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Messages - finnmckool

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DFRPG / NEWBS INCOMING!-Game Advice
« on: September 03, 2013, 03:40:40 PM »
Ok, so it's been awhile since my group has done Dresden (I ran the game and got caught up in RL, ran out of steam, kinda forgot what I was doing blah blah whine whine). We didn't play often and never got our arms entirely around it. I'm not super comfortable with the system is what I'm saying.

However, in the name of Excelsior!, I have volunteered to run a game for a pair of acquaintances who don't game much at all, and have limited to no Dresden experience. They're not super familiar with the books or the world. Now, obviously a lot rests on what kind of characters they'll wanna pick and I'm gonna have a sit down with them once they've had a chance to check the rule book and all, but I'm still a bit unsure where to start them.

So...can you guys give me some tips on what kind of adventure I can start two noobs on? Keep in mind I'm gonna set in our hometown (I find it makes creative problem solving SO much easier when you don't have to ask if there's a drugstore or whatever near by). But some sort of basic idea of what kind of mystery to solve, or baddie to fight or what have you would be appreciated. I've kicked it around a bit, but I've just come up goose eggs.

Thanks!

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I'm gonna go with both. It makes things complicated for the wizard in his interaction with the cop. That sort of "Keeping the Mortal World Ignorant" aspect is a pretty heavy theme in Dresden. It's a fairly important conflict between Harry and Murph in Fool Moon, et al. So yeah, compel the wizard to do it on purpose, compel the cop to accept it for now in some fashion, or compel the cop to react to it, as in "I owe you a punch in the mouth." Lots of room there for inter-group tension, which is where the best RP'ing can come from if your players are cool enough to roll with it, without taking it personally, or refusing to keep it in-game constructive (you do run the risk of "No I get the final cool move!" escalation). But even that can be fun with the right gang.

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DFRPG / Re: start it off with a bang! (your coolest campaign beginnings)
« on: August 29, 2013, 07:06:47 PM »
My game was set in my small city of a hometown of Lexington Ky.

Four words. Big troll. Small bridge.

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Yeah, but Nic's a wiseass. And between him and Anduriel, he knows enough to know how far to push it. I think it's something like, "Look at all the power he brings to the table, why WOULDN'T I want him to assault a god? It's what he DOES." And the fact that she owes him will just sit there like a gun on the table.

The better question in my mind is, WHY does Mab feel the need to clean all her slates? I think we'll find out that HER motivation is more the point for down the road. As in, Mab knows something BIG BIG BIG is coming and she wants to consolidate all the power she can by paying off her debts, which represent holds on her power.

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Number One: I like the Spear of Destiny as the On Top reason for Nic wanting to go down there, and as the "Harry has to go to make sure Nic DOESN'T get it" motivation, both for Harry AND Michael.

Number 2: Nic's Top Card reason is that Harry has been dead. It's also, "Because you owe me, Mab, do I NEED a reason to bring your demi-god of destruction?" One of his In the Deck reasons is because Harry's been dead, and he can maybe trade him to Hades. His Bottom Card reason is there some sort of Starchild (WFUNK, ya'll!)  role Harry can play that Nic needs to hasten his Apocalypse, and probably strike back at his Nemesis compromised liutenants. Only room for one devil in this Armageddon after all.

Number Four: I think Harry's call in is going to be someone you don't expect that Harry needs for his "long con" on Nic. Personally, I like him not taking anybody, but actually smuggling in someone like Toot as a slightly literal ace up his sleeve. "What? You said I could bring a date."

Number Six: Mab hates to be in debt. She hates her creditors more. Also, in her own weird way, Mab is charged with holding things together (Guarding the Outer Gates). Nic's crew is in the business of "Tearing Things Apart." Those interests are colliding, especially on the front of one Harry Dresden, that Mab has some recruiting capital invested in for longer plans. In short, their long term goals are about to become in opposition.

Number 7: I don't know exactly are causing the headaches, but I guarentee that Mab isn't going to wave a magic wand and make it go away. She never said that the parasite would kill him, she said he would die in three days if he didn't do what she said. The parasite and the headaches will resolve themselves, which Mab knows but won't say, part of why she kept him isolated so she could use it to scare him off the island. HOWEVER, if he hadn't taken the job he'd be dead because Nicodemus would be too powerful to stop, or someone would have hit the island, OR Mab would have sent someone to kill Harry for insubordination. Either way, he would have been dead in three days and it wouldn't be directly related to the Parasite.

Number 8: I don't know how all the twisting will go down, but I'm betting that Mab's earring isn't just keeping Harry alive (if it even is for the headaches, see above). The earring is gonna be one of his tricks up his sleeve and he'll only catch wise to what Mab gave him right when he needs it.

Number 10: Hades will offer back Susan or Harry's mom to Harry in some form. It'll end as well for him as for Orpheus. Speaking of, Harry will lose someone/thing right at the VERY MOUTH of Hades, a la Orpheus.

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DF Reference Collection / Re: List of Headaches [CD spoilers]
« on: December 24, 2012, 06:37:48 PM »
Sorry if this is dense of me, but I don't remember Jim saying that the parasite WAS Lash. I remember him saying she'd be back, and I remember that coinciding nicely with some other chat about the Alice statue and Eternal Silence and proxies. But I don't remember him equating the parasite with Lash specifically. Is that the quote, or are we just linking proximal thoughts?

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DF Reference Collection / Re: The YLC (Why Little Chicago) thread
« on: December 10, 2012, 03:52:10 PM »
No real theory on the why, but as far as I see it, LC could easily be undamaged. It was in the subbasement, which might be a bit sturdier and the whole lab might have survived. But that isn't the biggest clue to it. The biggest clue is, that Marcone built a friggin' castle on top of it. If Gard has figured out how to use LC, or if he has found other gifted individuals, he might use it to track down the Fomor's movements, or any other supernatural actions in Chicago. Or whatever the hell he can figure out to do with it. He is pretty intelligent in that regard, I think.

Eh...there's a WoJ somewhere stating that LC is probably toast, since Changes is all about taking all of Harry's stuff away from him. His lab is pretty well gone, and, well, if you're building a castle on a piece of land, you're probably having to lay a new foundation, which would include a sub-basement. That's all speculation mind you, but, unless Jim decides to resurrect it, and, like you say, there's some wiggle room there if he wants it, all signs indicate it's gone.

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DF Reference Collection / Re: The YLC (Why Little Chicago) thread
« on: November 02, 2012, 08:28:04 PM »
This may have been mentioned, but it could be that Jim just didn't like where Lil' Chicago was going. That perhaps it would be too good a solution just hanging out in the basement down the line. Or it could be that Jim just didn't get around to using it to it's full potential before, timeline wise, he had to burn down the house. Those would be my guesses.

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DF Reference Collection / Re: WOJ: Hexenwufl solved
« on: April 29, 2012, 09:53:39 PM »
But the corpses weren't the sum total of the WCV...just the ruling families. Thus leaving Vitto challenger free without having to deal with any of their games, or hide, from his people, his allegiance or purpose. Remember...they're the sneaky, back-stabby manipulators. If there was to be any meaningful and predictable control of them, it'd have to be total. Those were the ruling triumvirate families. There are plenty other "lesser houses" that Vitto could spin whatever he wanted to at, and start with a blank slate. Rebuild as he saw fit with the BC having his back.

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DFRPG / Re: The Man with No Name's Revolver. Item of Power help
« on: November 13, 2011, 12:47:13 AM »
That's a valid point, Sancto, but I'm with UmbraLux. It just seems that denying the Catch, as a rule, is pretty powerful stuff, and shouldn't be tossed around lightly. Now my Question back is, your concerns about people keeping the Sword's power of "denying the Catch," are those concerns about limiting the mechanics of what can be done by players? Because my feelings on the matter are all world/story/context based. Because while I appreciate the separation of mechanics and fluff, I feel that fluff isn't, necessarily JUST fluff. Or is this a separate conversation?

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DFRPG / Re: DFRPG Music Notions
« on: November 13, 2011, 12:33:01 AM »
Exactly. What kind of music do you like using for your Dresden game? I tried to, mostly, lay out what I use those songs for. Chase music? Fight music? Mood music? Bad guy themes? Good guy themes?

And, to me, different music doesn't go with every game. Dresden is, awesomely, fantasy AND contemporary, but I wouldn't use most of the songs listed with, say, a DnD game, since it'd be a bit anachronistic. What music do you use in your game?

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DFRPG / Re: The Man with No Name's Revolver. Item of Power help
« on: November 12, 2011, 11:48:18 PM »
Or to put it mechanically, it's MMO power economics. You don't want something that's that powerful to become so commonplace, because why WOULDN'T you want that? Players have a way of finding ways to pay for what they want. If you're not careful, you end up with a party full of people with epic lightsabers. Sure, it's game justified, and you can roll with it, but then lightsabers just don't seem that special any more.

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DFRPG / Re: DFRPG Music Notions
« on: November 12, 2011, 11:45:27 PM »
Sorry. Thought that it'd be a good place to have a "Music List Ideas."

And what makes it DFRPG? I don't know...why do you like using what you use?

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DFRPG / Re: The Man with No Name's Revolver. Item of Power help
« on: November 12, 2011, 11:42:44 PM »
Plus, Sancto, the way the Swords are talked about and handled in the series it sets up their purpose and power to being "Very Special." There are ONLY three swords and they are forged by, and please please please remember I'm speaking in the idiom of the series, the nails of the Crucifixion. Which was, taken in the context of the culture, THE act of sacrifice that opened up heaven for all of humanity. That's some epic, once in a species ju-ju right there. So if weapons made of the nails of the White God's "only son"'s death, then that sets a benchmark. A high end mark. Can nothing surpass it? Well, no, of course not. But it'd have to be pretty damned impressive to pass it. Is Ferrovax the end all be all of creation? No, but you're hard pressed to find anything that rivals him. And denying "the Catch" to EVERYTHING is a fairly MASSIVE tactical advantage. Now, to be sure, one COULD read it that bypassing the Catch is the top tiered power that the greatest weapons the Powerful Beings give to mortal kind. Like...that's the greatest gift they can bestow, a way for humanity to level the playing field. So there IS that way to go. But even then, given what had to happen to get the relics to makes the swords, one would need something as epically scaled.

And to me, the "Swords of fallen angels," while the baddest assed metal album title I've heard in a while, doesn't sound like the same thing. It's so vague. And depending on who you listen to, those angels fight all the damned time, and there seems to be plenty of them, and they all have swords, and well...the swords are just our brain interpreting their "power" into a framework we get. Hardly seems the same scale of special as the nails of the cross. Maybe if the gun were made of something AS epic and came with the same rules and restrictions as the Swords it'd work. Because the Swords have uite the price. You do what God says. You follow His rules. One misuse could ruin everything.

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DFRPG / Re: DFRPG Music Notions
« on: November 12, 2011, 11:04:35 PM »
I forgot to add other covers of "I Put a Spell on You" Screamin' Jay Hawkins and Credence Clearwater Revival. Also, the Animals House of the Rising Sun is good, but Muse's version is good scary noise. Speaking of Muse, Knights of Cydonia rocks faces and kills goblins.

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