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Messages - The Codex

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46
DFRPG / Re: Werebear Problem...
« on: April 11, 2010, 09:51:40 PM »
I did consider hulking size but thought it was way to much fo a bear ( it mentions being comparable to the size of a house???) any way I like the an idea inspired buy the previous comment could the stronger senses of an animal be overwelming if you were not used to having a 3 mile sense of smell or what ever and if so could sensual overload (+0) catch seem right ?

I actually think it feels like it works with in context of the books mythology to.

What you think?

47
DFRPG / Re: The scope of Thematic Thamaturgy
« on: April 11, 2010, 09:42:48 PM »
Actully I think this why I have been struggling to find ideas that fit a theme with in the context of the rules.... Is there a way of not quantifying but possibly giving some more guidlines around themes for both rituals and channeling as that would help I think with also working out magic users from other cultures as well.

Cheers

48
DFRPG / Re: Pure Mortals
« on: April 11, 2010, 09:29:16 PM »
It has to be said if I am going to play a pure mortal, I really really want to play a character not dissimilar to Jack Burton from a certain film,

High Aspect: Everyman Hero
Trouble: Not sure yet but, "Enemies in High Places", seems themically right....

SOme where in there needs to have something similar to

"Epic Wiseass"

"It's all in the Reflexes"

"ou know what ol' Jack Burton always says at a time like this?"

"Everybody relax, I'm here"

"Son of a bitch must pay!"

"Are you crazy... Is that your problem?"


THere all quotes an make such awesome Aspects

ohhh and of course first novel, Big Trouble in Little Chine

This last one may be a little long for an aspect!!!!

Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it."



49
DFRPG / Re: Werebear Problem...
« on: April 11, 2010, 09:03:21 AM »
So I was thinking about this again, and the taken out result seems to fit the most because the player has been 'forced' to change form to a human, an no design on his own fate  ;D...

In regard to the catch I was thinking what if you wanted to create a Rhino for example that chases a player through a zoo (its an example i would never do that to my players, although .....) a rhino doesn't have a catch really other than its a mortal creature, i want to use inhuman toughness to represent a tough hide and huge size, could i have a catch +0 mortal creature? so it has no supernatrual catch but it is mortal and will age die, can be druged poisened etc....

I am just not sure how big or particularly tough animals, and when I say animals I mean Bears, Rhinos, Elephants, etc etc which are mortal need to have a catch at all, it just seems weird in these cases... :-\.


50
DFRPG / Re: We had our first Session and...
« on: April 10, 2010, 10:52:36 PM »
You know the phrase

"is that a double edged sword" is screaming aspect all by itself!!!!
 ;D

51
DFRPG / Re: Werebear Problem...
« on: April 10, 2010, 10:49:42 PM »
ummmm....

I am have just confused myself.

I am a werebear with Inhuman Toughness and due to my skill shuffle now has a Endurance of Great or Good from Average, meaning my character now has 3 additional stress boxes (all clear so far)

Then due to some reason, spell, compell etc I revert to a human form,

What happens to me? do I all of a sudden take consequences for the additional Stress boxes and any stress in them or do they just disappear?

What happens to the Stress, its Stressing me out  ???

52
DFRPG / Werebear Problem...
« on: April 10, 2010, 05:23:23 PM »
I want to have Inhuman Strength and Inhuman Toughness for a werebear character except that acording to the rules you must have a catch,

what sort of catch would you have for a werebear?

a silver etc does not "effect" wereforms?


any advice?

53
DFRPG / Re: The scope of Thematic Thamaturgy
« on: April 10, 2010, 03:08:49 PM »
So would that fall under sorcerer as a template? Rather than Focused Practioner?


54
DFRPG / Re: The scope of Thematic Thamaturgy
« on: April 10, 2010, 02:08:43 PM »
Well in it own rights is that dact that he needs materials to perform any magic limiting enough (specifically drawing/painting materials and a surface, eg Molly can create a Veil on the fly but if the Picturamancor (not sure how to spell this) wanted to create a a veil he would have to draw himself hiding (if he had the materials to do this in the first place)


Is the limitation of limited situational usage enough or till to broad?


55
DFRPG / Re: The scope of Thematic Thamaturgy
« on: April 10, 2010, 01:55:11 PM »
A quick question on thsi idea could a Picturamancey work? Pictura is Latin for Painting)

Basic theroy would be the character paints a picture of the effect he would like to happening. Then when he wants the effect to happen like a potion) or on completion of the painting/spelling he invests so of this will and, shazam.....

Would this work as a thematic idea?

Could I have Focus items of paint brushes.....

56
DFRPG / Re: Pure mortal to supernatrual character
« on: April 09, 2010, 03:56:34 PM »
Curses

I read through those pages and missed it......

Now I feal like a numpty  :-[

57
DFRPG / Re: Advancing from one template to another
« on: April 09, 2010, 03:55:04 PM »
I have just asked a similar question about people advancing from Pure Mortal to any Supernatrual Template....

I don't know if I can post a quote out of the PDF however there is a box on YS91 about redfining your character in down time that I think covers this...

Just trying to work out how this works mechanically for updating Characters

Hope this helps

58
DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: April 09, 2010, 03:31:47 PM »
Oops I posted this in the wrong place.

But character sheet is awesome :)

59
DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: April 09, 2010, 03:26:49 PM »
I would just like to say a huge thank you to not only fred and the guys at evil hat who have been amazing and clear worked so hard on what is clearly a labour of love but also to all the guys on the forum who have helped a newbie GM who loves the books to understand how stuff works and helping me get my players really exited about playing in our UK Nottingham game

THANK YOU ALL

60
DFRPG / Pure mortal to supernatrual character
« on: April 09, 2010, 03:20:05 PM »
I may have missed this in the book and or a post on here but just trying to find an answer,

does a player give up the two free refresh and invest in supernatrual powers of new template
eg being turned by red court ?

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