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Dresden Files D20 Homebrew

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finarvyn:
I'm not really a d20 guy becasue I think those rules are a lot more complex than you need (or I want) to run a fun game. Using d20 to create a Dresden style game may take a while since you need to come up with skills, feats, and a number of similar game-mechanic pieces to fit into the campaign. I'd be tempted to go for an older edition of the game. A simple approach would be to take the OD&D game system (or AD&D or OSRIC or other similar RPG mechanic) and use it to run Dresden Files. It's certainly a fast and easy way to go.

* Classes - Start with fighter and magic-user. Others could be added as desired. For example, the Knights of the Sword function a lot like the Paladin. I can also imagine non-canon classes like Druid, Cleric, or Monk entering a game after you get the campaign underway.

* Races - Start with human and probably vampire. You can customize vampire by Court if you like, or start out with them being somewhat generic.

* Magic - A "vancian" fire-forget system is not very Dresden-like in philosophy but probably is a close enough fit and is certainly easy to run. You might want to use new spell names or maybe add a few to be more Dresden in style.

* Special Items - not much here as the DF universe doesn't seem to have "random magic" type items. I'd make each magic item unique and create it as needed instead of having a standard list, but if you want a generic list focus on rings and cloaks of protection, magic potions, maybe an occasional magic dagger or other weapon. Try to stick to things that seem in keeping with the style of Harry's world.

* Monsters - some of the monsters seem very different than their D&D counterparts. For example, the DF ghoul is really nasty whereas the D&D ghoul is nothing really terrifying. Probably some re-statting would be needed here.

I'm thinking that with an OD&D style system you could sit down for a few hours and create enough material to play almost right away. If you try to build a system from scratch, it would take a lot longer.

The Darkness Within:

--- Quote from: finarvyn on June 02, 2009, 07:51:35 PM ---I'm not really a d20 guy becasue I think those rules are a lot more complex than you need (or I want) to run a fun game. Using d20 to create a Dresden style game may take a while since you need to come up with skills, feats, and a number of similar game-mechanic pieces to fit into the campaign. I'd be tempted to go for an older edition of the game. A simple approach would be to take the OD&D game system (or AD&D or OSRIC or other similar RPG mechanic) and use it to run Dresden Files. It's certainly a fast and easy way to go.

* Classes - Start with fighter and magic-user. Others could be added as desired. For example, the Knights of the Sword function a lot like the Paladin. I can also imagine non-canon classes like Druid, Cleric, or Monk entering a game after you get the campaign underway.

* Races - Start with human and probably vampire. You can customize vampire by Court if you like, or start out with them being somewhat generic.

* Magic - A "vancian" fire-forget system is not very Dresden-like in philosophy but probably is a close enough fit and is certainly easy to run. You might want to use new spell names or maybe add a few to be more Dresden in style.

* Special Items - not much here as the DF universe doesn't seem to have "random magic" type items. I'd make each magic item unique and create it as needed instead of having a standard list, but if you want a generic list focus on rings and cloaks of protection, magic potions, maybe an occasional magic dagger or other weapon. Try to stick to things that seem in keeping with the style of Harry's world.

* Monsters - some of the monsters seem very different than their D&D counterparts. For example, the DF ghoul is really nasty whereas the D&D ghoul is nothing really terrifying. Probably some re-statting would be needed here.

I'm thinking that with an OD&D style system you could sit down for a few hours and create enough material to play almost right away. If you try to build a system from scratch, it would take a lot longer.

--- End quote ---

I agree with a lot of this. however I am very poor with the older systems (I learned on the newer editions) I am fully prepared to write a 100 pages of a write up if I have to make this the fun game it can be based in the D20 system. I would like to mention that its less of me not know 'How' to put it together but what to put in.

I still really don't want to do the classic DnD system for magic. I am looking for an opinion and list of nessicary things that the people would like to see. (Thank you for some of those btw). I am still thinking on making a skill system for the magic. however if I do that...I need a list of the seperate magic for Harry Dresden Universe (Mainly because it's more varied in skill than base DND, some might be a combat magic specialist with little skill in...Thaumergy (Sp?) and the like.)

So. with that said. the Items section is more to detail the unique items. or give a creation example.

s.baldrick:
You could use Mutants and Masterminds pretty easily for a Dresden Files game, particularly if you use The Book of Magic supplement.  In my opinion, The Book of Magic book has a HEAVY Dresden influence to it as it is.  I am currently running a Mutants and Masterminds right now and it has a HEAVY Dresden influence to it although that was not intended by me.  Four of the five players in the game are big Dresden Files fans (I am the one that introduced them to the books) and three of the characters that have been played were definitely at least partially inspired by the Dresden Files.  We have had a a werewolf, a faerie warrior and a full fledged wizard for characters so far.   

Stephen:

--- Quote from: The Darkness Within on June 02, 2009, 09:08:12 PM ---I am still thinking on making a skill system for the magic. however if I do that...I need a list of the seperate magic for Harry Dresden Universe (Mainly because it's more varied in skill than base DND, some might be a combat magic specialist with little skill in...Thaumergy (Sp?) and the like.)

--- End quote ---

The books give a messy picture on magic e.g. Harry says evocation is flash bang line of sight magic but Molly's neuromacy, psychomancy and veils and Mort's ectomancy seem more evocation like to me (mental effort only) than thaumaturgy (lots of materials).
Book named specific forms of magic:
Ectomancy - spirits
Kinetomancy - motion/force
Pyromancy - fire/temperature
Vulcanomancy - earthheat
Ferromancy - magnetics/electrics
Necromancy - death/zombies+spectres, etc
Anthropomancy - future Intellectus by reading human entrails
Neuromancy - mind reading/wrting
Psychomancy - Person/Object Limited Intellectus
Beeromancer - beer

Alchemy (Potions, Ointment, etc) is probably a form of Thaumaturgy as is Enchantment  (Foci, Amulets, Runes?, etc).

There have been other spells but the class of magic hasn't been named e.g. NN portals, gravity focusing, sell's shadowman, veils, Sight, Soulgaze, etc.

Hope this little bit helps
Stephen

finarvyn:

--- Quote from: s.baldrick on June 18, 2009, 02:57:24 PM ---You could use Mutants and Masterminds pretty easily for a Dresden Files game, particularly if you use The Book of Magic supplement.
--- End quote ---
And there is a thread on using Mutants & Masterminds for DF gaming right here if you are interested.

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