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Messages - nadia.skylark

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DF Spoilers / Re: Did Michael lie?
« on: February 15, 2019, 07:13:50 PM »
Personally, I think that the issue is that at the end of Proven Guilty, Michael still believes that magic is a dubious/corrupting power, and that if Harry gets rid of it it will reduce the shadow's hold on him. He lies via exaggeration and omission to Harry (saying that it will get rid of the shadow and not mentioning why he believes Harry giving up his magic will help) because he knows that if he explains things truthfully Harry will turn him down, and he genuinely wants to save Harry from Lasciel. He tells Harry that he believes Harry can find another way to get rid of the shadow because he knows how important hope is against the Fallen.

By Small Favor, however, Michael has had a chance to watch Molly being trained in magic, and to understand that magic is not an inherently corruptive force. Due to this, he no longer believes that giving up magic would help against the Fallen, and tells Harry that there is no way to be rid of a shadow short of picking up the coin.

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DF Spoilers / Re: Did Michael lie?
« on: February 15, 2019, 07:02:43 PM »
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In the first instance Michael is trying to help Harry to do something he doesn't really think is possible..  So he suggests that if Harry gives up his power he can rid himself of the shadow...  It is like if he suggested if Harry stood on his head for three minutes each day he could cure his brain tumor..  When as far as Michael's knowledge of this kind of brain cancer is concerned, it is terminal, but there is an outside chance that it could work..   Technically a lie I suppose, but it is also a bit of a prayer and a hope that if Harry was willing to do that God would remove the shadow.

That's a bit more than technically a lie. I mean, what happens if Harry goes through with it, gives up his powers, and still has the shadow? Is he just going to be fine with it? Given that Harry uses his powers to protect people (and based on the books, it is entirely likely that Harry would have to deal with innocent people dying because he refuses to use his power to save them) I think if he realized that Michael had lied to him he would be far more likely to disregard everything that Michael says/has said...and given that Harry still has Lasciel's shadow...

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Harry never handed him the coin and said, "here I reject this..."

No, but Harry gave the coin to Forthill, so I find it pretty unbelievable that Michael doesn't know.

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DF Spoilers / Re: Did Michael lie?
« on: February 15, 2019, 02:32:54 PM »
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People can change their mind.

True, but... you'd think he'd say something to Harry before Harry forced the situation. I mean, it is his job to make sure people know the truth about the Fallen, after all.

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No, Michael didn't lie, up until Harry, what Michael said was true.

Which time? The problem here is that Michael contradicted himself.

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I also don't think Michael wanted to go up against his best friend, Harry, so he was grasping at straws that Harry could pull it off, but at the same time not believing it was possible.

This makes sense.

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DF Spoilers / Did Michael lie?
« on: February 15, 2019, 01:33:27 AM »
In Proven Guilty, Michael says that Harry can get rid of Lasciel's shadow by giving up his power. Then, when Harry turns him down, Michael says that he has faith that Harry will find another way to be rid of Lasciel's shadow. However, in Small Favor Michael claims that there is no way to be rid of a shadow of the Fallen, and uses this as a justification for believing that Harry set up a little girl to be tortured.

Am I misremembering/misunderstanding, or is this an outright lie about a major issue by the series' resident paladin?

665
DF Spoilers / WAG: why Nicodemus wanted the knife
« on: February 15, 2019, 01:27:26 AM »
So, I was reading an old thread about what would happen if you sacrificed a denarian on the stone table, and it sparked an idea.

What if the reason Nicodemus wanted the knife from Skin Game was because it can destroy denarian coins, which by WoJ would free the Fallen inside to act?

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DFRPG / Re: Crossroads Demon Sponsored Magic?
« on: February 14, 2019, 06:06:35 AM »
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The crossroad demon doesn't "co-habit" inside the host, like the Denarians do.  They "demonically surveil" their contractees.  Mind you, they probably do it MUCH more effectively than the contractee believes, but pretend to do so much worse.  So the person who made the deal may THINK they have protected themselves (behind a threshhold, inside a Magic Circle, etc...) but they haven't.

In the case of your guy... the demon gave him back his magic -- the magic inside him IS the demon's link, so he can never ward it out, its already inside the wards!  That's not to say he can't EVER get away from the spying... but it's going to be REALLY tough!

Great idea!

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Furthermore... the demon gave him back his magic.  It is, fundamentally, the demon's magic that he's wielding.

Not exactly. The specifics of this are that my character messed up Thorned Namshiel's plans and killed his host, and the next host he got had no magic potential. Namshiel, being really pissed about it, got ahold of one of my character's focus items and used it to essentially steal my character's magic for his host. My character then made a bargain with a crossroads demon to get her magic back--essentially a really powerful thaumaturgy ritual based on the fact that it's her magic, so she is a thaumaturgic link to it. So it really is her magic--that's why she needs sponsored magic in the first place.

For what the sponsored magic can do, I'm thinking something with conjuration/illusion, to represent the way the demon gives people what they want, only for it to turn out to be worthless/not worth what they paid for it, but I'm stuck on how it should manifest for combat. I don't want it to be pure illusions, and conjuration doesn't really fit for combat thematically (unless things happen like the conjured sword vanishing just in time not to block a strike--but if that happened, my character would learn to stop using it really quickly, which would rather defeat the purpose).

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DFRPG / hellfire/holy water interaction?
« on: February 14, 2019, 05:55:04 AM »
So, what happens if holy water is hit with hellfire? Does the holy water negate the hellfire? Does the hellfire negate the holy water? Do they both cancel out each other?

And how explosive is the reaction? If I have a water bottle of holy water and hit it with hellfire, have I just created an improvised hand grenade for ghosts/spiritual entities?

668
DFRPG / Re: Crossroads Demon Sponsored Magic?
« on: February 10, 2019, 06:36:58 PM »
I'm mostly just importing crossroads demons into the Dresdenverse. I've only actually watched the first few episodes of Supernatural, but I've read summaries of some of the later ones and crossroads demons seem like something that would fit in well with the Dresdenverse cosmology.

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In the Dresdenverse, most of what we know of demons&devils is about the Denarians.  In the earliest novels, Harry summons another (non-Denarian) demon in an effort to bargain for information; but that plot-arc gets dropped and doesn't reappear for the rest of the series (so far).

What we know Denarians can offer:
Hellfire (powerful, inherently destructive, unstable for ongoing use)
Demonform (Denarians mostly give their hosts access to a shapeshifted form; Anduriel seems instead to offer a "shadow" that can physically manifest in various ways, to do various things, without actually shapeshifting the form of its host-human, Nicodemus).
Information (secrets lost to the ages, or intentionally hidden, including spell & other magical knowledge)
That other (non-Denarian) demon only offered knowledge, I think...?  But we REALLY don't have much info on what overt powers can be granted by non-Denarians; fr all we know, Hellfire may ONLY be grant'able by Denarians!  OK, I grant that one's unlikely...

Point being, it's really pretty wide-open.

I think you just pick a theme, and the demon amps it up; Quintus Cassius had "snake magic" with or without Saluriel.  Dresden's own favored fire-magic and force-magic was MUCH more potent with Hellfire backing it.  Just remember that Sponsored Magic has to be something the Sponsor is willing to do.

I'm trying to make something that looks fairly different from the Denarians. My character has run across them before, and one of the crossroads demon's selling points was "oh, we're nothing like THOSE guys. They're just awful," so... (obviously, this isn't true, as my character will learn, but it ought to look true at first glance). 

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Oh, and Crossroad Demons are happy to leverage the bargain in-hand to get MORE souls from others... so your character is likely to be urged/tempted to do things likely to put OTHERS' souls at risk...

That's the plan  :).

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DFRPG / Crossroads Demon Sponsored Magic?
« on: February 10, 2019, 05:51:43 AM »
I have an idea for a character that had their magic taken away from them and made a bargain with a crossroads demon to get it back. The way I'm using crossroads demons is that while they can kill you when your deal expires (usually 10 years), they can't take your soul unless you've done something that condemns it. As such, the crossroads demons like to throw in stuff that makes people more likely to be corrupted into their deals--in this case, sponsored magic in addition to the character's own magic.

The problem is, I don't want to just use hellfire, and I'm having trouble thinking of what crossroads demon sponsored magic would look like. Any ideas?

670
DFRPG / Re: buying stunts with skill points
« on: December 27, 2016, 11:05:01 PM »
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"Who you are" is not just your personality. "Tall and lanky" is as much a part of Harry's character as his bluntness and lack of subtlety. Aspects are not limited to your personality, either.

Yes, but it's not one of his aspects, while Harry's "Not So Subtle, Still Quick to Anger" is, so we're back to the problem of how to mechanically represent being better at one thing within a skill than others.

671
DFRPG / Re: buying stunts with skill points
« on: December 27, 2016, 09:05:12 PM »
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Stunts and aspects already cover all of this pretty well.

System ain't broke, doesn't need fixing.

All right, but if that's the case then why are you supposed to choose areas of specialty when using Performance? Shouldn't that be covered by aspects as well?

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Edit: It's really no different than a wizard's specialties, like Harry's blunt force vs. Molly's finesse and veils. Going purely by their stats, there's no reason that Harry's veils can't be exactly as good as Molly's, or that Molly's force spells can't be just as effective as Harry's. It's their aspects -- Harry gets a compel when he wants to hide, while Molly gets one if she needs to throw up a force shield.

Personally, I feel it's a little different because a wizard's magic is specifically based on who they are, while what kind of weapon you're best at using doesn't necessarily say all that much about your personality. For example, Harry is better at blunt force because he's a blunt, unsubtle person, but Harry is better at using a rapier than he is at using other kinds of swords (according to PG) because he's tall and lanky, which has nothing to do with his personality.

672
DFRPG / Re: buying stunts with skill points
« on: December 26, 2016, 11:12:56 PM »
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I'm not a fan of the idea. I know some characters have skills to share and a shortage of Refresh, but this complicates character-building and seems likely to be problematic balance-wise.

Fair enough. How would you recommend dealing with skills where a character should be significantly better with one part of it than others, for example, if a character should be significantly better fighting with one type of weapon than others. Should that be handled with stunts, or is there some way to declare at character creation/milestones that you specialize in one thing and maybe get a bonus in that in exchange for a penalty for everything that isn't that? (ex. a character might get a +1 to weapons when using a katana, but a -1 to weapons when using something else)

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DFRPG / Re: new power idea--reverse evothaum
« on: December 26, 2016, 07:10:56 PM »
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Probably not a good idea to use examples from a different, unrelated book series -- the rules for every magic system are going to be different. Hell, I wouldn't even use a semi-related series, since the magic in, say, Codex Alera is largely incompatible with Dresden's rules.

I agree you need to be careful when doing so, but it can work well some of the time. For example, in the Elemental Assassin series the main character can harden her skin to make it like stone, which strikes me as a really good earth spell.

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In Dresden, there is a very clear, delineated separation between what Evocation can do (move energy around in large, relatively blunt ways) and what Thaumaturgy can do (basically anything more subtle than that, if you have the power available).

That's why I want to design a power that allows them to be less separated.

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It's just not a system where being able to burn things really effectively translates into being able to heal things really effectively.

But it should when the healing involves burning things. I'm not trying to use fire magic to heal cuts, I'm trying to use it to burn out poison. It's a subtler, more controlled use of fire magic than just setting a person on fire, but it's clearly related.

It also falls under the category of purification, which YS mentions in the context of subtle fire evocations.

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Let's say I have Thaum.  evocation and Summer Magic with evocation specializations in Summer.

When doing biomancy at the speed and methods of evocation, if you use evocation specializations, you end up better at biomancy than if you do it with thaumaturgy.  So, should you use Thaumaturgy specialties instead?  And if you do something like an attack, should you add weapon bonuses like evocation or just straight shifts like thaumaturgy?  Maybe I'm opening up a can of worms, but I'm just trying to point the issue with being better at one over another due to specializations.

I agree. This is why I'm not using sponsored magic for this (if I were, it would probably fall under Superior Pyromancy or phoenix-sponsored magic). I'm explicitly trying to design a power that says "You can do [z] with [y]'s specialization bonuses" and I'm trying to work out how much it would cost and if it would be overpowered.

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It will.  Use fire-based spell maneuvers and declaration in your ritual prep.  It will help you control the magic and target the poison, it will help you make up the complexity of the ritual if you are using the purifying ability of fire.  Fire will make your ritual more potent, even if you don't have refinements in fire thaumaturgy.

This is a good idea.

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DFRPG / Re: new power idea--reverse evothaum
« on: December 26, 2016, 02:29:12 PM »
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The skills aren't really cross applicable, though. Think of it like guns and gunsmithing.

Evocation specializations mean you shoot the gun really well -- you can fire fast, hit your target, reload quickly, etc.

But they're not going to help you in building or repairing the gun. That's a different skill set.

The thing is, knowing how to shoot a gun really well actually would help you in building and repairing one compared to someone who's never picked up a gun before. You may not know everything about guns, but you know more than someone who's never used one.

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Evocation can't do things like "burning out an infection." That's just not something the power is capable of, any more than you can build a gun by shooting bullets.

Of course not. That's why I want to use thaumaturgy. The example I'm thinking of is a scenario that happened in another book series that used elemental powers. One of the characters was poisoned with a hypodermic needle, and in order to get rid of the poison a water mage pushed all the poison in her blood to the place where the needle entered and a fire mage burned it away. I'm trying to find a way to to do that in the Dresden Files. While what happened is clearly a thaumaturgy spell, it seems like being able to use Luccio's hair-thin fire beam should translate to some sort of boost in using this kind of precision magic, even though the fire beam is evocation.

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I think it'll almost always be easier and cleaner to spend the Refresh that would've gone into this hypothetical Power on normal Thaumaturgy refinements that match your Evocation specialty.

Probably, but it still bugs me.

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DFRPG / Re: new power idea--reverse evothaum
« on: December 25, 2016, 10:51:33 PM »
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I think you can just specialize in fire if you like.   A fire Mage has ritual fire, after all.

Yes, but if I'm a wizard with significant refinement invested in fire evocation but no refinement in fire-themed thaumaturgy, then it seems like I could do things with evocation that I couldn't do with thaumaturgy, which makes no sense to me (evocation's advantage being that it can do things quickly, rather than that it can do things that are impossible for thaumaturgy). If I can throw around fireballs and fire-themed shields with evocation, that seems like something that narratively should give me an advantage when doing fire-themed thaumaturgy, as opposed to, for example, biomancy-themed thaumaturgy.

That's why I'm trying to work out a power that lets me use my evocation bonuses to help with thematically-appropriate thaumaturgy.

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