The Dresden Files > DFRPG

Enchanting guns and other tech items?

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Lanodantheon:
I think you guys have just solved the problem of a magic gun, but have strayed a bit.


--- Quote from: jaezon on July 30, 2008, 04:09:21 PM ---would they be able to simply put sigils reflecting all magic outward, not allowing any energies to touch upon the gun, even the reflection set upon it?

--- End quote ---

JB has established that the Murphonic field a Wizard puts out is not about magical fields and crap, it's just a side affect of being a practitioner. It's Murphy's Law, "Whatever can go wrong will.... Turn on a light switch and it just so happens to be the time for it to burn out."

Besides, I reread some books and realized that Carlos uses a Colt 1911. That means only really sophisticated guns could potentially bork in the hands of a wizard, but still they would probably have a higher percentage of jamming and need to be cleaned more often.

The solution to the problem of enchanting a gun is exactly that, have magic go through every part of the gun. It would mean that you would have to handmake your gun or at least be there to chisel in the runes on a lathe or something. On top of that, Warding the parts of the gun can do more than just protect against outside magic (Which I think is cool BTW Mouse) you could make it into a complex security feature. Tailor it correctly and have it be the ultimate ID system & Safety. Wardens would be able to keep the guns from being fired and (adding on what I've said before) use Magic Circuitry to power spells that reduce things like muzzle jump, recoil and friction on the bullet (Increasing accuracy) and change the trajectory of the bullets. I still personally would love to see a magic gun that fires in a straight line or at least a less parabolic trajectory. Or, if you were a wizard with a physics degree (High Academics) you could make a system that allowed you to alter the trajectory of the bullets that you fire into weird patterns allowing you to shoot around corners or "Curve the bullet" like in Wanted. It would be all about physics and geometry.

Random thought: You could also use wind magic to create a momentary(fraction of a second) vacuum in the direction of fire that would really mess with the physics of the gunshot.

However, this kind of gun could only be used by a practitioner who can control the flow of magic through the circutry like Harry. Minor talents and normals like Kincaid and Murphy would be Out of Luck.

TheMouse:
One idea that comes out of this is a focussed practitioner who was pretty much a gun-fu expert. He uses a pair of six shooters, since they're simple enough that the murpyonic field is no threat to them.

(:

Lanodantheon:

--- Quote from: TheMouse on July 31, 2008, 07:17:41 PM ---One idea that comes out of this is a focussed practitioner who was pretty much a gun-fu expert. He uses a pair of six shooters, since they're simple enough that the murpyonic field is no threat to them.

(:

--- End quote ---

That is a cool idea. I like it...

 ;D

Diebdazar:
Though I wonder if a flintlock or wheelock would be more prone to the murphyonic field than a modern firearm, since there's more that "could go wrong". . .

Lanodantheon:

--- Quote from: Diebdazar on August 01, 2008, 05:17:48 AM ---Though I wonder if a flintlock or wheelock would be more prone to the murphyonic field than a modern firearm, since there's more that "could go wrong". . .

--- End quote ---

Nope, exactly the opposite. The simpler, more primitive the technology, the less likely it is to fail around wizards. Flintlocks, wheelocks, and hell even matchlocks would be much more reliable to a wizard. A flintlock musket has like 5 parts to it:
1. The Barrel
2. The Hammer
3. The Flint (Attached to the Hammer)
4. The Trigger
5. The Powder & Ball

Flintlocks don't really jam, they either fire or they don't.

A Glock pistol has about 22 moving parts, far more than that Flintlock. Also, the Glock is at the simplest automatic pistol on the market, after that it only goes up. However, Carlos seems to be able to use a Colt M1911 without much trouble, but anything complex than that may be prone to disastrous failure.

Harry can use a revolver just fine because of how simple it is. However, he does warn in like Blood Rites I think it is (When he's going after Black Court with Kincaid) that he would never pick up a full-automatic rifle out of fear it would gangfire or outright explode in his hands. That's my take on Wizards using guns.

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