The Dresden Files > DFRPG

Nevermind.

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finarvyn:
I think my point was that although there are many RPG systems on the market that could be used (both GURPS and Unisystem have been mentioned; I would go for Unisystem given the choice) the "real thing" will be based on FATE, so if you want a campaign to run under rules similar to the official rules to be published soon you probably want to give Spirit of the Century a look.

The "guts" of the Spirit game system is the same as what we will see in the Dresden RPG, so the overall system in your campaign won't need to change much once the real thing comes out. What will be different will be the magic system, and exact details of this are still being kept under wraps by Fred and Rob. All we really know for certain is that DFRPG magic will differ from SotC magic.

Now, if you want to play a Dresden-like campaign and aren't too concerned with compatibility with the real game when it comes out, feel free to try other rules sets. I used Unisystem (the cinematic version based on Buffy, not the classic version based on Witchcraft) and ran another game under rules not unlike Amber Diceless. Both campaigns had a very Dresden-like feel to it. On the other hand, I found that d20 Call of Cthulhu didn't give me the Dresden feel as I had hoped (which is why I switched the rules to Buffy halfway through the camapign).

Grogtard:
I just did a little one shot using Savage Worlds, a simple and flexible system. A good time was had by all.

taralon:
Personally I'm homebrewing under the Hero system. 

bentleyml:
I'm thinking of doing a Dresden-esque RPG using Eden Studio's Unisystem.  For Evocation type magic I'm using Invocations from Witchcraft and for rituals I'm using the magic system from the Buffy RPG.  I think it'll work out pretty well for my needs. 

Slife:
I'm suprised nobody said the obvious.

6)Pay Jim lots of money to DM a freeform RPG session.

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