The Dresden Files > DFRPG
Dresden Files D20 Homebrew
aprugaria:
My friends and i have been using Gurps to play a dresdenverse style rpg. It's not perfect but it works well enough.
vultur:
--- Quote from: finarvyn on June 02, 2009, 07:51:35 PM ---
* Special Items - not much here as the DF universe doesn't seem to have "random magic" type items. I'd make each magic item unique and create it as needed instead of having a standard list, but if you want a generic list focus on rings and cloaks of protection, magic potions, maybe an occasional magic dagger or other weapon. Try to stick to things that seem in keeping with the style of Harry's world.
--- End quote ---
Or at least we haven't seen them yet. In Fool Moon, Bob refers to a "Shadowcape" and "greater Ring of Invisibility" as though they're fairly standardized things, and Harry knows what he's talking about.
jtaylor:
--- Quote from: aprugaria on August 08, 2009, 10:14:57 PM ---My friends and i have been using Gurps to play a dresdenverse style rpg. It's not perfect but it works well enough.
--- End quote ---
I think a combination of the Ritual Magic rules in Vodoo or spirits For Thamaturgery combined with Classic Magery/Spells for evocation would be very close for a Hombrew Gurps campaign. Do you play 3rd or 4th edition?
vultur:
If one wanted to use d20, d20 Modern would probably be the best base. Pure Mortals could use the base classes without any modification: Minor Talents and the weaker Changelings/Scions, as well as any other supernaturals who are 'one-trick ponies', would still use the base classes, but simply with a template applied (with their weak powers balanced by minor weaknesses: for example, Changelings weak enough to use this setup would have one minor ability, either a very weak magical one, a weak bonus feat, or simply a bonus to an ability score, and would be vulnerable to iron; they might also suffer a penalty to certain social skills as they have less free will.)
For example:
Changeling (Minor) - Troll Born
*Bonus Feat: Toughness
*+2 racial bonus to Intimidate checks.
*Fae Vulnerabilities: A minor changeling without Damage Reduction suffers +25% damage (round up) from iron weapons. The troll-born also suffers a -4 penalty to one skill from the following list: Bluff, Diplomacy, Gather Information, and Sense Motive.
Or:
Minor Talent - Precognitive
* Future Sight: A precognitive gains a +1 competence bonus on Armor Class against attacks by mortal opponents.
*+2 competence bonus to Bluff and Sense Motive checks
* Bound by Time: A precognitive suffers a -2 penalty to all Charisma-based skill checks except Bluff.
* Council's Ward: A precognitive can be detected by Wardens and other members of the White Council who are within X feet. Any breaking of the Laws is detectable from a much greater radius.
Things like a Red Court Infected would be a template too, with greater bonuses and much greater penalties. The key would be: are the abilities greatly improvable by practice? Things that are (Wizard, Sorcerer) are classes; things that aren't (Red Court Infected), or are profoundly limited in how they can be improved (Minor Talent) are templates. I'm tempted to say that White Court Vampire is a class, since there seem to be greatly varying degrees of skill/power in the use of the vampire abilities, but it might be both (a template for the base abilities, and a class for refining the abilities.)
EDIT TO ADD:
Of the types we've seen so far:
Classes:
Wizard (Basic Class)
Sorcerer (Basic Class) - may be the same class as wizard with different options chosen
White Court Vampire (Basic Class)
Werewolf (Advanced Class - but with low prerequisites)
Faithful (Basic Class)
Faerie Court Knight (Advanced Class)
as well as the basic classes from D20 Modern, for plain mortals and minor talents...
Template:
Changeling (actually several templates depending on Fae parent)
Lycanthrope
Minor Talent (actually several templates depending on specific power)
Red-Court Infected
White-Court Born
vultur:
But how would magic work in a D20 version?
Evocation would be fairly simple, but Thaumaturgy would be difficult to set up in a more detail-oriented system like d20...
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version