The Dresden Files > DFRPG
The difference between diceless and LARP
Wolfhowls:
--- Quote from: Quantus347 on January 22, 2008, 04:45:33 PM ---I knew, for example, a Masquerade LARP that resolved everything with a rock-paper-scissor system.
--- End quote ---
That's ...hmmm...kind of....retarded.
Quantus:
--- Quote from: Wolfhowls on January 22, 2008, 10:46:39 PM ---That's ...hmmm...kind of....retarded.
--- End quote ---
There were stats and modifiers and everything else that would constitute a system, but for the random element they use r-p-s. In a park at midnight its kinda hard to role dice.
finarvyn:
Yeah, while R-P-S seems sort of absurd, it is actually used in quite a few LARP games because of the lack-of-dice factor.
Imagine battlin' with someone and having to stop to roll dice. At least with R-R-S you do the wrist-shake thing and then keep on playing.
Having said that, I've only read LARP rules but have never really played. I had thought about importing a LARP system into my diceless game just to force players to stand up and do something occasionally, but it never materialized. ::)
The Last Bean:
It looks silly as hell, but since Rock Paper Scissors is basically rolling a d3 it would actually make a nice FATE conversion... win means +1, tie means 0, lose means -1. I am thoroughly opposed to larps in general, but they'd be at least a BIT better if they didn't use those fucked up Mind's Eye Theater rules.
iago:
I'd be most in favor of more LARPs taking a look at Polaris.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version