing Some Facts; Not Connecting the Dots Well Today, Odd twitch, Weird/Dark thoughts, A bit tamed, My head hurts, Irritable, Hurt, Reckless


Moderate

Gullible; Not Thinking Things Through; I Can't Keep My Mind Off of [insert event]; Can't Concentrate; Mind Racing; Mentally Checked Out; Haunted; Insomnia; Restless, Weakened Control, Must.. Not.. Obey, The world is spinning, Angry, Sad, Crazy

Severe

Dependent Upon [insert name] for Guidance; Beginning to See Patterns in Everything; Paranoid; Not Really Here Right Now; I Can't Sleep Until I Figure This Out, (insert name here)'s got a hold on me, I.. feel.. numb, Why keep fighting?, Cold/violent fury, Deep depression, Maniac


Extreme

Crippling Visions; Mental Breakdown; *Post-Traumatic Stress Disorder; *Personality Schism; Devil on my Shoulder; *Paranoid Schizophrenia, My mind goes to the shadows, Mental Scars, Does not play well with others, M1 Regular, Look out he's got a knife!, Stockholm's Syndrom

Physical

Mild

Bell Rung; Off-Balance; Dizzy; Bloody Nose; Sprained Joint; Cold/Flu, Bruised Knuckle, Frostbitten, That Hurts!, Cut, Grazed, Bleeding, Bruised, fat lip, sore, sprained, winded, tired, banged up, looks worse than it really is, wincing, Tis but a scratch


Moderate

Bleeding; I Think I Fractured Something; Mild Concussion; Food Poisoning, Pulled My Back, Dislocated Shoulder, Broken Nose , Cracked Ribs, Concussion,  tasting blood, can't wear that any more, shouldn't be walking on that, making a mess, ragged breathing, don't touch me there, partly blinded, partly deafened, cussing, It's just a flesh wound

Severe

State of Shock; Broken Leg; Severe Blood Loss; Head Wound; Serious Concussion; Hypothermia; Heart Attack, External Internal Organs, There's A Hole In Me, Crushed Ribcage, Bent the wrong way, Bloody Mess, is that bone showing, Crippling Pain, Internal Bleeding, Hemorrhaging, picking up teeth, can't walk on that, holding it shut, gasping for air, punch drunk, tunnel vision, moaning agony

Extreme

Where's My Arm?; Coma; Serious Disease; I'll Never Play the Guitar Again; Hooked on Pain Pills; Stroke, I Can't Find My Eyes, Wheelchair-Bound, Disfiguring Scars, Legless, Armless, Slit Vocal Cords, Hamstrung, Lost a Lung, Body-Switch; Withered To Old Age; Imperfect "Resurrection"; Irradiated

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DFRPG / Thaumatury Preparation
« on: May 31, 2010, 12:32:04 PM »
So a question on prep. According to the rules if the complexity of a spell exceeds the characters Lore then it's assumed he doesn't have materials on hand and he needs to spend time getting them. With new spells I have no issue with this. But what if the character has the thaumaturgy spell as a rote or he's going to cast that spell more often?
Does the players character still have to spend time gathering materials? or could it be assumed he has them on hand? It would seem to me that if it's a rote or the player is going to use that again that the initial time he has to gather materials he would gather and store more so the next time it's cast he would have them on hand.

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DFRPG / Fate points and multiple aspects
« on: May 08, 2010, 01:15:18 AM »
I don't remember seeing it anywhere but on a characters action can he tag more than one aspect to grant a greater bonus? say there were 3 taggable aspects during his action could he spend 3 FATE points, assuming he has them for a +6 bonus to the roll?

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DFRPG / Autumn and Spring Courts
« on: April 30, 2010, 04:35:26 PM »
So have these courts been completely absorbed by the other courts? I'm blanking on them being mentioned in the novels. I have a player that wants to play a Knight of the Faerie Court and I was thinking about it being one of these courts trying to make a comeback

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DFRPG / Tagging Aspects
« on: April 26, 2010, 09:45:20 PM »
Getting ready to run a DFRPG session and I want to clear something up on tagging. It seems to me that what goes on in FATE as tagging seems counter intuitive to how other games handle situations. And it's probably me misunderstanding how it works. So say one character places an aspect on an opponent BLIND. So other players can "tag" that aspect for free. But it seems to me that whether or not someone tags the aspect that the person blinded should have penalties to their actions? Most other RPG's do. Now after the first round does that mean that now that have to pay a fate point to continue to take advantage of this?

So what am I missing here with tagging aspects?

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DFRPG / Wards and Magic items
« on: April 24, 2010, 05:44:29 PM »
So is it possible to use a thaumaturgical ward in a staff? So for example could a wizard create a staff imbue it with a power of a ward to reflect hostilemagic back on an attacker

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DFRPG / Blocking help
« on: April 15, 2010, 02:54:27 PM »
Ok so I understand the mechanics of the block. But help me understand and visualize it in game play. What are some examples of blocking in combat.

Diving for cover?
Cover fire?

What else?

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DFRPG / Harry's summoning circle
« on: April 14, 2010, 04:39:27 PM »
So I don't remember seeing it anywhere in the rules. But wouldn't his summoning circle count as a focus item? He put a lot of work into having it made. How would it aid in summoning?

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DFRPG / Consequences and Penatlies
« on: April 10, 2010, 02:58:44 PM »
O I may have missed it in reading somewhere but what about dice roll penalties based on the level and the type of consequence a character has incured. Are ther any guildlines? I was thinking something along the lines of Mild -1, moderate -2 and severe -3. These would not be cumulative.

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DFRPG / The Books and the RPG
« on: April 07, 2010, 03:31:46 PM »
So I was thinking when I start up a DFRPG of following the plot line of the first 10 books. Well at least starting that way if the group ends up going in a different direction I won't railroad them. None of them have read the books though a few saw the tv series when it was on and liked it. So basically I'll be dropping Harry from the game itself. So I'm looking for opinions, thoughts any pitfalls you might see. What things should I make sure to hit on things to skip. Just any advice people here might have.

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DFRPG / Rules Question
« on: April 07, 2010, 02:48:56 AM »
So I've read most of the rules and I may have missed it. But what about rules for things like poison? or continuous damage? or falling? what about bonuses to things such as hiding in a dark room wouldn't the character get a bonus without having to spend a fate point? say the room is dark enough to give a +1 or +2 surely the player shouldn't have to spend a fate point for a simple enviormental bonus? I could see spending the point to move through the shadows unseen.

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