The Dresden Files > DFRPG
Nevermind.
Darrington:
In the end, this probably doesn't help out too much, but one of my best friends and I have been running/playing a game set entirely on rules derived from the books and no pre-determined system out there. It's what we call a purely mental game. No dice involved, so that seriously tricky situations can be avoided. There are times when success would look better than failure, yadda yadda. Of course, I wouldn't trust anyone other than my friend to run this sort of thing, having no rules to run off of other than what we can base off of what's been presented in the books by Harry. It takes a lot of trust, a lot of objectivity, and a lot of reading more into things than would otherwise be necessary. It's been a blast, though. We've been playing for over a year. ;D
AD
Tarot:
As has already been tossed out there, Eden studios will work WONDERS *has sucessfully run a few to date*. However, for those who want another system, BESM (Big Eyes, Small Mouth) would do as well if you toned it down. Fung-suei comes to mind for the sheer of the wall stunts people like Marcone have pulled (like hitting a rope with a knife while being tied to said rope, hanging upside down and spinning in a circle). I'd toss out D20 modern due to levels. For DnD it's great. For something like this, were you're merits lie in how fast you can think and not how hard to can hit, it leaves something to be desired. And for those White wolf fans out there (this is m too people) Sorry, but WOD just won't do. You can make it work, sure, but honestly, Harry as a Mage just doesn't really jive. It's almost too supernatural for this setting. BUt there you have it, a quick synapsis from my opinon
karmakaze:
--- Quote from: taralon on January 20, 2007, 08:07:49 PM ---Personally I'm homebrewing under the Hero system.
--- End quote ---
Yeah, I can run anything with the HERO System ;)
For the current Urban Fantasy game I'm running (not specifically a Harry Dresden game), I've just gone with a skill-based system with only a few specific intrinsic abilities built out on points. It works fine. Probably none of the PCs are quite at Harry's level, but then, there's six of them, so they can make that up in numbers.
(For those who like to stalk other people's RPGs - recaps of sessions live here: http://community.livejournal.com/sar_gaming/tag/game:+uln+and+aster )
Corsair:
I've run campaigns using Eden's Witchcraft in the past. I like the system, and the default campaign is close enough to the Dresden-verse that it should be easy to modify.
Also, you can download the core book from Eden Studios' website if you wanted to give it a lookover:
http://www.edenstudios.net/witchcraft/index.html
I expect I'll be robbing ideas from my Witchcraft material if I do end up running a Dresden campaign.
My group and I also have an ongoing D20 Call of Cthulhu campaign currently, and it's turned out fairly Dresden-like, and the D20 Urban Arcana setting would work even better I expect; but I'd still recommend having a look at Witchcraft, even if only for ideas.
glmagus:
My group ran it with the old White Wolf stuff, though it was a little harder to work in ordinary humans. We ran them using the Hunter rules, but not giving the edges and whatnot. Though as the game progressed and the humans learned more about the supernatural we began to let them pick up some edges
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