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Messages - CyberMusketeer

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DFRPG / Re: Convention Games: How Much Control Do Players Want?
« on: March 08, 2011, 10:23:22 PM »
When running con games using FATE I always pregen everything so that if I get players who aren't familiar with the rules they're not placed on the spot.  However, I always try to let players customize the characters at the table if they are inspired to change aspects or skills.  This may also depend on the length of the game slot, I normally run at Dragon Con which has 4 hour slots which doesn't leave much of time for customization.

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DFRPG / Re: Dragoncon Demo Help
« on: August 15, 2010, 03:58:11 AM »
Unfortunately, I'm running my DF con game (Head Case) in the 9-1 slot on Friday, so I'll miss the panel.  I should be free @ 1:00 if you're still needing another GM.

Michael

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DFRPG / Re: Dresden Files RPG Notebook Wiki Tool
« on: May 28, 2010, 08:11:11 PM »
Awesome, looks very handy.  I think I'll use this for my campaign.  Thanks for sharing it!

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DFRPG / Re: How To Stat Sleeping Powder
« on: May 26, 2010, 11:21:33 PM »
I concur. Seems like a weapon to me too. Not sure on the type of action though. Perhaps it could be treated as a long term block, since that seems to be possible with enchanted items... Are you treating it as an enchanted item or as a potion?

We were building it as an enchanted item.  I considered doing it as a block, but it didn't feel right.  The desired effect was the person hit with it would be out of the scene until they 'woke up'.  This sounded like a taken out / concession result, so we didn't spent a whole lot of time debating how to work it as a block.  Also a block that was pretty much 'you can't do anything' seemed pretty harsh if I turned it against the players and once the item is out there, it's possible it could fall into the wrong hands.

I know Stealth isn't usually used as an attack, but the character using this powder would have no reason to have the Weapons skill outside this item.  The character isn't the physical type, and this is meant to be an ace up the sleeve type move.  Seemed harsh to push for a new skill to support that.

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DFRPG / How To Stat Sleeping Powder
« on: May 26, 2010, 09:25:45 PM »
One of my players is trying to create a fist full of sleeping powder as an enchanted item.  Currently, we have it stated as an attack with taken out / consequences just being narrated accordingly.  He will need a skill to target it (blowing it in their face is the described action) so we're leaning toward Stealth (since he's trying to be sneaky about it) but I could also see it being Weapons.  IMO, the damage is against the physical stress track, though the player was pushing for mental. 

How would the rest of you handle this item?

Thanks in advance for any suggestions.

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