Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - finnmckool

Pages: [1]
1
The Bar / What Did I Miss??
« on: July 04, 2020, 12:40:02 AM »
So...I’ve been absent a goodly long while. Life, etc. But I popped in to see what’s news and...what happened to Jim? I mean...every resource dedicated to Jim Butcher seems to stop around 2017. WoJ, Jim Sightings, etc. I could launch into many expected jokes about shapeshifters, etc, but...s’up with that?

Also...how y’all doin’?

2
DFRPG / NEWBS INCOMING!-Game Advice
« on: September 03, 2013, 03:40:40 PM »
Ok, so it's been awhile since my group has done Dresden (I ran the game and got caught up in RL, ran out of steam, kinda forgot what I was doing blah blah whine whine). We didn't play often and never got our arms entirely around it. I'm not super comfortable with the system is what I'm saying.

However, in the name of Excelsior!, I have volunteered to run a game for a pair of acquaintances who don't game much at all, and have limited to no Dresden experience. They're not super familiar with the books or the world. Now, obviously a lot rests on what kind of characters they'll wanna pick and I'm gonna have a sit down with them once they've had a chance to check the rule book and all, but I'm still a bit unsure where to start them.

So...can you guys give me some tips on what kind of adventure I can start two noobs on? Keep in mind I'm gonna set in our hometown (I find it makes creative problem solving SO much easier when you don't have to ask if there's a drugstore or whatever near by). But some sort of basic idea of what kind of mystery to solve, or baddie to fight or what have you would be appreciated. I've kicked it around a bit, but I've just come up goose eggs.

Thanks!

3
DFRPG / DFRPG Music Notions
« on: November 12, 2011, 11:01:45 PM »
Let's share some music notions! In a lot of the discussions of music I've heard I feel the boat was missed on a few bands. Also I rediscovered an album in the context of the game and I thought I'd share some of my new obsessions/favorites.

Johnny Cash-No really, the Man in Black's American albums are rife with beauty and genius. Of course, When the Man Comes Around is a good one that I suspect people love, but I have to add some others.

God's Gonna Cut You Down-Good one for a prefight getting geared up. Especially for any Fists of God types.
No Grave Can Hold This Body Down-Another good mood builder for dealing with the ghostly side of the street
Rusty Cage (cover)-Foot chase music
Hurt-Right when the bad guy is about to do your party rotten and hit them where it hurts emotionally and dramatically speaking.

Bran Flakes-This group specializes in weirdtronica. They make sound sculptures more than music. Like They Might Be Giants, some of it might be too abstract for use, but they have a few that will blow your mind.

Lovely Sleigh Ride-AWESOME chase music. Quirky and fun and creepy.

The Enchanted Bus-goes from moody to frantic. Very rhythm driven. Not percussion driven, rhythm driven.

Nina Simone-She's got one of the most emotionally raw but technically amazing voices and interesting orchestrations.

I Put a Spell on You-Good game opener

A New Dawn A New Day (And I'm feelin' good)-There's a dark undertone to the brass that just makes a good foreshadowing in an otherwise Summer Day kind of song

Pirate Jenny-Again, a piano rhythm driven piece that just exudes creepy madness and evil. Her vocals are wonderfully manic, and that might interrupt your brain but still worth it.

Arcade Fire-These guys make BIG music. Their sound is epically scaled in its orchestration, so while it's not metal or rock it's well made noise. It's a wall of good emotional work.

My Body is a Cage-Wait til it kicks in with the organ. You will thank me.

Dark Mirror-more creepy fun. Good vampire music.

Wolfmother-If Led Zeppilin was just messing about, they'd be these guys. Great battle music. I could sound track most of the Dresden Files with these guys. I'm just gonna throw titles at you.

Earth's Rotation Around the Sun
Joker and the Thief
Dimension
Colassal
Witchcraft

The Black Keys-Blues/rock produced with hip/hop ears, these guys rock so hard you will grow chest hair. Fight music, bad guy bad ass theme music, again, I could track the whole series with these guys.

Chop and Change
Sinister Kid
Man of Steel
Nothing Like You
Set You Fre
Hoochie Coo with Mos Def

Parlor Mob-if Led Zepplin were covering Wolfmother, they'd be these guys.

My Favorite Heart to Break-Again, for when the Bad Guy has the upper hand and things are looking grim. When your heroes have to fight another day.

Hard Headed
Carnival of Crows
Everything Your Breathing For
Hard Times-RALLY!

The Decemberists-Like Arcade Fire lots of emotion and orchestration, but with simpler instruments. Lots of a real creepy-folksy feel. Good to get the hairs on the neck to stand up.

When the War Came-Epic fight music
Shankhill Butchers-Good cutaway creepy music
A Cautionary Song-ditto

Lupe Fiasco-He's got a couple of moody gems
I'm Beamin
Little Weapon

Jedi Mind Tricks-Language Warning. This is some of the angriest rap I've heard in a while. But the music is great.

Khublai Khan
Omnicron
Army of the Pharaohs
and many many more for your fight scene needs.

Tom Waits-It's Tom Waits.

Book of Moses
Goin Out West

Angelo Badalementi and the Kronos Quartet

Both of these orchestral composers/groups are amazing for creepy.

These are just some of my favorites...Yours?



4
DFRPG / Sponsored Magic? Or Schizophrenia? Help with a Character
« on: May 22, 2011, 02:06:54 PM »
So I have a kinetomancer. I know, I know, they do wonders with lasers to remove those these days but my insurance won't cover it. The deal is he's a pretty average joe that had a traumatic experience that bonded him with a water spirit (sorta like Bob is an air spirit). This spirit is all instinct (as opposed to Bob being all intellect) and is just sorta crammed into my player, Nick is the character. The upshot is Nick gets channelling: kinetomancy. Also, he gets a sort of spider sense about the supernatural, like if something is creepy or not. The spirit, Adamsk it's called, doesn't "talk" per se, but instead communicates more in flashes of "like" "don't like" "what is that" "WHAT THE HELL IS THAT??!!" and "KILL IT! KILL IT NOW FOREVER! AHHHHH SMASH!" So far I've been pretty lenient as the group has found it's legs with the game and the system etc, just making him make the occasional discipline check to keep Adamsk from psychokinetically smashing whatever is making him all sad panda. I'm about to up the scovell scale on this character and I've got some vague notions on what I ought to be doing in terms of sponsored magic maybe, or not, and certainly ways to ruin Nick's day with this (although I've gotta play it a bit soft on this sissies since they're for some reason scared pantless of EVERY THING and insist they suck at this game even though they've won pretty all right every time, too used to being high level d20 monsters I suppose).

But I wanted to put it to you fine bunch of smart alecks and cut throats. How should I handle this ability rules wise? What should I do to make it hard on him?

So, a summary:
Nick has a major aspect of "Head Roommate"
Adamsk is a water spirit of pure instinct
Adamsk provides Nick with kinetomancy and "creepy sense"
Adamsk occassionally responds to super naturals Nick meets with a fight or flight response which Nick must control
Adamsk is in no way hostile towards Nick or usually terribly concerned with what Nick's doing if it doesn't involve Adamsk
Adamsk's response to most things is "Fight, Flight, or Meh."
Neither party, at the moment, has any reason to try and find a way to disolve this partnership.

And go...

5
DFRPG / Bag of Holding
« on: September 06, 2010, 05:12:09 AM »
Someone brought up in the Custom Powers what was, essentially, this idea. One of my players wanted a power something like this. I am reticent. I fear that clever players can take such an infinitely useful item like this and turn mortal kind upon it's head with it. Or at least my game. For while it may work swell in the "magic is commonplace" DnD world, I'm not so certain it doesn't have unforseen, possibly game breaking uses in this world.

So let the wild rumpus begin. Can YOU think of game breaking uses for this? Do you think it's a fine idea and I'm just being paranoid (though I can't say you can ever overestimate a player's cleverness). Please discuss!

6
DFRPG / Template Creation: The Caretaker
« on: September 04, 2010, 06:10:50 AM »
So I wanna offer one of my players a fancy new template, sort of a Prestige Class if you will. I'd like some help fine tuning.

The Caretaker

Not all powers are ancient, and not all bargains were struck before time was time. There are, occasionally new things under the sun. At least new in certain places. King Solomon was a drunk, and a man so indebted he became the only white man owned by an African American in Lexington, KY. During the cholera outbreak that killed a quarter of the city and ran off another quarter, Solomon stayed behind and dug graves, allegedly being able to beat back the water contaminant because, as a drunk, he never drank water. He became a hero and local legend, and the extra bodies made Lexington Cemetery, already home to some of the most distinguished dead of the region, a place of history.

Solomon actually never died.  Nor was it his drinking habits that saved his life. He became the Caretaker. Working tirelessly and selflessly and bond was struck, wordlessly, naturally, between Solomon, the heart of the city, and the dead. In the cemetery, Solomon is practically immortal. His body can recover from any wound or illness, even the ravages of time. He communes easily with the spirits of the cemetery, and has little difficulty with them anywhere else for that matter. And if the spirits ever get restless, his shovel, endowed with some extra spiritual weight, has little problem keeping them in line. But this power, as all power, comes with cost. Solomon's strength is tied to the land, tied to the city, tied to the cemetery. The further from these bounds he travels, the more vulnerable he becomes. Outside of the city, he'll even begin to age normally. But Solomon has always been a simple man, always been a homebody, needing only a jug and a job. He's never left the city. Not in nearly two hundred years. But Solomon has a feeling that his time might be up. And that another Caretaker must be named.


So that's what I want the template to be, story wise. Those are the functions. To restate; some sort of invulnerability tied to his proximity to the cemetery, and, if necessary the city itself, the ability to commune with, and sense the proximal dead, the ability to get them to notice him effortlessly, and his magic shovel which can affect any incorporeal creature (possibly even blamps in mist form?).

What I'm thinking to accomplish the invulnerability is either:
The closer to the cemetery the greater the recovery: mythic inside, inhuman and furthest useful range.

OR

Feeding Dependency: The further away from the cemetery, the more Hunger Stress it costs.

I'm also considering allowing him to buy strength and or toughness (but not speed, wouldn't make sense), but that's a buy-in.

The ghost stuff will be innate to the template as it's not actual ectomancy per se, since he's not actually using thaumaturgy. Also, he can't control or manipulate spirits, just talk to them, and he doesn't have to "get them to acknowledge him" like it says in the book. He's "on their wavelength" so to speak. The shovel's just a shovel (though maybe a Weapon: 3 shovel just for yucks), but I'm considering a Stunt that's something like "It's an extension of my will" that lets him roll his Fists to use it instead of Weapons.

What do you guys think?

7
DFRPG / Enchanted Item Special Effect Help...
« on: August 06, 2010, 03:06:49 AM »
I'm working on an Enchanted Item. So what I'm thinking in specific is a Medicine Bag that allows you to hit a Spirit. Like, tie it to your staff, and staff can hit a spirit. Or whatever. So pretty much an Enchanted Item that satisfies "The Catch." Possible? Stupid? Breaking? In the rules and I'm just not catchin' on?

8
DFRPG / So What Kind of Items in Focus Items?
« on: July 31, 2010, 08:50:46 AM »
For instance, could your "focus item" be a tattoo? Or a series of them? How about an enchanted item slot? Is there something inherently bad or unbalancing about this idea? What other "creative" focus items have you guys come up with? Which ones did you shoot down?

9
DFRPG / The Lightsaber Spell.. :o ::)
« on: July 30, 2010, 02:30:56 AM »
Get your attention? No seriously, help me out here...

Can you do it in this game? Can you make a bar of fire to smite people with? Cuz that's a heck of a game changer.

"I choose swords for the duel."
"Alright." Fwoosh!
"I retract that."

But seriously. Possible? Practical? How?

10
So I was gonna come in here and ask for some help from you guys on how to word or frame an aspect for one of my players, then I saw there was no thread for this visible, so I thought I'd start one.

I need help phrasing her Where do you come from Aspect which is she's a fae changeling who doesn't know her origins. She "grew up" in Winter's Court, but she was mostly ignored/tolerated and kept in a corner, and was raised as a straight fae (though she actually has far fewer known powers). There's a whole sneaky backstory reason for this that even the player doesn't know, so I shan't utter it here, but for now I need your all's advice on how best to word the aspect of "don't know where I come from" so that it's invokable and compellable. My group is having some system adjustment issues and I want them fully exploiting this new "aspect" system to the fullest. In short, I need it to be "En Fuego!"

Any one else have any aspect assitance needs?

Pages: [1]