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« on: March 19, 2013, 05:19:02 PM »
I'm planning to start a new DFRPG campaign. I was running some other games for the last couple of years, but with my second novel due out this year, writing my third, and taking care of my two beautiful baby girls, I just have to go back to a system that I can prepare for quickly and improvise with easily. So it's back to DFRPG, which I really have missed.
I've had two campaign ideas and I left it for my players to decide which we run with. It looks like they've gone for an option I titled "On The Run."
The idea is simple. The PCs are being pursued across America by the Wardens for violations of the Laws of Magic (whether rightfully or wrongfully accused). They stick together for protection, stopping to look for ways to clear their name and, importantly, help those people who no-one else will help.
I have a few ideas for how it's going to go. I'm thinking Up To Your Waist for the power level, to allow a variety of decent abilities but keep them weak enough that simply standing their ground against fully-trained Wardens won't be an option. I also like that this will allow them to use modern technology to give them an edge in evading their pursuers, since the most powerful of them would at most be a Sorceror. I'm not allowing anyone to play a Knight of the Fae.
Most importantly, they won't have any major factions to call on for help. They're out on their own, fighting the good fight and trying to stay alive.
I've decided that at least one player has to have their First Book be about the events that led to the group being hunted. The two co-star characters are likewise specifically being hunted, while the other three (we have a six-player group) can just be friends who agree to stick with them and help, if they want.
Aside from this, I have a lot of work on my hands. We can't really do a normal city-creation session, and while the rulebook does mention "non-city" games, it doesn't really provide much advice for a game where the group's journey might not be predetermined before play starts.
I was thinking maybe that instead of creating specific locations, my players could come up with generic elements that crop up from time to time, like how in Supernatural, the Winchester brothers always wind up going over a case in a local bar, or stay in crappy motels.
Does anyone have any other ideas or advice for how to do a travelling campaign in DFRPG like this?