The Dresden Files > DFRPG
The difference between diceless and LARP
KalanF:
--- Quote from: Wolfhowls on January 22, 2008, 10:46:39 PM ---That's ...hmmm...kind of....retarded.
--- End quote ---
QFT
Always hated the fact that conflict resolution in what was supposed to be a horror genre game is most often mastered before 2nd grade.
As a point of interest, some LARPs DO use some dice rolling to determine randomness, but its rarely involved in anything "fast-paced".
Another point is there are two main "styles" of LARP:
1. "Boffer LARPs" - I hit you with a padded weapon (generally in the woods) and we're dressed and living as our characters for the duration of the game. Almost everyone is "in play" though everywhere may not be.
2. "Salon-Style LARPs" - I tell you what I'm doing in a manner similar to what tabletop RPGers would see as standard role-playing. There are GMs who spend time OOP moderating or doing GMish things, but most interaction is between PCs. Conflict resolution is generally done via some sort of randomizing element (R/S/P, dice, coin-toss, etc) or occassionally on a point-system basis.
"Salon-style" LARPs have been, in my experience, less time consuming, require a less "active" player base, less about costuming and more PvP heavy. Where as "Boffer" LARPs tend to be involve a longer time commitment (usually a full day at least, more often a whole weekend), generally involve more makeup/costuming/ props, more PVE centric and require a more active player base.
~KF
Wolfhowls:
--- Quote from: iago on January 28, 2008, 07:42:21 PM ---I'd be most in favor of more LARPs taking a look at Polaris.
--- End quote ---
Polaris the Con? or Polaris something else?
With all this talk about Diceless and LARP, I am really looking forward to learning the rules for Diceless. And looking into doing some LARPing.
iago:
--- Quote from: Wolfhowls on February 03, 2008, 12:37:55 AM ---Polaris the Con? or Polaris something else?
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Polaris, the RPG:
http://www.indiepressrevolution.com/xcart/product.php?productid=16160&cat=0&bestseller
It's a 95% diceless game (there is a die rolled occasionally, but it's rare) that uses structured, ritual language for negotiating conflicts, and has my vote for "pen and paper RPG that LARPs could learn the most from".
Wolfhowls:
Carp ANOTHER role playing book I need/want to buy now. Lets see I'm buying Dresden Diceless and now Polaris ...I wonder what else will come out that I will have to get. Because sooner or later, I'm going to be without a kidney and eating ramen noodles all the damn time.
Garthanos:
--- Quote from: The Last Bean on January 24, 2008, 06:26:02 AM ---It looks silly as hell, but since Rock Paper Scissors is basically rolling a d3 it would actually make a nice FATE conversion... win means +1, tie means 0, lose means -1. I am thoroughly opposed to larps in general, but they'd be at least a BIT better if they didn't use those fucked up Mind's Eye Theater rules.
--- End quote ---
It doesnt have to be silly...
It can be done descriptively call them Direct, Guided and Deceptive or Simple, Aimed and Fake if you wil, then add in some Risk choices to control how much oomph you are throwing in to it... and you have something with flavor. (my risk plus your risk equals the bonus to the intensity of the result for both of us)
Note while larping you could use cards with the words on them to ease simultaneous revealment.
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