The Dresden Files > DFRPG

Enchanting guns and other tech items?

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Diebdazar:
Hrm, good point von Bek

Though 'explosive runes' seems more a Monoc/Miss Gard type of thing :P

Rel Fexive:
True.  Oh, and I guess the "suck energy out of you" thing would apply better if you held it in the right hand rather than the left.  I just liked the idea so much I whacked it right in there when I thought of it ;)

TheMouse:
I could see Kincaid wanting to use a gun with normal seeming bullets that explode only when fired from the gun. It's all the advantages of mini-rockets without the hassle of needing to be careful that you don't reduce yourself to slag.

Diebdazar:
kincaid + bolters = scary

long as he doesn't get a power-fist? :P

jaezon:

--- Quote from: von Bek on July 30, 2008, 06:37:18 PM ---One factor to be aware of when using a magical gun is what hand you hold it in.  If I remember rightly, the left takes energy in and the right throws energy out.  So if you hold a "warded to keep Murphyonic disruption away from it" gun in your right hand, your ability to do evocation (or any magic) could be badly compromised, either by dampening it or making it just go everywhere when you try to use it.  Hold it in your left hand, and maybe you can't draw in the energy you need to do magic at all... or it sucks the energy out of you instead.

Both good limitations on use of a magic gun.

Better to make magic bullets (ho ho) instead... with "explosive runes" (of force, or electric) for when they impact.

--- End quote ---

But if the gun was used by nonwizards who want to just work around wizards,  right v. left shouldn't be much of an issue.

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